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asterix

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Everything posted by asterix

  1. I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/a-wild-bunch A little look at the Wild Zora, the next faction to show up in Hyrule Conquest. Posted by The_Undying_Nephalim on May 7th, 2023 Greetings everyone! It's been quite awhile since there's been any kind of big news for Hyrule Conquest. For those wondering or are a bit out of the loop, I have shifted gears in the last 8 months and have been working primarily on Star Fox Event Horizon. I am currently working with official VA's from the actual Star Fox games, as well as a dev or two who worked on them, so naturally my attention has been drawn to that project. That being said, there are a few things I really want to finish for Hyrule Conquest before I devote my full time to that project. One of those things is the next faction appearing in the game. Wild Zora While in the official Zelda games they are called just "Zora," the natural confusion this brought up has led to some calling them "River Zora" to distinguish them for their more civilized relatives. I have always felt this name was still misleading, seeing as those civilized Zora actually are more commonly found in rivers and the "River Zora" are found in a much larger variety of water bodies like lakes and oceans. As such I feel like the term "Wild Zora" is a much better descriptor of these creatures and at least for the time being is what they will be referred to as in Hyrule Conquest. As a faction, the Wild Zora's roster will be roughly split in half between an assortment of Zora units and Octorok units, who serve as their beasts of burden. Several other non-Octorok creatures will appear in their roster as well. Overall the intention with the Wild Zora army is to make them very fast but fragile. They have many high damage units with negative status effect attacks such as reducing the values of enemy armor and bleed damage, however they themselves are severely lacking in any kind of armor and are vulnerable to every damage type in the game. Like their more civilized brethren all of their units can move into any body of water as well, giving them much more mobility on water heavy maps. One of the Wild Zora's most notable features is tied to the mechanics of how their giant Octorok bases work. In simple terms, almost all of their buildings can walk. And not just walk, but they can also swim, research, train, and do what buildings normally do while walking. This gives the Wild Zora a nomadic power that trumps even the Moblin's ability to pack up and move their bases. In theory the Wild Zora can move most of their infrastructure to the bottom of a lake and build up their armies underwater, or a more reckless player could park their giant Octorok buildings right outside the wall of an enemy base and start pumping out new units. This is naturally a really powerful feature that gives the Wild Zora quite an edge, both for playing very aggressively and also more passively as well. There are drawbacks to this however. First of all, these giant Octoroks move extremely slowly. Even the slowest Darknut warriors can catch up with them, Cavalry will have no trouble running down and killing these giant walking bases. Secondly these giant Octoroks are completely defenseless. If you do not have any armies nearby to protect them, they are as good as dead. Lastly, the Wild Zora will still require the capture of nodes to build nests, nests which grow the eggs that hatch into brand new buildings. Sooner or later a Wild Zora player will have to commit to capturing and hanging around nodes, even if only for a little while to create a new Octorok carrying a Barracks or Farm before going on the move again. And that is it with this faction for now. As I mentioned at the start of this news, I am very committed to working on Star Fox Event Horizon at the moment and Hyrule Conquest has taken more of a back seat, so the release schedule of this faction is less certain than my usual routine. Hopefully it will not be too long from now, so stay tuned.
  2. https://code.blender.org/2023/02/new-blender-development-infrastructure/ @Stan`
  3. @Freagarach some nice suggestion few posts above
  4. every free game is time-limited for claiming then permanent ownership and use dates are in central European time https://store.epicgames.com/en-US/p/city-of-gangsters-6c2974 Free until 09.02.2023 at 5:00 PM https://store.epicgames.com/en-US/p/dishonored-death-of-the-outsider Free until 09.02.2023 at 5:00 PM https://store.steampowered.com/app/2225070/Trackmania/ free until Ubisoft decides otherwise https://store.steampowered.com/app/2089570/The_Cycle_Frontier__Fortuna_Survivor/ Free until 07.02.2023 at 1:00 PM
  5. @andy5995here is good candidate for your community maps mod
  6. just putting it here that @Freagarach recently committed this https://code.wildfiregames.com/rP27527
  7. I vote for Vulcan I believe it is the most straightforward candidate.
  8. you mean to look at patches by this guy https://code.wildfiregames.com/D3555 ?
  9. https://www.beyondextent.com/deep-dives/deepdive-texeldensity and @vladislavbelov is working on technical guide
  10. I believe most precise answer have either @Stan` or @wraitii since they usually did those upgrades. Also the commit was right when feature freeze started. Main reason is that wraitii already provided the patch and as of this writing, it is the last long term support version. Yes it is arduous task since it needs to be tested a updated a lot of code of 0ad see e.g.
  11. yes as I look at it again most of it indeed is Vulkan but I would also guess the implementation of vulkan itself, the Opengl and its stuttering is a bit prevailing there because also of drivers, I think.
  12. a smaller part of speed up is also thanks to new spidermonkey https://code.wildfiregames.com/D4428 but majority of it are optimisations and restructuring by @phosit and @vladislavbelov, Vulkan helps here with smoothness of movement so less stuttering of units hopefully(not getting units stuck that depends on pathfinder).
  13. every free game is time-limited for claiming then permanent ownership and use dates are in central European time https://store.epicgames.com/en-US/p/epistory-typing-chronicles-445794 Free until 26.01.2023 at 5:00 PM https://www.gog.com/en/game/haven_park 53 hours and 20 minutes remaining https://store.ubi.com/eu/game?lang=en-SK&pid=56c4948888a7e300458b47de&dwvar_56c4948888a7e300458b47de_Platform=pcdl&edition=Standard Edition&source=detail Free until 23.01.2023 at 3:00 PM
  14. stronghold open-sourced for free https://stonekingdoms.itch.io/stone-kingdoms-rts
  15. @Stan` can some of it be included in future alphas?
  16. it is work in progress https://code.wildfiregames.com/D4770
  17. @vladislavbelov there is also new ticket https://trac.wildfiregames.com/ticket/6681
  18. @vladislavbelov you very much deserve our aplause, it must have been lot of work
  19. looks very nice and agree with the footprint
  20. As @vladislavbelov says it is planned and already worked on, we discuss this quite frequently in private messages and it would be welcome to have this.
  21. Actually I agree with you because there was some interesting discussion here too.
  22. I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/the-wonderful-world-of-lods LODs (Level of Detail) models are a very important feature to help performance. Posted by The_Undying_Nephalim on Dec 13th, 2022 If you have been on the Hyrule Conquest discord at any point since 2018, you've probably heard me mention LODs at some point. It's a particular subject I bring up a lot. What exactly are LODs you might ask? LOD stands for "Level of Detail." It is also a very common technique used in video games to optimize and dramatically improve framerates and performance. What LODs do is "swap out" higher poly, better looking models that each up valuble performance resources with lower poly, more simplistic and less taxing models the further away from a camera any particular object is. A sample of LODs on a cube, followed by an Ordonian Goat. This method is used in countless video games and is essential to the RTS genre, a genre of games that generally has hundreds if not thousands of models running around doing things on screen and most of the time they are quite distant from the camera. The only problem? 0AD has not supported LODs for years. You may have noticed that when the unit counts in Hyrule Conquest get pretty high, the frame rate starts to tank even on a decent gaming PC. I have always pushed for high quality visuals and detailed models, and it's very taxing on the engine to display them all. Over the last few years I've had the workaround "Low Poly Patch," but this is not an ideal solution. This is all changing however. The 0AD devs have a rudimentary LOD system in place now, and I've spent the last few weeks created LODs for all the game's existing models. There are frankly hundreds of models in the game at the moment though, and it's been quite time consuming and there are still many more to go. My hope is that once LODs are finally activated in a future version of 0ADm Hyrule Conquest will finally run without performance issues even with hundreds of units killing each other on screen. In the next release of Hyrule Conquest however, you will be able to switch between model details manually in the options menu to adjust for your PC's specs. Soon the Low Poly Patch as a separate download will no longer be necessary, as it can be easily activated in the options menu.
  23. every free game is time-limited for claiming then permanent ownership and use dates are in central European time https://store.epicgames.com/en-US/p/costume-quest-2 Free until 18.12.2022 at 5:00 PM https://www.gog.com/en/game/king_of_seas 45 hours and 20 minutes remaining https://www.fanatical.com/en/game/behold-the-kickmen 3 days 19 hours and 13 minutes remaining
  24. every free game is time-limited for claiming then permanent ownership and use dates are in central European time https://store.epicgames.com/en-US/p/star-wars-squadrons Free until 01.12.2022 at 5:00 PM https://www.gog.com/en/game/terroir 24 hours and 15 minutes remaining https://store.ubi.com/eu/game?lang=en-SK&pid=56c4948a88a7e300458b481c&dwvar_56c4948a88a7e300458b481c_Platform=pcdl&edition=Standard Edition&source=detail Free until 30.11.2022 at 4:00 PM https://www.fanatical.com/en/game/garfield-kart-furious-racing Free until 08.12.2022
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