asterix
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Everything posted by asterix
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https://www.gog.com/en/game/thea_2_the_shattering free for 27 hours
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Hi everyone new release of HC has just happened check out https://www.moddb.com/mods/hyrule-conquest/downloads and download HC node bases plus hotfix 0.12. Have a nice day.
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https://store.epicgames.com/en-US/p/demons-tilt Free until 31.03.2022 at 5:00 PM https://store.steampowered.com/app/1424910/KEO/ Free until 27.03.2022 at 7:00 PM
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https://www.epicgames.com/store/en-US/p/cities-skylines Free until 17.03.2022 at 4:00 PM
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Blender AddOns, Materials & Tutorials.
asterix replied to Alexandermb's topic in Tutorials, references and art help
https://www.blender.org/download/releases/3-1/ @Stan`@Alexandermb@wackyserious@Mr.lie@Sundiata new version of stable Blender is released. -
https://www.epicgames.com/store/en-US/p/black-widow-recharged Free until 10.03.2022 at 5:00 PM https://www.epicgames.com/store/en-US/p/centipede-recharged Free until 10.03.2022 at 5:00 PM https://www.epicgames.com/store/en-US/p/dauntless--epic-slayer-kit Free until 10.03.2022 at 5:00 PM
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LEGAL WAIVER: Please read this before contributing
asterix replied to Jeru's topic in Art Development
I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license. -
mod shiny - alternative main menu & UI theme
asterix replied to maroder's topic in Game Modification
There definitely is. Look at eg. Blender or Gimp projects, in blender i believe it is coded in icons are in svg. In Gimp there are larger and smaller icons plus it depends on theme too. https://gitlab.gnome.org/GNOME/gimp/-/commits/master?search=icons ... That would be much obliged. -
https://store.steampowered.com/app/1455900/Plunder_Panic/ Free until 28.02.2022 at 7:00 PM
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[HELP WANTED] Updating the Alpha 26 wiki page.
asterix replied to Stan`'s topic in General Discussion
I will look into it. But no promises how fast it would be done. -
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https://www.epicgames.com/store/en-US/p/cris-tales Free until 3.03.2022 at 5:00 PM
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Blender AddOns, Materials & Tutorials.
asterix replied to Alexandermb's topic in Tutorials, references and art help
https://www.gimp.org/news/2022/02/25/gimp-2-99-10-released/ @Stan`@Alexandermb@wackyserious@Mr.lie@Sundiata new version of unstable gimp is released -
@wowgetoffyourcellphone @wackyserious actors could be found here https://trac.wildfiregames.com/browser#ps/trunk/binaries/data/mods/public/art/actors/geology
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I am just trying to copy this from https://www.moddb.com/mods/hyrule-conquest/news/home-on-the-range A general overview of Nomadic Factions, using the Moblins as an example. Posted by The_Undying_Nephalim on Feb 21st, 2022 Home On the Range In the last article we took a look at Ruin Factions and how they capture and convert the Ruins on a map into their bases. Today we'll take a look at the third group of factions in the game, simply named Nomadic Factions. With this very self explanatory label, it should not be hard to figure out how these types of factions operate. In fact, the game's current Moblin faction will barely change from how they currently play in the transition between versions. If for some reason you have not played as the Moblins in the current or past versions, here's a basic rundown of how they work. All Moblin buildings can pack themselves up, and unpack at any location within their territory. In order to generate territory, Moblins create Totems. This basic premise will remain in the next version of Hyrule Conquest, but with some small changes. First off, Nodes are used to create Moblin Totems. This naturally means that Nodes are still of critical importance to Moblins and other Nomadic factions. In addition to this, while Moblin buildings can deploy anywhere in their territory, unpacking them within the radius of a Totem provides their buildings with increased production speed and defensive bonuses when enemies siege a base. This will naturally be an incentive to create a base around your Totems, even though you might be tempted to unpack your entire base on a cliff side to test out the Moblin skill of fighting gravity. I guess that's one way to have a wall protecting your base. While the Moblins are currently the only Nomadic faction in the game, there will be several more added in the future that all have their own quirks. With that being said and the new Node System being tested by Patrons at the moment, I feel that we'll have a new version ready for public release soon. Stay tuned for a new version in the next few weeks, where you'll finally get to try out the new Node bases in action. After that we'll have some news on the highly anticipated and long awaited Minor Factions. Very Soon...
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RTS Tournaments, your website to play 0 A.D. Competitions!
asterix replied to Stockfish's topic in General Discussion
@Stan` we should mention this in A26 release. -
mod shiny - alternative main menu & UI theme
asterix replied to maroder's topic in Game Modification
@maroder any update on this, I suggest to make a poll for others to decide and the most popular one could be implemented. -
any news on this topic?(I guess not)
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Many thanks, I know that already I was not judging anything just it looked surprising (alien like).
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yep, just on video it looked suprising
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@Stan` @vladislavbelov I see there several graphical bugs eg. giant chicken
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you can ask @vladislavbelov since he created that , I believe you already looked at this https://trac.wildfiregames.com/wiki/Atlas_Manual_Cinematics_Tab
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since A20 there is the Flood map It would be nice if something could be implemented from this post
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Portraits for Ships and Water Objects
asterix replied to wowgetoffyourcellphone's topic in Art Development
@wowgetoffyourcellphone is it in main game A26?