asterix
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Everything posted by asterix
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youtube, public dropbox account and post link here, try different formats some formats have good compression ability @stanislas69 or @fabio might know more.
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updated changelog Millennium AD 0.23 Changelog · Update GUI and actor files to be compatible with vanilla 0.23 Alpha (s0600204) · Maintenance updates and fixes since last release (leper) (s0600204) · Use folder.DELETED for backgrounds (leper) · Update the home menu logo (wackyserious) Byzantines · Implementation of Byzantine faction (template, actor, aura and other files) (wackyserious) · Cataphract cavalry armor (Alexandermb) · New byzantine textures and tweaks (wackyserious) · Byzantine shields and helmets (Alexandermb) · Add lamellar + Chainmail armor (wackyserious) · Tagmata Helmet (Alexandermb) · New chainmail textures and Oval shield textures for Byzantines (Lordgood) · Byzantine Paramerion (Alexandermb) · Add new cataphract rider texture (wackyserious) · Byzantine fishing ship (wackyserious and Alexandermb) · Update Byzantine AI names (wackyserious) · Byzantine Houses (Alexandermb) · added Byzantine Bow (Alexandermb) · Byzantine Parma shield (Alexandermb) · Lamellar texture variants (wackyserious) · Byzantine helmets - Burgh Castle Archer Feathers (Alexandermb) · Byzantine coifs update and basic helmets variants (Alexandermb) · Byzantine a and b (Lion.kanzen) · Byzantine Civic Center + Eyecandy decorative building (Alexandermb) · Byzantine fences and columns (Alexandermb) · Byzantine Barracks + Blacksmith (Alexandermb) · Byzantine Storehouse + Dock (Alexandermb) · Byzantine farmstead (Alexandermb) · Byzantine Market (Alexandermb) · Byzantine corral (Alexandermb) · Byzantines - Added Walls Eyecandy and Skirmish Temple Blacksmith update Old blacksmith modified as armory (Alexandermb) · New Byzantine Emblem (Alexandermb)(Lion.kanzen)(wackyserious) · Byzantine round and plain oval shield (Alexandermb) · Byzantine spear flag (Lion.kanzen) · Byzantine Chi-Rho symbols in Scutatoi (Lion.kanzen) · New Byzantine Elite unit textures (wackyserious) · Add Byzantine portraits (wackyserious) · Byzantine defence tower (Alexandermb) · Byzantine quiver (Alexandermb) · Byzantine sentry tower (Alexandermb) · Byzantine 1st Dromon (Alexandermb) · Byzantine bireme (Alexandermb) · Byzantine Greek fire ship + template naming schema for other civs ships (Alexandermb) · New Byzantine elite unit textures (wackyserious) · Byzantine ram (Alexandermb) · New dyed padded cloth textures for Byzantine infantry (wackyserious) · Byzantine axe + concentric helmet (Alexandermb) · Byzantine Merchant & Fishing Ship (Alexandermb) · Byzantine traction trebuchet (Alexandermb) · Byzantine Fortress (Alexandermb) · Byzantine Wonder "Hagia Sophia" (Alexandermb) · Byzantine cross (Alexandermb) · Byzantine trader (Alexandermb) · Chainmail coif full face variant for swordsman (wackyserious) Anglo-Saxons · Enabled Brixworth church (Anglo-Saxons) (Alexandermb) · Anglo-Saxon defence tower (Alexandermb) · Offa of Mercia (Anglo-Saxon Hero) - Infantry Swordsman (wackyserious) · Anglo-Saxon banner (Lion.kanzen) · Anglo-Saxon axe animations and fixes to barracks and houses (Alexandermb) · Anglo-Saxon Crown (Alexandermb) · Anglo-Saxon Sutton Hoo helmet (Alexandermb) Carolingians · Implementation of Carolingian faction (template, actor, aura and other files) (stanislas69) · Enhanced Carolingian structure texture (Alexandermb)(wackyserious) · Frankish tunics (Dyed) (wackyserious)- Based on the depictions on the Stuttgart Psalter · Carolingian kite shield textures (wackyserious) · Carolingian elite unit textures (wackyserious) · Carolingian aventail helmet and caro civ enabling. (Alexandermb) · Enabled Cathedral of Aachen (Carolingians) (Alexandermb) · Added Carolingian infantry spearman and another props for Carolingians. - Adventail B Coil (Alexandermb) · New Carolingian church/dock/towers - Sentry Tower, Defense Tower, Church, Dock, Scaled Coil helmet aventail B (Alexandermb) · New Carolingian armor textures - Scale armor and long byrnie. (wackyserious) · Basic dyed tunics for Carolingians (wackyserious)- Colors are based on the Stuttgart Psalter depictions · New Carolingian structure texture (wackyserious) · Carolingian unit portraits (wackyserious) · Add Catholic priest textures (wackyserious) · Carolingian priest portrait (wackyserious) · Carolingian armorican cavalry armor - Added armorican cavalry (carolingian champion cavalry), Added ao to church actor. (Alexandermb) · Add Carolingian female citizen textures (wackyserious) · Carolingian royal dress texture (wackyserious) · Add Carolingian champion cavalry unit portrait (wackyserious) · Add Carolingian champion infantry (wackyserious) · Add Carolingian trader (wackyserious) · Carolingian siege trebuchet (Alexandermb) Carolingian banners (Lion.kanzen) · Carolingian walls Part 1 - Added walls, long-medium-short-tower (Alexandermb) · Carolingian walls Part II (Finished) (Alexandermb) · Add Carolingian fishing ship (wackyserious and Alexandermb) · Carolingian market+ corral (Alexandermb) · Carolingian traction trebuchets (Alexandermb) Norse · Norse tent eyecandy- Addition of Norse tent's for eyecandy usage (Alexandermb) · Norse ships updated - Drekar Added, Karvi Added, Knarr Updated and Snekkja Updated. (Alexandermb) · Norse Ram + Eyecandy fence + tweaks (Alexandermb) · Norse sentry tower (Alexandermb) · Dane axe (Alexandermb) Norse elite textures rework (wackyserious) Changelog Millennium AD 0.23.rtf
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Announcement draft v2 Ponies Ascendant Announcement.rtf
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Could you repackage it for me to try it? Because last time I checked there were some errors.
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Well to put it simply Millenium AD needs to be repackaged with an addition of some helmets and fixed ai for anglo-saxons is ready for release Then there is Ponies Ascendat mod that with some fixes waiting to be merged will be packaged and released hopefully soon (TM) https://github.com/0ADMods/ponies_ascendant/commits/master and and Terra Magna Mod, where are a lot of things still waiting to be fixed for the release
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Could you please guide me how to debug this?
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@stanislas69 much better now but if you play with unicorn civ and try to put down their castle and try to recruit siege engines you will get many errors and also that dialog with undefined texture where you hit continue crashlog.txt interestinglog.html
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@stanislas69Tested latest pyromod file and many errors that resulted to crash, previously it worked, also the backgrounds for buttons were black, also interestinglog is nonexistent. crashlog.txt mainlog.html
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Packing and Unpacking Rams and Siege Towers
asterix replied to LordGood's topic in Gameplay Discussion
yes it is in feature freeze, still waiting for repackaging and few more OOS fixes (performance improvements are already in) just look at timeline. -
@wackyserious very nice thank you
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well the only thing that I am able to found about the sounds is this commit https://github.com/0ADMods/ponies_ascendant/commit/6eff4e38dce7398ade11e17fd9bd8683c9950a03 so I believe it was unintentional.
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The first draft of Announcement @stanislas69 and @LordGood feel free to point out mistakes. Ponies Ascendant Announcement.rtf
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it happened when I clicked on I think byzantine corral.
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@stanislas69 well if you fix the error below I can give it green light but also do not forget about screenshots if any of you could make them because I do not have much time for it and I also have a problem to find the nice setting (i would have to create scenario) ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: Failed to build prop model "decals/farmstead_mud_medium.xml" on actor "corral" ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' ERROR: CCacheLoader failed to find archived or source file for: "art/actors/decals/farmstead_mud_medium.xml" ERROR: CObjectManager::FindObjectBase(): Cannot find object 'decals/farmstead_mud_medium.xml' Engine exited successfully on 2018-06-03 at 21:52:11 with 786 message(s), 51 error(s) and 0 warning(s).
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Updated changelog Terra Magna 0.23 Changelog · Replace 3D corn with 2D corn (Niektb) · logo updated (Lion.kanzen) · New skirmish map Tarim Basin (wowgetoffyourcellphone) · Maintenance updates and fixes since last release (leper) (s0600204) (elexis) (Niektb) (stanislas69) Han Chinese · Han Chinese new wonder (stanislas69) · Han Chinese Gold Bixie (stanislas69) · Han Chinese New blacksmith (stanislas69) · Add new helmets (stanislas69) · Implement some of Delenda Est's changes to the Chinese (Niektb) · Han Chinese new anims for the siege tower (stanislas69) · Han Chinese Cavalry crossbow animations (Alexandermb) · Han Chinese added Crossbow (Alexandermb) · Han Chinese update animations and mesh for the gate add back the flags (stanislas69) · Han Chinese new RotE unit textures and unit actor tweaks (wackyserious) · The player can now garrison 9 ministers inside the government center, to reflect the historical 9 ministers of the han dynasty. (stanislas69) · Add a new portrait for Minister (stanislas69) · Add animated oars to chin ship tower (Alexandermb) · Rename special civ ships for Petra AI (Alexandermb) · Chin champion cavalry (Alexandermb) Xiongnu · Implementation of Xiongnu Faction (template, actor, aura, buildings, animations and other files) (Alexandermb) · Added sheep training bonus for Xiongnu and fix for City phase requirements (Alexandermb) · Xiongnu emblem (Lion.kanzen) (stanislas69) (Sundiata) · New Xiongnu advanced unit textures (wackyserious) · Add technologies to the Xiongnu (wackyserious) · New Xiongnu elite unit texture (wackyserious) · Horse breeding tech for the Xiongnu (wackyserious) · Add trader and make the market inherit from market class(udeved) · Ram & champion cavalry tooltip (Alexandermb) Zapotec · Implementation of Zapotec Faction (template, actor, aura, buildings, animations and other files) (Lordgood) (Niektb) (stanislas69) · Showcase map for the Zapotecs (Cloud People scenario) (Niektb) · Zapotecs Units and flora (Lordgood) · Zapotec Structures (Lordgood) · Zapotec main menu background (Lordgood) · Soundtrack for Zapotecs (Lordgood) (Niektb) · New ram for Zapotecs (stanislas69) · Update Healers for Zapotecs (stanislas69) · Update Traders for Zapotecs (stanislas69) · Remove cavalry techs for Zapotecs (stanislas69) Specific Zapotec names of buildings (Lion.kanzen) Terra Magna 0.23 changelog.rtf
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Well, I can try but no promises.
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When you will make the release do not forget about screenshots.
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updated changelog Millennium AD 0.23 Changelog · Update GUI and actor files to be compatible with vanilla 0.23 Alpha (s0600204) · Maintenance updates and fixes since last release (leper) (s0600204) · Use folder.DELETED for backgrounds (leper) · Update the home menu logo (wackyserious) Byzantines · Implementation of Byzantine faction (template, actor, aura and other files) (wackyserious) · Cataphract cavalry armor (Alexandermb) · New byzantine textures and tweaks (wackyserious) · Byzantine shields and helmets (Alexandermb) · Add lamellar + Chainmail armor (wackyserious) · Tagmata Helmet (Alexandermb) · New chainmail textures and Oval shield textures for Byzantines (Lordgood) · Byzantine Paramerion (Alexandermb) · Add new cataphract rider texture (wackyserious) · Byzantine fishing ship (wackyserious and Alexandermb) · Update Byzantine AI names (wackyserious) · Byzantine Houses (Alexandermb) · added Byzantine Bow (Alexandermb) · Byzantine Parma shield (Alexandermb) · Lamellar texture variants (wackyserious) · Byzantine helmets (Alexandermb)- Burgh Castle Archer Feathers · Byzantine coifs update and basic helmets variants (Alexandermb) · Byzantine a and b (Lion.kanzen) · Byzantine Civic Center + Eyecandy decorative building (Alexandermb) · Byzantine fences and columns (Alexandermb) · Byzantine Barracks + Blacksmith (Alexandermb) · Byzantine Storehouse + Dock (Alexandermb) · Byzantine farmstead (Alexandermb) · Byzantine Market (Alexandermb) · Byzantine corral (Alexandermb) · Byzantines (Alexandermb)- Added Walls Eyecandy and Skirmish Temple Blacksmith update Old blacksmith modified as armory · New Byzantine Emblem (Alexandermb)(Lion.kanzen)(wackyserious) · Byzantine round and plain oval shield (Alexandermb) · Byzantine spear flag (Lion.kanzen) · Byzantine Chi-Rho symbols in Scutatoi (Lion.kanzen) · New Byzantine Elite unit textures (wackyserious) · Add Byzantine portraits (wackyserious) · Byzantine defence tower (Alexandermb) · Byzantine quiver (Alexandermb) · Byzantine sentry tower (Alexandermb) · Byzantine 1st Dromon (Alexandermb) · Byzantine bireme (Alexandermb) · Byzantine Greek fire ship + template naming schema for other civs ships (Alexandermb) · New Byzantine elite unit textures (wackyserious) · Byzantine ram (Alexandermb) · New dyed padded cloth textures for Byzantine infantry (wackyserious) · Byzantine axe + concentric helmet (Alexandermb) · Byzantine Merchant & Fishing Ship (Alexandermb) · Byzantine traction trebuchet (Alexandermb) · Byzantine Fortress (Alexandermb) · Byzantine Wonder "Hagia Sophia" (Alexandermb) · Byzantine cross (Alexandermb) · Byzantine trader (Alexandermb) · Chainmail coif full face variant for swordsman (wackyserious) Anglo-Saxons · Enabled Brixworth church (Anglo-Saxons) (Alexandermb) · Anglo-Saxon defence tower (Alexandermb) · Offa of Mercia (Anglo-Saxon Hero) - Infantry Swordsman (wackyserious) · Anglo-Saxon banner (Lion.kanzen) · Anglo-Saxon axe animations and fixes to barracks and houses (Alexandermb) · Anglo-Saxon Crown (Alexandermb) Carolingians · Implementation of Carolingian faction (template, actor, aura and other files) (stanislas69) · Enhanced Carolingian structure texture (Alexandermb)(wackyserious) · Frankish tunics (Dyed) (wackyserious)- Based on the depictions on the Stuttgart Psalter · Carolingian kite shield textures (wackyserious) · Carolingian elite unit textures (wackyserious) · Carolingian aventail helmet and caro civ enabling. (Alexandermb) · Enabled Cathedral of Aachen (Carolingians) (Alexandermb) · Added Carolingian infantry spearman and another props for Carolingians. (Alexandermb)- Adventail B Coil · New Carolingian church/dock/towers (Alexandermb)- Sentry Tower, Defense Tower, Church, Dock, Scaled Coil helmet aventail B · New Carolingian armor textures (wackyserious)- Scale armor and long byrnie. · Basic dyed tunics for Carolingians (wackyserious)- Colors are based on the Stuttgart Psalter depictions · New Carolingian structure texture (wackyserious) · Carolingian unit portraits (wackyserious) · Add Catholic priest textures (wackyserious) · Carolingian priest portrait (wackyserious) · Carolingian armorican cavalry armor (Alexandermb)- Added armorican cavalry (carolingian champion cavalry), Added ao to church actor. · Add Carolingian female citizen textures (wackyserious) · Carolingian royal dress texture (wackyserious) · Add Carolingian champion cavalry unit portrait (wackyserious) · Add Carolingian champion infantry (wackyserious) · Add Carolingian trader (wackyserious) · Carolingian siege trebuchet (Alexandermb) Carolingian banners (Lion.kanzen) · Carolingian walls Part 1 (Alexandermb)- Added walls, long-medium-short-tower · Carolingian walls Part II (Finished) (Alexandermb) · Add Carolingian fishing ship (wackyserious and Alexandermb) · Carolingian market+ corral (Alexandermb) · Carolingian traction trebuchets (Alexandermb) Norse · Norse tent eyecandy- Addition of Norse tent's for eyecandy usage (Alexandermb) · Norse ships updated (Alexandermb)- Drekar Added, Karvi Added, Knarr Updated and Snekkja Updated. · Norse Ram + Eyecandy fence + tweaks (Alexandermb) · Norse sentry tower (Alexandermb) · Dane axe (Alexandermb) Norse elite textures rework (wackyserious) Changelog Millennium AD 0.23.rtf
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@stanislas69 also do not forget to update the name from Delingr to Xýlo and the readme files in mods.
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Ok @stanislas69 so I finally managed to play it without that dialog, last time when I deleted the pyromod file i forgot to delete also in my documents/onedrive/my games/0ad/ also the mod and the other ones that is why it bugged out because it was linked to the previous versions after I deleted them all it stopped but even if one of them was there it continued to bug even though I was playing the latest pyromod.
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@stanislas69 here is crashlog if it helps you crashlog.txt
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@stanislas69 the most recent one pyromod o millennium ad, I deleted the previous one and used the current one. Windows 10 Nvidia Geforce GTX 960M, recent drivers and the backup integrated graphics card Intel HD graphics 530
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Function call failed: return value was -120102 (Invalid/unsupported texture format) Location: tex_dds.cpp:446 (decode_pf) Call stack: 009B6C77 009B9295 009BAF43 009B1035 009B10C4 errno = 13 (Insufficient access rights to open file) OS error = 0 (no error code was set) @stanislas69 @wackyserious@Alexandermbthis still shows when i play every faction but do not crash just hitting continue but it spams quite a lot this dialog but other errors are gone.
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@s0600204 could you please also answer as what is going wrong?