
asterix
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Everything posted by asterix
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yes new options @wraitii
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I mean as @OptimusShepard said Spellforce game series type features and campaigns as mentioned before D11 which (after somewhere around 100 review version) created and committed by @wraitii gives us AOE1 style campaign with more improvements coming as seen here.
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We welcome any pull requests. @Lopess@Angen
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Additional lighting in engine
asterix replied to vladislavbelov's topic in Game Development & Technical Discussion
@vladislavbelov any update from this thread? (glow, light, lighting, storm) -
Idea: Dynamic daytime and weather
asterix replied to MirceaKitsune's topic in Game Development & Technical Discussion
Are you talking about this? @vladislavbelov -
Packaging broken in openSUSE Tumbleweed Games repository
asterix replied to MirceaKitsune's topic in Help & Feedback
This should go straight to whoever packages 0ad on opensuse in their bugtracker since we do not package it there. -
https://www.epicgames.com/store/en-US/p/the-fall Free until March 25th 4pm
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I mean the answer to this question would likely be similar or the same even-though we have some badges it does not that much represent the situation because what i said earlier would also apply e.g. once A23 was released the mods that were released shortly after were group effort and pretty much a consensus that came from the fact that artists and others wanted after the release focus their efforts on something else for some period of time until they go back to 0ad and so on or at least it seemed to me as such.
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I do not know, because Community of Modders is community and to me it seems that who is most active and visible looks like one but i do not know there is any structure to speak of because it is basically hobby done in spare time.
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You can make pull requests and I can merge them.
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Others RTS - Discuss / Analysis
asterix replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
https://www.ageofempires.com/news/aoe3de-update-20322/ -
I wanted to post that plus there is https://www.epicgames.com/store/en-US/p/surviving-mars until 18th of march 2021
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Others RTS - Discuss / Analysis
asterix replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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@Freagarach @wraitii
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very nicely done, you can also do pull requests which i can merge.
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[POLL] Corpse Removal Option
asterix replied to Stan`'s topic in Game Development & Technical Discussion
First of all huge thank you @Stan` for working on this. Ideal situation would be that we would have switches for on/off on Blood, corpses, all kinds of projectiles with additional possibility to specify amount either by slider with steps or field for specifying amount. I believe that performance wise blood/gore , corpses, could also be projectiles are performance heavy especially there is a lot of them. The other things witch are performance heavy in renderer is when you are viewing bodies of water or packs of trees as compered to wasteland or some other low forest, water type thing. -
In the meantime you can try installing it from https://snapcraft.io/0ad https://www.appimagehub.com/p/1438982/ or https://flathub.org/apps/details/com.play0ad.zeroad .
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
asterix replied to snelius's topic in Game Modification
@borg- look at what I found https://www.moddb.com/mods/mirror1 -
@Trinketos I would like to show that recently there are some mods that show mayas and incas made by @Lopess https://www.moddb.com/mods/mayas-0-ad , https://www.moddb.com/mods/incas-0ad
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@Stan`@Freagarach
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Blender AddOns, Materials & Tutorials.
asterix replied to Alexandermb's topic in Tutorials, references and art help
@Stan`@Alexandermb@wackyserious@Mr.lie@Sundiata Blender 2.92 is released https://www.blender.org/download/releases/2-92/ -
https://store.steampowered.com/app/582660/Black_Desert_Online/ until 9th of march (well 10th 10 am)
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https://www.epicgames.com/store/en-US/p/sunless-sea free until march 4th