asterix
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Everything posted by asterix
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I mean the answer to this question would likely be similar or the same even-though we have some badges it does not that much represent the situation because what i said earlier would also apply e.g. once A23 was released the mods that were released shortly after were group effort and pretty much a consensus that came from the fact that artists and others wanted after the release focus their efforts on something else for some period of time until they go back to 0ad and so on or at least it seemed to me as such.
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I do not know, because Community of Modders is community and to me it seems that who is most active and visible looks like one but i do not know there is any structure to speak of because it is basically hobby done in spare time.
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You can make pull requests and I can merge them.
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Others RTS - Discuss / Analysis
asterix replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
https://www.ageofempires.com/news/aoe3de-update-20322/ -
I wanted to post that plus there is https://www.epicgames.com/store/en-US/p/surviving-mars until 18th of march 2021
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Others RTS - Discuss / Analysis
asterix replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
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@Freagarach @wraitii
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very nicely done, you can also do pull requests which i can merge.
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[POLL] Corpse Removal Option
asterix replied to Stan`'s topic in Game Development & Technical Discussion
First of all huge thank you @Stan` for working on this. Ideal situation would be that we would have switches for on/off on Blood, corpses, all kinds of projectiles with additional possibility to specify amount either by slider with steps or field for specifying amount. I believe that performance wise blood/gore , corpses, could also be projectiles are performance heavy especially there is a lot of them. The other things witch are performance heavy in renderer is when you are viewing bodies of water or packs of trees as compered to wasteland or some other low forest, water type thing. -
In the meantime you can try installing it from https://snapcraft.io/0ad https://www.appimagehub.com/p/1438982/ or https://flathub.org/apps/details/com.play0ad.zeroad .
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Borg Expansion Pack Mod implementation in 0ad alpha 24 release.
asterix replied to snelius's topic in Game Modification
@borg- look at what I found https://www.moddb.com/mods/mirror1 -
@Trinketos I would like to show that recently there are some mods that show mayas and incas made by @Lopess https://www.moddb.com/mods/mayas-0-ad , https://www.moddb.com/mods/incas-0ad
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@Stan`@Freagarach
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Blender AddOns, Materials & Tutorials.
asterix replied to Alexandermb's topic in Tutorials, references and art help
@Stan`@Alexandermb@wackyserious@Mr.lie@Sundiata Blender 2.92 is released https://www.blender.org/download/releases/2-92/ -
https://store.steampowered.com/app/582660/Black_Desert_Online/ until 9th of march (well 10th 10 am)
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https://www.epicgames.com/store/en-US/p/sunless-sea free until march 4th
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@DanW58 as @wowgetoffyourcellphone said I also very much like like you describe everything in such detail that is easy to read. It is bit unfortunate that founding programmers are no longer active and as previous post said you need to think here long-term as well as have patience and nerves out of steel or whatever is even more resilient or durable. Some presentations and videos from @vladislavbelovmight be interesting to read or watch https://fosdem.org/2021/schedule/event/0ad/attachments/slides/4767/export/events/attachments/0ad/slides/4767/fosdem2021_0ad_graphics.pdf and previous fosdem and some mentions are here https://www.youtube.com/watch?v=9QcDZvpAM5Q
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@Stan` Also it would good idea to mention there the driver from previous discussion in this threat. Maybe i do not know if on macos side there should be mentioned that they need to disable so that they could play multiplayer or if the problems from previous threats about glsl and turning of postprocessing were resolved.
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Welcome to the forums and club of volunteers with similar hobbies, most of the things I wanted to say were already mentioned but also you can contribute by translating the game which I do also over at https://www.transifex.com/wildfire-games/0ad/ Similar places I am active and not active too depending on my work or if i am in countryside. Nice work. I did write few papers too but they mainly focus on security, financial and bank sector so unfortunately, they are under watchful eye and if anyone wants to read them they need have permission from me and my university because they are not public and could be made public by my university after 5-10 years.
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I believe so.
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hence my previous post in this thread.
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Well it did in driver sense at least you need to have GPU which supports at least 2.0 OpenGl from previous 1 (1.1), Ideal is OpenGL 3.3+ and CPU needs to have at least simd (instruction set) SSE2 (https://code.wildfiregames.com/D3212) and if you want to use post effects (FXAA , MSAA https://code.wildfiregames.com/D2812, CAS https://code.wildfiregames.com/D2642) then opengl needs to be higher too (OpenGL 3.3+) plus driver needs to support It because it varies between different GPUs.