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asterix

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Everything posted by asterix

  1. Converting units I believe is still not possible with 0.23, if you want the building change between moving and static building then packing method as siege can be used such as Xiongnu is using in their templates or if you want to change between archer or swordsman unit can be used upgrade ability without time limit such as Han Chinese some of their barracks or fortress units are using it.
  2. https://code.blender.org/2020/05/long-term-support-pilot/?utm_source=www-homepage
  3. @Stan` @wraitii @vladislavbelov @Itms Sound familiar?
  4. Believe me that is one of the reasons why Moblins and other civs for Hyrule Conquest took so long to make because of custom almost everything.
  5. Once, there was this not active anymore
  6. might be related https://trac.wildfiregames.com/wiki/XML.Actor
  7. Welcome to the forums, nice idea , I believe you have heard of me already there are some guides http://trac.wildfiregames.com/wiki/ArtScaleAndProportions @Stan` might have some guide https://trac.wildfiregames.com/wiki/GameDataPaths, https://trac.wildfiregames.com/wiki/Modding_Guide
  8. Depends on the activity of @Bigtiger and volunteers @Stan` do you know smth?
  9. @Stan` @vladislavbelov @trompetin17 @wraitii @Itms
  10. If i may advise for now, follow patches from @Krinkle and @Itms on phab, unfortunately for sdl there is not such patch because it has similar problem as spidermonkey because that library is bit heavily integrated into the codebase so it is harder to update it than libraries that are less dependant for codebase to function, because some parts will need to be rewritten. @wraitii
  11. well something could be found here https://trac.wildfiregames.com/search?q=elevation https://trac.wildfiregames.com/wiki/Atlas_Manual_Starting i will ping @FeXoR @vladislavbelov @elexis they could know more.
  12. @vladislavbelov @Stan` Potential atlas contribution.
  13. https://trac.wildfiregames.com/wiki/Modding_Guide https://trac.wildfiregames.com/wiki/Debugging https://trac.wildfiregames.com/wiki/BuildingWindowsDependencies the zip. and other compression methods are built in into the engine with the help of a library , it helps with decreasing overall memory and RAM usage if there are no memory leaks that is and it was done so that the game took much less space then over 10 gigs when it was unzipped , it could still be compressed further with new libraries but right now priority takes optimization.
  14. https://0ad.mod.io/terra-magna Mod they use nomad system prototyped by @Alexandermb later used for hyrule conquest for moblins (
  15. @Stan` @LordGood @Lion.Kanzen @Alexandermb
  16. https://www.humblebundle.com/store/ashes-of-the-singularity-escalation-free-game?hmb_campaign=freegame_2020_homepage_ashesofthesingularity_escalation&hmb_medium=banner for 2 days
  17. @Stan` https://inkscape.org/news/2020/05/04/introducing-inkscape-10/
  18. @Stan` I believe in second video there is oos
  19. Report is in the process of being published but new release is still of because of problems with some libraries and developers not satisfied with the polish and new features....
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