Jump to content

asterix

Community Members
  • Posts

    982
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by asterix

  1. Believe me that is one of the reasons why Moblins and other civs for Hyrule Conquest took so long to make because of custom almost everything.
  2. Once, there was this not active anymore
  3. might be related https://trac.wildfiregames.com/wiki/XML.Actor
  4. Welcome to the forums, nice idea , I believe you have heard of me already there are some guides http://trac.wildfiregames.com/wiki/ArtScaleAndProportions @Stan` might have some guide https://trac.wildfiregames.com/wiki/GameDataPaths, https://trac.wildfiregames.com/wiki/Modding_Guide
  5. Depends on the activity of @Bigtiger and volunteers @Stan` do you know smth?
  6. @Stan` @vladislavbelov @trompetin17 @wraitii @Itms
  7. If i may advise for now, follow patches from @Krinkle and @Itms on phab, unfortunately for sdl there is not such patch because it has similar problem as spidermonkey because that library is bit heavily integrated into the codebase so it is harder to update it than libraries that are less dependant for codebase to function, because some parts will need to be rewritten. @wraitii
  8. well something could be found here https://trac.wildfiregames.com/search?q=elevation https://trac.wildfiregames.com/wiki/Atlas_Manual_Starting i will ping @FeXoR @vladislavbelov @elexis they could know more.
  9. @vladislavbelov @Stan` Potential atlas contribution.
  10. https://trac.wildfiregames.com/wiki/Modding_Guide https://trac.wildfiregames.com/wiki/Debugging https://trac.wildfiregames.com/wiki/BuildingWindowsDependencies the zip. and other compression methods are built in into the engine with the help of a library , it helps with decreasing overall memory and RAM usage if there are no memory leaks that is and it was done so that the game took much less space then over 10 gigs when it was unzipped , it could still be compressed further with new libraries but right now priority takes optimization.
  11. https://0ad.mod.io/terra-magna Mod they use nomad system prototyped by @Alexandermb later used for hyrule conquest for moblins (
  12. @Stan` @LordGood @Lion.Kanzen @Alexandermb
  13. https://www.humblebundle.com/store/ashes-of-the-singularity-escalation-free-game?hmb_campaign=freegame_2020_homepage_ashesofthesingularity_escalation&hmb_medium=banner for 2 days
  14. @Stan` https://inkscape.org/news/2020/05/04/introducing-inkscape-10/
  15. @Stan` I believe in second video there is oos
  16. Report is in the process of being published but new release is still of because of problems with some libraries and developers not satisfied with the polish and new features....
  17. Well obviously we will be gratefull if you could do phabricator patch and review others https://code.wildfiregames.com/feed/query/all/ because very rarely we have MacOS user who is also developer and who can review low programming stuff also spidermonkey and wxwidgets library would be nice to upgrade but it is difficult because on different platforms it has different errors and a lot of code is based on interaction with those libraries so sometimes some parts would need to be rewritten then there is a matter of commiting since library updates can commit and review either @Itms or the other guy from last report. As you mentioned you are familiar with krinkles proposals on fabricator, are you? Or you can look at other library updates from other members https://code.wildfiregames.com/D2689.
  18. Hi Pablo and welcome to the forums we are indeed in need of volunteers , almost everyone is using blender, before you start contributing sign this tasks could be found here https://wildfiregames.com/forum/index.php?/forum/409-art-development/ If you look at pipelines https://wildfiregames.com/forum/index.php?/forum/434-tutorials-references-and-art-help/ https://trac.wildfiregames.com/wiki and go to category for artists If you need some help you can ask @Stan` @LordGood @Lion.Kanzen @wackyserious and others.
×
×
  • Create New...