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Everything posted by Alexandermb
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Gonna do it in this hours, was about to commit but forgot to bake the seleucid helmet @wackyserious was asking before: -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Actual illyrian is fine in my opinion, it had a recent texture update by @wackyserious also -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Yeah saw it a few time ago, had it planned to include it in my weapons texture update project.
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Re-baked the corinthian helmet for have a single helmet schema for hellenics and have a single bronze tone. Also added a few new variants. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
If no objections will be committing today. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
please correct me if im wrong, the "attic" helmets i've done are chalcidean? i may be confused with their name -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Do we have enough helmets to start to commit? @LordGood @wackyserious @Stan` @Enrique -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@wowgetoffyourcellphone Hele_scythian_b1 Didn't know where to test this helmet so i place it in this unit temporary: Gonna experiment a bit and see if i can bake in alpha channel the last scales. -
my pc can't handle in blender 400k-600k+ polys or it will stutter a lot and will waste a lot of time loading each mode. Doing that for 0 ad is good idea if we ever have two configurations LOD and 3D Low Poly model in settings and the prop render issue mentioned in another topic.
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Should i make this ones @Lion.Kanzen @wowgetoffyourcellphone? -
Awww men, that grass YEAH!
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Yeah, sure i'll upload the last thrac_cap to the github repo https://github.com/AlexanderVzla/Helmets-Update @Enrique fixed helmets: -
If model don't have more than 200k polys i can take a look on it, otherwise this pc couldn't handle it. Thats the downside of my pc.
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@Enrique i want to know your thoughts on this project. You started the rework so i want to know your opinion. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@Enrique fixed the uv bleeding by adding the reflection, i disabled it because sometimes it messed with the render at some zones. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
I like the reflection, but it kinda gives a fake reflection, i was looking to replicate that effect long time ago but i have doubts if for a future visual improvement we can have skyboxes as reflection or cubemaps as a replace of that fake reflection. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Yeah, can't get a textile look. Need to experiment a bit with new material.
