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Everything posted by Alexandermb
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Actual illyrian is fine in my opinion, it had a recent texture update by @wackyserious also -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Yeah saw it a few time ago, had it planned to include it in my weapons texture update project.
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Re-baked the corinthian helmet for have a single helmet schema for hellenics and have a single bronze tone. Also added a few new variants. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
If no objections will be committing today. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
please correct me if im wrong, the "attic" helmets i've done are chalcidean? i may be confused with their name -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Do we have enough helmets to start to commit? @LordGood @wackyserious @Stan` @Enrique -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@wowgetoffyourcellphone Hele_scythian_b1 Didn't know where to test this helmet so i place it in this unit temporary: Gonna experiment a bit and see if i can bake in alpha channel the last scales. -
my pc can't handle in blender 400k-600k+ polys or it will stutter a lot and will waste a lot of time loading each mode. Doing that for 0 ad is good idea if we ever have two configurations LOD and 3D Low Poly model in settings and the prop render issue mentioned in another topic.
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Should i make this ones @Lion.Kanzen @wowgetoffyourcellphone? -
Awww men, that grass YEAH!
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Yeah, sure i'll upload the last thrac_cap to the github repo https://github.com/AlexanderVzla/Helmets-Update @Enrique fixed helmets: -
If model don't have more than 200k polys i can take a look on it, otherwise this pc couldn't handle it. Thats the downside of my pc.
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===[COMMITTED]=== Horse Update 2.0 (Retexture)
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@Enrique i want to know your thoughts on this project. You started the rework so i want to know your opinion. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@Enrique fixed the uv bleeding by adding the reflection, i disabled it because sometimes it messed with the render at some zones. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
I like the reflection, but it kinda gives a fake reflection, i was looking to replicate that effect long time ago but i have doubts if for a future visual improvement we can have skyboxes as reflection or cubemaps as a replace of that fake reflection. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Yeah, can't get a textile look. Need to experiment a bit with new material. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@Enrique link https://drive.google.com/open?id=1yhOfmPPWMyMFqeRaoBo-sdAN7NTZWAlQ -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Yeah, its happening a lot in this thread, but before with the celtic helmets didn't happend. Gonna upload the blend. file to my drive repository and post the link since i can't upload bigger files to the forum (Connection related problem). -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
I don't apply subdivision on low poly objects, just in the high poly one but, disabling it would mean it will bake an awfull normal map. Its weird that line is popping up in this helmets since i always bake the same and i haven't seen that before. A fix would be reduce a bit the uvs in the limits of the helmet where the reflection modifier starts.
