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Everything posted by Alexandermb
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
It should have crest? it may be a duplication when i handle batch files -
seleucid and ptolemy heavy warship wrong model and unit icon
Alexandermb replied to zzz96's topic in General Discussion
Mmmh could have been also non assigned vertex now you mention that. -
seleucid and ptolemy heavy warship wrong model and unit icon
Alexandermb replied to zzz96's topic in General Discussion
Yeah but that was the armature having the same skeleton of another actor. When making sails i've checked no other actor had the same armature name. in any case gonna have to check with old sails files. -
seleucid and ptolemy heavy warship wrong model and unit icon
Alexandermb replied to zzz96's topic in General Discussion
If its with gpu skinning enabled its probably normal map related then. happend to me with the minotaur normal map. -
seleucid and ptolemy heavy warship wrong model and unit icon
Alexandermb replied to zzz96's topic in General Discussion
Why your mod always break something ? -
I can reduce the poly amount. Heres an example: 254 tris for an aspis test shield im working having front/back and as prop the handgrip
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Round shields aren't accurate @Genava55 so they don't even work as "LOD" should they be deleted? @Stan`
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I want to add damage to shields but in the procedural materials i wasn't able to get that damaged creases.
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Added Brass and Gold variant for future faction shields upate: Also added more Bright and Contrast to the actual iron: Before props texture:
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Baked with the iron texture i used for hellenic helmets + an extra normal bump on normal maps for add damage:
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===[COMMITTED]=== Gallic Naked Warrior (Re-design)
Alexandermb replied to wackyserious's topic in Completed Art Tasks
@wackyserious i added a new variant called "Base_spearman_relax_fast" using hoplite idle but jog walking + few fixes to spear being reversed in normal attacks wouldn't mind if i add those tweaks? i felt the movement too exagerated walking being the fastest foot infantry. -
Thats just an experiment we gonna take for high detailed units for a future "high poly" 0.A.D. or for Campaing heros. Also leave an open field for single players modders willing to make an rpg like titan quest from 0.A.D. engine and assets. in other talk: Seeding animation added from @Enrique starting pose:
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Not really, it does any difference? Added in the last commit -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Added an iron chalcidean variant 3 for Craterus macedonian hero because he was using old chalcidean helmet: Any modder need iron/silver variant for attic/chalcidean? i mean if they ever had "upgrade" for units like macedonian bronze shield to silver shields. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
I do, around 5+ cups in the day. -
@Stan` following conversation in this topic. If they were all exported using "Biped" name would it matter be renamed to "Armature" So far?
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Perfect! looks excelent for cavalry. just having it in one place before commiting so i don't mess up with anything after re-export. For some reason i had to adjust helmet bone pose in each animation because it was slightly moved forward and inclined. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
So far i have re-exported all foot infantry animations. Also siege engines (Probably missing onager), missing: Cavalry/Elephant. Didn't saw where was the python script but it was fast enough because i didn't had to bake anything. Al meshes re-exported and added more bodie variants. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Thanks, they were using old boeotian helmet -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Surpirse @Stan`!! -
===[TASK]=== Crowd Sourced - Thracians (Faction)
Alexandermb replied to Cleo's topic in Game Modification
Due to recent changes on hellenic helmets, thracians have some additional assets. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Commited! Note: My distribution was following the helmets the infantry already used before update. Nonetheless if any other distribution for exclusive faction can be arranged proceed with the fix.
