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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. I can reduce the poly amount. Heres an example: 254 tris for an aspis test shield im working having front/back and as prop the handgrip
  2. Round shields aren't accurate @Genava55 so they don't even work as "LOD" should they be deleted? @Stan`
  3. I want to add damage to shields but in the procedural materials i wasn't able to get that damaged creases.
  4. Added Brass and Gold variant for future faction shields upate: Also added more Bright and Contrast to the actual iron: Before props texture:
  5. Baked with the iron texture i used for hellenic helmets + an extra normal bump on normal maps for add damage:
  6. @wackyserious i added a new variant called "Base_spearman_relax_fast" using hoplite idle but jog walking + few fixes to spear being reversed in normal attacks wouldn't mind if i add those tweaks? i felt the movement too exagerated walking being the fastest foot infantry.
  7. Thats just an experiment we gonna take for high detailed units for a future "high poly" 0.A.D. or for Campaing heros. Also leave an open field for single players modders willing to make an rpg like titan quest from 0.A.D. engine and assets. in other talk: Seeding animation added from @Enrique starting pose:
  8. Not really, it does any difference? Added in the last commit
  9. Added an iron chalcidean variant 3 for Craterus macedonian hero because he was using old chalcidean helmet: Any modder need iron/silver variant for attic/chalcidean? i mean if they ever had "upgrade" for units like macedonian bronze shield to silver shields.
  10. @Stan` following conversation in this topic. If they were all exported using "Biped" name would it matter be renamed to "Armature" So far?
  11. Perfect! looks excelent for cavalry. just having it in one place before commiting so i don't mess up with anything after re-export. For some reason i had to adjust helmet bone pose in each animation because it was slightly moved forward and inclined.
  12. So far i have re-exported all foot infantry animations. Also siege engines (Probably missing onager), missing: Cavalry/Elephant. Didn't saw where was the python script but it was fast enough because i didn't had to bake anything. Al meshes re-exported and added more bodie variants.
  13. Due to recent changes on hellenic helmets, thracians have some additional assets.
  14. Commited! Note: My distribution was following the helmets the infantry already used before update. Nonetheless if any other distribution for exclusive faction can be arranged proceed with the fix.
  15. Gonna do it in this hours, was about to commit but forgot to bake the seleucid helmet @wackyserious was asking before:
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