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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. athenian_champion_marine with sheath in prop point "sheath_02_L" with a new falcata sheath i've just did for testing the sheaths bones: The sheath doesn't haven too many details since the small texture size and being so small doesn't let user appreciate any detail properly. But at least we gonna have sheaths for falcata users.
  2. Only need a few heros patterns and one more kardakes symbol to finish (ptol eagle remains untouched saddly). Rebaked them, fixed the blender bake issue: Here a comparisson of the shields Also, added demetrius and Craterus shield:
  3. Since aspis remake i had problems finding the proper position of the pikeman shield, but also struggle every time i try to properly place a sheath or a quiver, so i had this plan: Add a fully prop points for every piece for armor or weapon now that bodies and animations are being re-exported. We no longer have just a plain 0.A.D ancient era game. We now have a community of modders wanting to do their own era games like @Bigtiger 13th century mod and we no longer are restricted to mediterranean civilizations. So here i show the prop points for a fully armored knight of the 14+ century: A fully armored prop bones for each zone of the bodie allowing to modders to have a fully armored infantry whitout being limited to a plain visual. Sheaths/Scabbards and Quivers always have been an issue in 0.A.D. not only the exportation from blender but also the clipping with the bodie so i added 6+6 more animated bones + prop bones for every sheath for no longer have that clipping issue and open also the posibility of having a seax behind and a also the option to have a katana: Scabbards and Quiver whitout need to adjust to the bone position: For any modder exporting a prop is an issue because of the position. See ingame scabbards and quivers for example And our non existent sheaths: We have to make TWO ACTORS per quiver or sheath for each side and would require a THIRD one for back seax so. No longer this will happens and we only require a single sheath or quiver for both sides.
  4. Last year i've did this building shape whitout UV, may be stored somewhere in my house because i dont' recall have uploaded this to my drive repository.
  5. Update: Replaced the bronze rim: Pers_kardakes_01:
  6. None of my mods modify womens nor templates just actors and .dae files
  7. Same configuration, same bake, something changed:
  8. I have an issue with my blender 2.80 last release wich kinda changes all the bakes some are bright some are clean some are darker dunno why.
  9. Since phenotype integration some female support citizen plays male sounds instead of female even when not a single male selected.
  10. Actor viewer window doesn't reproduce any other animation rather than idle, wich doesn't help me reproduce the animations for test and corrections.
  11. if the idea is to make every civ feel exclusive, just don't do every building the same shape with different texture
  12. IA/AI Petra bot/PC computer will know how to use this mod or is just based on multiplayer?
  13. @azayrahmad i love all you said in the last post but im a singleplayer guy so... Does IA work in this mod?
  14. Thanks!, the actual textures have a black siloutte in each symbol that siloutte don't help the symbol look authentic. For example see lambda compared to athen elite symbols
  15. That one uses metal or wood/whicker/leather?
  16. We can clearly see the "Wololo" in ancient era in this paint Here some blender screenshots: Sure, why not
  17. Spart champion animals (missing snake, and cheetah):
  18. Hello 0.A.D. Community, today i post this week work in Art Development addtions. Aspis Remake A new mesh fully 3D with less than 300 tris. Better quality Textures. First step is remake all the textures of the aspis shields with a better quality versions, leaving behind all the 128x128/64x64 textures. Factions: Ingame Colors: Handgrips/Back :
  19. i've disabled any mod and only enabled gpu skinning with latest SVN still have elephants issue
  20. Elephants having issues in gpu_skinning enabled. But this issue is HUGE because we can't export again the elephant. Since is quited old it breaks totally when importing to blender.
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