Jump to content

Alexandermb

0 A.D. Art Team
  • Posts

    3.284
  • Joined

  • Last visited

  • Days Won

    166

Everything posted by Alexandermb

  1. Should i make this ones @Lion.Kanzen @wowgetoffyourcellphone?
  2. Yeah, sure i'll upload the last thrac_cap to the github repo https://github.com/AlexanderVzla/Helmets-Update @Enrique fixed helmets:
  3. If model don't have more than 200k polys i can take a look on it, otherwise this pc couldn't handle it. Thats the downside of my pc.
  4. @Enrique i want to know your thoughts on this project. You started the rework so i want to know your opinion.
  5. @Enrique fixed the uv bleeding by adding the reflection, i disabled it because sometimes it messed with the render at some zones.
  6. I like the reflection, but it kinda gives a fake reflection, i was looking to replicate that effect long time ago but i have doubts if for a future visual improvement we can have skyboxes as reflection or cubemaps as a replace of that fake reflection.
  7. Yeah, can't get a textile look. Need to experiment a bit with new material.
  8. @Enrique link https://drive.google.com/open?id=1yhOfmPPWMyMFqeRaoBo-sdAN7NTZWAlQ
  9. hele_thracian_p (for pyrrhus) NEW: Laurel with better leaves:
  10. Yeah, its happening a lot in this thread, but before with the celtic helmets didn't happend. Gonna upload the blend. file to my drive repository and post the link since i can't upload bigger files to the forum (Connection related problem).
  11. I don't apply subdivision on low poly objects, just in the high poly one but, disabling it would mean it will bake an awfull normal map. Its weird that line is popping up in this helmets since i always bake the same and i haven't seen that before. A fix would be reduce a bit the uvs in the limits of the helmet where the reflection modifier starts.
  12. Bake them, i have hand paint skills but can't apply them with a mouse.
  13. Helmet Sufix: pX = Player Color bX = Bronze/Basic blX= Black Color aX = Advanced (Details like plumes/feathers) eX = Elite (Details like plumes/feathers + Crests and Hair) sX = Silver Color
  14. hele_boeotian_b4 And their golden variant for roman cavalry:
  15. hele_boeotian_b3 Need check guards and hair on top. Reference;
  16. Big pilos version: Crested variants of the thracian helmets: Rome_variant of the attic helmet (Will delete the last attic i've made):
  17. Yes theres a repository for old art, Lod (Level Of Detail) is when you see ingame distance objects lower their quality for a better performance.
  18. PROPOSAL: For have distinction between macedonians and seleucid phrygian helmets, we can add player color to zones of the helmets.
  19. We should move all the old helmets and textures to a new folder maybe call it LOD.
×
×
  • Create New...