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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Probably you mean the border, some designs have borders others don't:
  2. 5 Shapes, this one is pelta_thrac_02: Haven't started to modify player color.
  3. For now: Can work with the actual SVN Since this don't require the animations. Just the main mesh with the prop bones.
  4. Trust me, handling tons of files can get you confused and end doing bad stuff constantly. Thats why i use folders to organize everything. This reduces the probability of exporting a "Javelin" animation where should be a "Swordsman" animation.
  5. Because i end re-exporting them dozens of times because exporting i missclicked many times from idle_relax_hop to just idle_relax. Same like pikeman, Both uses "spear" but keeps the folders cleaning from having prefix or sufix like "hop; pike; halberd" Etc.
  6. Thank you! Needs to be deleted from every infantry, mid went from 1 animation to 4 types with different angles. Haven't touched camelry yet. Neither Missed this one Neither Shouldn't be in spearman since i added a new folder for the hoplites. Neither
  7. Directly here, i even't forgot this days i had a github repo. Mostly the infantry, siege, formations and riders. other stuff wouldn't be priority
  8. @Nescio in your opinion wich athenian/spartan infantry should wear two greaves and wich one just one?
  9. OHHh ohhh haha, alright. Yeah i think that too but im not sure what would do better. Recognize more the wicker from the distance or just leave it small:
  10. I took the actual peltast shield and added more geometry only. Plus it seems it have several shapes and sizes:
  11. I would say its here my internet connection. When i played Albion i got some little dc's or lag spikes. That could be the reason of the HTTP Request Timeout 408, my internet lossing the conection for miliseconds.
  12. Well, im impressed how fast was to update the textures, didn't even took me 10 mins to update them.
  13. ok i'll link the ticket. Gonna do that if possible, is there any way i can merge diff's after comitted in the webpage?
  14. Actually i forgot i had it on Github already Here the link let me know if it works
  15. I'll do the actors update while updating aspis and greaves so only upload of files and i'll delete the now unused also so just commit if possible.
  16. Nope, due the amount of files the internet issue of my country with wildfiregames source or forum idk wich always give -200 error or this one: Won't let me commit the whole animations so. i will upload all animations in a Github repo and let any one of you commit it @Stan` @LordGood @wackyserious I'll let you know when it finish uploading saddly.
  17. @Stan` play went good, gonna start by small commits.
  18. The most hard thing was re-export all animation and meshes all over again and that was already done. handling textures is pretty much easy as i mentioned before placing a layer above another texture
  19. what should i do now? Also im running a playthrought for see if any bug pops up so far i only got two 1 from the deleted syntagma_mid and one from the javelin cavalry using a duplicated death animation.
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