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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Added an iron chalcidean variant 3 for Craterus macedonian hero because he was using old chalcidean helmet: Any modder need iron/silver variant for attic/chalcidean? i mean if they ever had "upgrade" for units like macedonian bronze shield to silver shields.
  2. @Stan` following conversation in this topic. If they were all exported using "Biped" name would it matter be renamed to "Armature" So far?
  3. Perfect! looks excelent for cavalry. just having it in one place before commiting so i don't mess up with anything after re-export. For some reason i had to adjust helmet bone pose in each animation because it was slightly moved forward and inclined.
  4. So far i have re-exported all foot infantry animations. Also siege engines (Probably missing onager), missing: Cavalry/Elephant. Didn't saw where was the python script but it was fast enough because i didn't had to bake anything. Al meshes re-exported and added more bodie variants.
  5. Due to recent changes on hellenic helmets, thracians have some additional assets.
  6. Commited! Note: My distribution was following the helmets the infantry already used before update. Nonetheless if any other distribution for exclusive faction can be arranged proceed with the fix.
  7. Gonna do it in this hours, was about to commit but forgot to bake the seleucid helmet @wackyserious was asking before:
  8. Actual illyrian is fine in my opinion, it had a recent texture update by @wackyserious also
  9. Gonna do this and chalcidean for end: Added pilos but isn't something special:
  10. Yeah saw it a few time ago, had it planned to include it in my weapons texture update project.
  11. Re-baked the corinthian helmet for have a single helmet schema for hellenics and have a single bronze tone. Also added a few new variants.
  12. please correct me if im wrong, the "attic" helmets i've done are chalcidean? i may be confused with their name
  13. Do we have enough helmets to start to commit? @LordGood @wackyserious @Stan` @Enrique
  14. @wowgetoffyourcellphone Hele_scythian_b1 Didn't know where to test this helmet so i place it in this unit temporary: Gonna experiment a bit and see if i can bake in alpha channel the last scales.
  15. my pc can't handle in blender 400k-600k+ polys or it will stutter a lot and will waste a lot of time loading each mode. Doing that for 0 ad is good idea if we ever have two configurations LOD and 3D Low Poly model in settings and the prop render issue mentioned in another topic.
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