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Everything posted by Alexandermb
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Yeah! when im not blocked i can make them quickly, when i have mental block i can't even make a cube. And the new material i developed when baking the SCAR/FN-FAl/G36 helped a lot with most of the AO problems in helmets. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Laurel version of the boeotian: Laurel version of the head: @wowgetoffyourcellphone @Nescio @Sundiata @Stan` @LordGood @Enrique @wackyserious Review of the helmets for commit. And deletion of the outdated versions of the new helmets. -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
I know this is boeotian but since it was just remove the "phrygian" decoration on top of the head i'll post it here: hele_boeotian_b2/s2: Adjusted the top decoration of the hele_phrygian-boeotian_b9/s9: -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Debe ser una version mas corta, me estuve guiando de este: -
===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Yes but very old shape (old head shape) outdated helmets are located in head folder. -
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Haven't done the armor, the red zone is the same bodie mesh just i use it for know wich zone is wich.
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Only will have it like we did with milleniumad coifs. not going to be implemented if it affects performance. Same with greaves, only for historical accuracy if someone will use it (Weird we didn't have that prop point before like we have with shoulderpads prop points).
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We are having blackouts again. I'll tweak it. Yes i will make the torso too @Nescio this is just experiment with bodie parts and armor pieces, maybe could end being usefull for campaing heroes or something like that. Just like capes works for some units, that would be the idea of the shoulderpads, add more detail to elite units while leaving basic with their low details.
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Thanks, now i'll add prop points for each leg. I'll see if i can make a basic version of the greaves. Added m_armor_short_tunic_med_sleeves
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Hellenic Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Helmet baked with the material i used for the FN-SCAR: Hele_phrygian_b2 NEW: Hele_phrygian_b3 For seleucid infantry_mercenary_swordsman_e Infantry: Reference: -
Gonna make the meshes and leave it you, so you work on some preview textures whitout implementing it. Just having it for showcase.
