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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. hele_phrygian_boeotian_b1: Gonna make this also: i suposse this is a scythian infantry
  2. hele_phrygian_mask_d: Mask for hele_phrygian_b7/s7. Silver variant:
  3. hele_phrygian_b7/s7 Based on Mace hero "Phillip" Reference; Missing checkguards.
  4. Yes but very old shape (old head shape) outdated helmets are located in head folder.
  5. hele_phrygian/thracian_b6: hele_phrygian/thracian_s5 Missing check_guards:
  6. Hele_phrygian_b5 + already done masks: And the silver variant: Infantry:
  7. Haven't done the armor, the red zone is the same bodie mesh just i use it for know wich zone is wich.
  8. @wowgetoffyourcellphone @wackyserious will this be used in any unit in actual game?
  9. Only will have it like we did with milleniumad coifs. not going to be implemented if it affects performance. Same with greaves, only for historical accuracy if someone will use it (Weird we didn't have that prop point before like we have with shoulderpads prop points).
  10. Added greaves prop point for single leg greaves:
  11. We are having blackouts again. I'll tweak it. Yes i will make the torso too @Nescio this is just experiment with bodie parts and armor pieces, maybe could end being usefull for campaing heroes or something like that. Just like capes works for some units, that would be the idea of the shoulderpads, add more detail to elite units while leaving basic with their low details.
  12. Thanks, now i'll add prop points for each leg. I'll see if i can make a basic version of the greaves. Added m_armor_short_tunic_med_sleeves
  13. ladders climb animation (Static not height related) in case we get wall ladders climbers
  14. And the silver variant of the hele_phrygian_b2:
  15. Helmet baked with the material i used for the FN-SCAR: Hele_phrygian_b2 NEW: Hele_phrygian_b3 For seleucid infantry_mercenary_swordsman_e Infantry: Reference:
  16. Gonna make the meshes and leave it you, so you work on some preview textures whitout implementing it. Just having it for showcase.
  17. The main idea was to implement something small like we did with coif's and how it is right now with capes, but if you want to go that far with a full chest piece with skirt can work too but that's add more tris above the bodie. Making the mesh variants wouldn't be a problem. Just adding that idea if for future textures having the shoulder pads make it easier to you. Otherwise continue as it is now. Also the possibility to add this too:
  18. @wackyserious like this? m_armor_tunic_short_sleeves
  19. Quoting this post from Roman Infantry Texture update Topic, @wackyserious @wowgetoffyourcellphone @Sundiata @Stan` should i add prop points for both legs for add single leg-guards actors for special cases?
  20. Update: Added a lil bit more geometry to feets (No more than 20-30 tris) Say Goodbye! To blocky feets. Compared to blocky hands, this is more annoying because is easily noticeable. Years ago when i talked to a friend about the game the first thing he told me "Uhg! Those feets".
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