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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Update: Ships_Update.7z Latest changes to kush ships Now we have normal maps for ships Ive also made the kush victory paitings normal maps and now they look way better like if they are sculpted into the wall.
  2. Update: Celtic_Shields.7z Re-Baked again all the base shields, now every piece have the same center front and back texture. improved normals for bosses and spinas.
  3. @Angen i've noticed your cavalry dies when "impaled" by spearman formation, so just wanted to say that soon will be committed an anti cavalry formation for the roman spearman and testudo formation too. Also theres another mod with multiple weapons animations including some ready - idles for the specific weapons in one post (i forgot where it is).
  4. Gonna be rebaking the base wooden textures because i noticed some of the shields has the center of the shield a bit further than others, so i'll be making them again by this guide ive made for them to be more precise:
  5. Update: From a conversation added the first Celtic carnyx: Added two new bosses: 1 New spina: More designs:
  6. Made a few symbols to reduce speed some work: Files with alpha channel available for layer textures: Mod:Celtic_Shields.7z
  7. Sorry i haven't replied, i've been reading the forum just that i cant reply when my internet got slower, neither see any pictures nor download files. I can take a look, does the pig armature have inverse kinematics?
  8. @wackyserious First shields with base wooden texture handle as prop too:Celtic_Shields.7z 9 Shield shapes so far: And a new boss: Update: Added reinforced variant for shield_c Added a secondary manipula: Added another base texture: for shield_i Added another boss thought isn't very much visible from afar: @Genava55 see if i theres any other shape/size that can be added.
  9. A Quick preview of 3 Shield meshes and the usage of spinas and umbos props variety: Still have to bake more shield shapes.
  10. @Genava55 btw if you could name me every piece of the shield numered in there (and any other prop you see over there that can be reused in any shield) would help me when naming the files. Materials you belive its appropiate for the shield if 2D artist can and are willing to help as lion and sundiata did earlier with a few draws i would be baking Base texture like this: Name me the colors you find suittable for the shields and the materials (specially if they are having bronze shields or any other material you know). Btw for now shields are generic and i'm using props only for preview purpose, if they are some faction exclusive only props they will be properly assigned and removed.
  11. A Quick preview of the shield Spinas & Bosses (if its called like that correct my if i'm wrong before uploading files when finished the shields because re orden them when they are in the bunch of files is a pain ) @Genava55 So they can be used in every shield for a Wiiiiiiiiiiiiiiiiiiiiiiiiiiider variety of shields.
  12. Perfect then, i was interested in this shield topic and thought it would be a better idea to have the Boss as a prop being this better for reduce the amount of meshes per shield and increasing more variety:
  13. i require some of your knowledge here @Nescio for specific names for this mod:Cattle.7z it includes the changes mentioned above. and also would require some help with the icons too if possible @wowgetoffyourcellphone
  14. @Genava55 boss shields could be used in multiple shape shields? For example A Boss used in A Shield Shape, B Shield Shape, C Shield Shape ?
  15. Growing farms like Black and White 2. would change how food is collected and use seeding properly.
  16. Se asigna mediante "constraits" pero las figuras que ven se asignan creando un objeto y luego se lo asignas en la configuracion del hueso seleccionado. El controlador en español se llama "Cinematica Inversa"
  17. @stanislas69 thoughts on UV distribution? Same body legs as human body but with different hands (probably gonna be 5 fingers instead of 3)
  18. Centaur done, including animations for Fauna/Spearman/Archer. Missing: Textures - Icons - Templates adjustments.
  19. This was made a long time ago trying to follow somehow the rome range "Byz Range".
  20. i have a few questions since the centaur is pretty much done. What are the centaur behavior you have in mind? What are the props they will use? What would be the weapons they use? What would be their default walking animation? What would be their class (Champ - Citizen Soldier)? Would the centaurs have experience and level up? Would the centaurs use special weapons? For now i have ready animations for basic weapons such as: Bow, Javelin, Spear 1H. 2 Death animation 2 Walking animation (Ready - Relax) 1 Trot animation Generic 1 Jog animation 1 Gallop animation generic 1 Promotion animation 1 Pray animation 13 Idle animation ( Ready Bow, Ready Jav, Ready Hoplite, Ready Spear Shield, Relax, Carry Meat) 1 Attacking stab animation with shield 1 Attacking Jav animation 2 Attacking Bow animation (Hip, Back) TODO: More attacking animation for spear shield Attacking animation for sword and axe Attacking animation for 2h Weapons Carry animations for Wood, Stone/Metal, Berrys Seeding animations.
  21. @wackyserious @Sundiata @stanislas69 what could be the best UV usage for the centaur? for now i'm just thinking on two options. Mix the mesh and make the texture of the human body and the horse as this Reusing actual textures for some as posible: Or make as separated mesh but used together as root prop like the rider but the human body and the horse keeping his UV as it is now. Animations done so far: 4 Idle_Relax. 4 Idle_Ready_Bow Trot Gallop Walk_Relax Attack_Long Bow_shoot_Hip/Back Promotion In case someone wonder, horse armors can be used as long as they are exported again with the centaur armature:
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