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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Baked Silver and iron, Tomorrow i'll keep going and try a cleaner iron bake
  2. Fresh from the oven: For the player color i may need your great skills:
  3. Hi folks! another helmet topic, this time we show the "Phrygian Helmet" i've done this because it was fast and cleaner to make. Enjoy. Bronze type added:
  4. Should we move this to completed task with the committed tag?
  5. Merged the Horse Trot Animation topic for a cleanear ===[TASK]=== art forum.
  6. don't forget the tree things, forgot the name but you know what i'm talking about.
  7. Update: Added some player colour to some ships: @Lion.Kanzen Can we have the faction sails civ icons as a separated PND file? for apply them in the new ptol texture blank sail.
  8. Update: WIP Carthaginian Quinquereme: Sail not done yet, give ideas for deck props, both quinqueremes missing oarsmen ladder entrance, rudder missing.
  9. Already went through there, when reinstalled notepad forgot the indents and had to fix some of the initial files Update: Rome Quinquereme WIP (Found the actual quinquereme design but the description says "imperial" so i thought this fits better in 0 AD Timeframe)
  10. The color palette of the yurts seems natural, in fact it should be dirtier or more animal-pelt like, we already discussed that scythians (or parthians don't remember wich one was) was the one who will have yurts with more colors.
  11. Update: Few changes on deck texture contrast. Added a bridge on rome bireme deck. added stairs to lower deck in cart trireme. Pers Bireme, Rome Bireme, Cart Trireme Main-Sail added. Sail animations (Idle - Move) More width compared to norse sails.
  12. Update: Missing: Bridge WIP Deck Tent Front Scorpio (optional could be nice have it with the sub-unit code in progress) Banner
  13. WIP: Rome biremis says 2nd punic war but as it doesn't match the trireme quinquereme style i leave it for @wowgetoffyourcellphone if he wants it for delenda est. This will be the rome bireme, matching the actual one + trireme style
  14. I want to make a generic ship mast per faction, so not including in ships yet. Also need some references for the persian ships.
  15. Thanks! For smaller ships it would mean remake all the ships again to match the AoE 2 size, but lets have an idea why ppl would play a copy of AoE? when they can play the legendary original one wich is constantly developed with mods, that is my tought with making 0 A.D based on AoE (and i'm not a multiplayer guy i always play against IA) and i see 0.A.D for better future project than AoE if its properly developed at high scale not giving limits to what can be added based on rigs or players (I can't play egypt map properly but i just don't play it ). I see more 0 A.D. like an full scale RTS game like Total War battles (batallions included with better naval battles, walls climbing and siege towers boarding) rather than just an static i hit the air and thats -5 hp based on unit stats and ships shooting an arrow to a root point dealing 100 damage based on infantry rather than having a ship as a movable structure as you say but firing a cloud of arrows based on ranged units on deck. For now they are the same of AoE but with better models, but is better have a future vision for ship boarding, ship ramming, burn ships, breakable zones (Yes they can, even if i don't upload blender files because they can get damaged (i have many copies) they can be remeshed since they are being exported as dae and are simple meshes with prop points) take a look of naval battles in Rise and Fall Civilizations at war, they use meshes proportional to units but not real size scale (some like the ones i've made they wouldn't carry 100 troops but at least 20 or 30 for make a nice visual battle.
  16. Finished base mesh, only missing secondary details (Ram, sails, deck props, back tent, boarding ramp)
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