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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Yes How much should i resize it ? Right now it share the same size of the colosseum with more height.
  2. Again, another recorded video broken because of hard drive i guess i wouldn't be able to record until i get another hard drive. Feathers are placeholders in case player colour is desired.
  3. Wich one ? this cross is in the Dae file of the temple, and the other with his own dae file and actor is the one used in the Hagia Sophia.
  4. Another topic for helmets, for now i have this: From other topics i have this: The first helmet its recorded but says its damaged because my secondary hard drive is damaged so i used VLC to fix the video now its only visible through that program, i'll see if YouTube could handle the video later.rome_helmets.7z
  5. Its directly made in the temple mesh:
  6. Found this while playing some today: Italian scout cavalry uses old gathering animation: And this other: Celtic aura is floating in that zone. There was a female template error but seems my screenshot didn't show it.
  7. i was thinking on left it 256 but maybe in 512 would be better in case its scaled a for standard bearers.
  8. For now with 20 helmets its more than okay for the game, i wouldn't like make helmets that won't gonna be used nor committed so i leave the swan helmet for any specific case asked. Feel free to make the changes properly assigning them among the two civs but also making changes in the helmet colours. I proced now with Hellenic helmets and see if they could be committed. Files: Mods: Base helmets mods: Celtic_Helmets.7z Brit shield because one hero is using it: Brit_shield.7z Blender file: celt helmets.7z
  9. Before continue with helmets, see the difference with outdated and new helmets in a small battle:
  10. No idea hahaha i struggle everytime i try to use a 2d program, im not a big fan of painting with mouse.
  11. Agris helmet: Would be better if side face protectors are made via SVG rather than spending a whole day trying to make it in 3D
  12. Had to reinstall windows 10. Back to topic:
  13. @wackyserious something like this ? Nice work! lets see what we can do with this on blender:
  14. https://www.gamespot.com/articles/e3-2018-get-for-honor-free-for-a-limited-time/1100-6459513/ For honor starter edition Free from today > 18
  15. Those are the same uploaded on the blender topic, just change the colour or small slide changes.
  16. @wackyserious ok, seems fast to make. The youtube link is in the first page, and yes i wasn't sure if it was goint to be bake properly but it worked, isn't necessarry to merge al the objects, just need to select all and leave the pc baking. I got the blend file with all helmets High ress for later when everything is done.
  17. Hi! A animation need to be as long as B animation, if it remain idle better yet. otherwise it will loop the actual lenght. For example bow shooting animation: Attack_ranged animation type A animation: Bow firing, have 65 frames lenght. Attack_ranged animation type B animation: Unit using bow, have 65 frames lenght too. This way both Bow and Unit are sync while the bow being fired is just from 0 to around 45 frames, the rest remain idle.
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