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Everything posted by Alexandermb
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Yes How much should i resize it ? Right now it share the same size of the colosseum with more height.
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Again, another recorded video broken because of hard drive i guess i wouldn't be able to record until i get another hard drive. Feathers are placeholders in case player colour is desired.
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Wich one ? this cross is in the Dae file of the temple, and the other with his own dae file and actor is the one used in the Hagia Sophia.
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Another topic for helmets, for now i have this: From other topics i have this: The first helmet its recorded but says its damaged because my secondary hard drive is damaged so i used VLC to fix the video now its only visible through that program, i'll see if YouTube could handle the video later.rome_helmets.7z
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Already committed.
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Found this while playing some today: Italian scout cavalry uses old gathering animation: And this other: Celtic aura is floating in that zone. There was a female template error but seems my screenshot didn't show it.
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
i was thinking on left it 256 but maybe in 512 would be better in case its scaled a for standard bearers. -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
For now with 20 helmets its more than okay for the game, i wouldn't like make helmets that won't gonna be used nor committed so i leave the swan helmet for any specific case asked. Feel free to make the changes properly assigning them among the two civs but also making changes in the helmet colours. I proced now with Hellenic helmets and see if they could be committed. Files: Mods: Base helmets mods: Celtic_Helmets.7z Brit shield because one hero is using it: Brit_shield.7z Blender file: celt helmets.7z -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
The amount of helmets is now 20. -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
No idea hahaha i struggle everytime i try to use a 2d program, im not a big fan of painting with mouse. -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Agris helmet: Would be better if side face protectors are made via SVG rather than spending a whole day trying to make it in 3D -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Free Games and Offers
Alexandermb replied to Widukind's topic in Introductions & Off-Topic Discussion
https://www.gamespot.com/articles/e3-2018-get-for-honor-free-for-a-limited-time/1100-6459513/ For honor starter edition Free from today > 18 -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Those are the same uploaded on the blender topic, just change the colour or small slide changes. -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@wackyserious ok, seems fast to make. The youtube link is in the first page, and yes i wasn't sure if it was goint to be bake properly but it worked, isn't necessarry to merge al the objects, just need to select all and leave the pc baking. I got the blend file with all helmets High ress for later when everything is done. -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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How to synchronize prop animation with actor
Alexandermb replied to Silier's topic in Tutorials, references and art help
Hi! A animation need to be as long as B animation, if it remain idle better yet. otherwise it will loop the actual lenght. For example bow shooting animation: Attack_ranged animation type A animation: Bow firing, have 65 frames lenght. Attack_ranged animation type B animation: Unit using bow, have 65 frames lenght too. This way both Bow and Unit are sync while the bow being fired is just from 0 to around 45 frames, the rest remain idle.- 1 reply
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