-
Posts
3.284 -
Joined
-
Last visited
-
Days Won
166
Everything posted by Alexandermb
-
Another fix uploaded: Changes: Mesh adapted for rams and elephants. Template obstruction adapted for rams and elephants.
-
That would require make wider the gates by modifying the mesh and later adjust the door width.
-
in that game i used houses as barricade .
-
Found this buildings whitout cost while playing as the ptolemaic civ: Barrack having archery target (TOREMOVE for alpha 24 new buildings) Buildings whitout any cost (correct me if im wrong and this feature is desired).
-
-
it needs to be downloaded from the GitHub repo, there i submitted a patch for the gate.
-
Found the problem, thanks for reporting i'm downloading the github file in another pc while i'm away from mine. I will commit a temporary fix of the template file (the bug is at the obstruction between door and walls) tell me if its fixed in the repository, i'm unable to test or play properly here.
-
[QUESTION] How to Scale Animated Actors?
Alexandermb replied to Splizard's topic in Game Modification
you can give him the link to art repo with latest working infantry animation wich is already included in the blend with al meshes and almost all animations. -
Millennium A.D. - Alpha 23 Release Discussion
Alexandermb replied to wackyserious's topic in General
-
Millennium A.D. - Alpha 23 Release Discussion
Alexandermb replied to wackyserious's topic in General
Will be better some simple heros and leave for the next alpha more complex and designed ones. Choose the first 3 big names you can read from byzantines and good to go, otherwise the mod will end with a faction whitout a hero to kill. -
-
Attic: Montefortino:
-
That was my first thought but i preffer give a full 512 first mod, and then when everything is accepted go for a 256 diffuse 128 spec and 256 norm.
-
@wackyserious you would need those chest pieces for make better textures ? i saw a lot in the mod of M&B warband Rome At War used by the roman faction. they have an amazing amount of high quality assets. https://www.moddb.com/mods/rome-at-war2/downloads/raw-25.
-
Blender AddOns, Materials & Tutorials.
Alexandermb replied to Alexandermb's topic in Tutorials, references and art help
-
Millennium A.D. - Alpha 23 Release Discussion
Alexandermb replied to wackyserious's topic in General
They builded a few houses, but changes to petra can't be done at this point and neither would worth because stables and other buildings are likely going to be implemented for petra in latter release. So, theres any civ with special unit training building they use before i completly disable stables ? @stanislas69 Petra build gaul taverns? -
IIRC last change i've made was the issue with trireme rudder and barracks shields, If no other issue is urgent then its done for a first release with xiongnu and zapotecs.
-
This may come handy: http://profesorjuliodapenalosada.blogspot.com/2016/03/giorgio-albertini.html
-
@stanislas69 how i can retrieve this featers whitout loosing size? when i click import nothing comes. last web page i used for non capable of import meshes was busy.