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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. This count as usable for 0 AD Baking ? @stanislas69
  2. Helmets some are already done in celitc helmets topic. Iberian only helmets must be done. Unit textures should be reworked at 100% for match the other factions visual update.
  3. And priest could potentially change with the references about religion. Looking in atlas, Elite rank units don't have variants, they are the same armour with diff shield. Champ swordsman is a like a copy of Elite Swordsman with bigger shield.
  4. Hi again, i made this topic to ask for 2D workers and historical investigators for references to start an update for the Iberian Faction Infantry/Cavalry, since their units are really outdated and all infantry looks almost the same. References: Weapons used by iberians: Shields: Javelinist/Heavy Swordsman Light Infantry - Basic Rank Scutari equipment: Scutari Formation: Infantry Spearman: Basic rank slingers: Iberian Heavy Cavalry: Iberian Chieftain: Iberian Cavalry and Scutari: Various Infantry: Iberian Cavalry: Religion: Source: https://arrecaballo.es/edad-antigua/el-caballo-en-la-peninsula-iberica/los-iberos/ Celt Iberian Cavalry: Celt Iberian infantry Source:https://arrecaballo.es/edad-antigua/el-caballo-en-la-peninsula-iberica/los-celtiberos/
  5. Type of cloak patterns used by thracians (Osprey publishing The Thracians 700BC) Desing of peltast shields used by thracians (Greek Desings) Same book. Reconstruction of a thracian light infantry skirmish (Same book).
  6. Fixed a few parent templates mistakes on defense/sentry/outpost towers, also added Dirt 4x6 to temple.
  7. Not a 2D Artist but i have to agree, purple seems like out of place for that hero. Would fit perfectly with romans as red, but in this case it really looks like missing texture and a colour i haven't seen yet in any reference posted in this forums, best choices could be the red pattern @Sundiata Or Green/blue tartan
  8. All ranged weapon reloadable units should have a cd between shots, also separate animations and functions (Shot > Ammo > Reloading) and make the firing up to sky instead of directly to units, at least for batallions, single units should stay as they are firing directly. Why (Shot > Ammo > Reloading) because i've made the chu-ko-nu (chinese repeating crossbow) animations and as the name suggest it shot a round of bolts before reloading, and game only manages 1 shot per animation frame and inmediatly goes to reloading function In case ranged units wants to be limited, someone could make a mod making the ranged classes limited per conditions ie; 100 Archers per Archery Range, or 100 Archers per General/Officer
  9. Hello! when i have free time i check forums for see the news. IIRC Variants files are for Animations wich comes from UnitAi file, sounds while be related to template files and also from Sound.json game file so as the game manages by classes it could be possible if its properly implemented, a different kind of animal is like selecting the citizen to collect wood or food, is just a matter of define the class of the animal and the subtypes. (In my opinion)
  10. @wackyserious He could make changes with colour easily.
  11. @Genava55 i remember use some of the references you are sharing in the making of the helmets, feel free to try the mod and have a closer look.
  12. Some training with blender in laptop: Byza Stable WIP:
  13. i play on windows 10 with a laptop (my pc is a desktop similar but i'm away from home 4gb ram Nvidia Geforce gt520 amd sempron 145 overclocked) with i3 processor, 2gb ram, intel HD Graphics 4000, basic hard drive WDC WD3200BPVT - 22JJ5T0 ATA device, i can only play 0 ad whitout chrome, in my pc i play while i use blender and have around 5 or 7 chrome tabs open whitout problem. Never experienced shut down while playing and my only problem is related to ram usage but i'm installing win 7 lite for play while using chrome. Usually if your pc is Intel processor it will shut down when overheated for safety. AMD wouldn't shut down until your pc burn while you play so you need to be aware, try checking your pc Fan and clean it and remove any dust, otherwise try having your laptop with lower temperature.
  14. Another fix uploaded: Changes: Mesh adapted for rams and elephants. Template obstruction adapted for rams and elephants.
  15. That would require make wider the gates by modifying the mesh and later adjust the door width.
  16. in that game i used houses as barricade .
  17. Found this buildings whitout cost while playing as the ptolemaic civ: Barrack having archery target (TOREMOVE for alpha 24 new buildings) Buildings whitout any cost (correct me if im wrong and this feature is desired).
  18. it needs to be downloaded from the GitHub repo, there i submitted a patch for the gate.
  19. Found the problem, thanks for reporting i'm downloading the github file in another pc while i'm away from mine. I will commit a temporary fix of the template file (the bug is at the obstruction between door and walls) tell me if its fixed in the repository, i'm unable to test or play properly here.
  20. you can give him the link to art repo with latest working infantry animation wich is already included in the blend with al meshes and almost all animations.
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