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Everything posted by Alexandermb
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Found this while playing some today: Italian scout cavalry uses old gathering animation: And this other: Celtic aura is floating in that zone. There was a female template error but seems my screenshot didn't show it.
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
i was thinking on left it 256 but maybe in 512 would be better in case its scaled a for standard bearers. -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
For now with 20 helmets its more than okay for the game, i wouldn't like make helmets that won't gonna be used nor committed so i leave the swan helmet for any specific case asked. Feel free to make the changes properly assigning them among the two civs but also making changes in the helmet colours. I proced now with Hellenic helmets and see if they could be committed. Files: Mods: Base helmets mods: Celtic_Helmets.7z Brit shield because one hero is using it: Brit_shield.7z Blender file: celt helmets.7z -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
The amount of helmets is now 20. -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
No idea hahaha i struggle everytime i try to use a 2d program, im not a big fan of painting with mouse. -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Agris helmet: Would be better if side face protectors are made via SVG rather than spending a whole day trying to make it in 3D -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Free Games and Offers
Alexandermb replied to Widukind's topic in Introductions & Off-Topic Discussion
https://www.gamespot.com/articles/e3-2018-get-for-honor-free-for-a-limited-time/1100-6459513/ For honor starter edition Free from today > 18 -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
Those are the same uploaded on the blender topic, just change the colour or small slide changes. -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@wackyserious ok, seems fast to make. The youtube link is in the first page, and yes i wasn't sure if it was goint to be bake properly but it worked, isn't necessarry to merge al the objects, just need to select all and leave the pc baking. I got the blend file with all helmets High ress for later when everything is done. -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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How to synchronize prop animation with actor
Alexandermb replied to Silier's topic in Tutorials, references and art help
Hi! A animation need to be as long as B animation, if it remain idle better yet. otherwise it will loop the actual lenght. For example bow shooting animation: Attack_ranged animation type A animation: Bow firing, have 65 frames lenght. Attack_ranged animation type B animation: Unit using bow, have 65 frames lenght too. This way both Bow and Unit are sync while the bow being fired is just from 0 to around 45 frames, the rest remain idle.- 1 reply
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
@wackyserious This 3 worth the try or are related to any other era/faction and possibly will end whitout being used ? -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
tried to make the waterloo helmet or at least something similar but the amount of details is too much for sculpt for me so i'll make it as i could: -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
The border is using "i" key while selecting all the faces, later when the desired size of the border is achieved switch faces between the inner side and the border, then elevate the border with "E" while having selected the faces and cut some faces for make it less curvi and have better shadows. The circle scupts are exactly circular faces using the same method for the ear cheeck protector piece, and repeating the process by the amount of elevation desired. Shadows are automatic generated by the material with the worn edges but when subdivide modifier is being used non circular shapes could be cut using Ctrl + R for -
===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
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Just a simple cross or some ornated complex one ?
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===[COMMITTED]=== Celtic Unit Helmets
Alexandermb replied to Alexandermb's topic in Completed Art Tasks
