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Everything posted by Alexandermb
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should i add the same or make another ?
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Others RTS - Discuss / Analysis
Alexandermb replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
That trap mechanics could be used in 0AD with the new destructive damage right ? -
the 0 vision range was for always keep infantry/cavalry near the packed buildings so players don't just move their buildings around, so yes you actually lost your buildings if you don't migrate with units.
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Seems to dark, like if was night be carefull with the resizing of textures, it needs to follow the usual 128-256-512-1024 or else is broken and crash.
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I can also make the second dome if someone has in mind an use for it, is just scale the actual dome.
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Yep i'm on it, i feel the same i'm looking wich texture can be tweaked for have the orange look it feels like a wonder but after looking grey it reminds me how is everything turning grey in here:
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now i see why i remember i saw one with textures but i found this at public : Maybe with deep and carefull look could be optimized around 2 or 3k more, but right now i'm like let it bee for a while, maybe some year an alpha could be dedicated to clean every building non seen faces if everyone with blender knowledge agree.
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i can only imagine the colosseum reaching the feets of the hagia sophia poly amount since both has several arcs and curves wich are the most poly consuming and the one the game has is somehow simple at first look wich doesn't give the impression or feeling as a wonder
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is there any close look to the cross?
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Maybe for gameplay configuration wonders should only be built 1 per faction, for example there is 4 byzantines in one game only the 1st one on built it could have it the others should destroy it or capture it to have it too. Not even with AoE2 i can imagine people built dozen of wonders neither the same one since players are just hyped by factions some time and then play another i just can't imagine people building 10+ hagia sophia on a map for have huge lag + the amount of buildings of trees sometimes player don't even built them so is just like having 3 wonders or 2 in a single mesh wich isn't a big risk compared to the 50k - 43k
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@Skhorn maybe you can see some props on the atlas for fit this gaps, better to fill those gapps before release or we could end having units attacking those empty zones
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around 28k before breaking some faces specially windows, it breaks the uv's but seems that can be fixed.
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