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Posts
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Everything posted by Alexandermb
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Its magnificent and has all animations done, so is just tweaks the times for avoid exporting huge files right ?
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Bear* i think i spent to much time looking the gorilla.
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This was the reference video for walking youtube
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@stanislas69 it has no uv projected yet because i couldn't find any good looking CC gorilla picture with a perfectly fitted side view. Files:Bear.7z
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For Xiongnu, they are totally useless attacking buildings, or walls, at least a placeholder until we have ladders and other siege types for raiding villages and besiegen the great walls.
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@stanislas69 animated: Files: Mod: Gorilla.7z Blender: gorilla_male.7z For the record, i spent the nigth looking gorilla videos.
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is there a way to make the tress behave as the sinking ships ?
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Someone could do a handpaint for this dude ? i had to do a new mesh because both meshes were limitating the body movement and thats where the distortions started
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Dude i just realize i've missed that scene, maybe i just switched the channel during the commercials.
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what a good reason to see the movie again.
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i've reduced the armor/attack and speed, but also cost of metal to 0 and their health, still seems somehow resistant but thats an start, a fortress could kill them.
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Zapotec champion healer should attack? It has an old variant <variant file="biped/attack_melee_pikeman.xml"/> but as healer the template don't have any attack.
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Millennium A.D. - Alpha 23 Release Discussion
Alexandermb replied to wackyserious's topic in General
Resized some textures from 1024 (Helmets AO and other stuff) and also found a texture using 4k x 1024 norse temple roof_b resized to his partner roof 1024x256 also did a small tweak to the normal map of it Before: After: Fixed the darkness of the Anglo fortress AO: -
We still have that building without entity.
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Any shield/helmet mesh i should make for zapotecs before release ?
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should i add the same or make another ?
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Others RTS - Discuss / Analysis
Alexandermb replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
That trap mechanics could be used in 0AD with the new destructive damage right ? -
the 0 vision range was for always keep infantry/cavalry near the packed buildings so players don't just move their buildings around, so yes you actually lost your buildings if you don't migrate with units.
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Seems to dark, like if was night be carefull with the resizing of textures, it needs to follow the usual 128-256-512-1024 or else is broken and crash.
