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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. The cross will need to be baked first, not sure yet if theres any golden texture in the public folder for make it now. I will make it as a prop point for multiple usage and could end working as a campaing later or skirmish map "Retrieve the golden cross of the Hagia sophia" or "Steal the golden cross of the Hagia sophia"
  2. Visual/Graphics/Audio: burn some buildings or add smoke when life is low (40%). i've already uploaded to phabricator my patch for combat stance and thats something that can be appreciated on Ancestors, you see the infantry walking as usual, but when attacking they charge more than programming speaking about the damage the visual impact is often better, looking a battle while every infantry is walking happy and relaxed breaks all the sensationship of a huge battle. Add all visible garrison points for every fortress, this could reduce the attack advantage of the garrisoned fortress if they can kill the archers. better bow sound, better sound for arrow impact (can be achieved with home tools?) screamings while attacking Mix swords swing audios with random battle screams according to gender. Gameplay: Injuries, diseases with random %. Units no longer berserk the danger fauna all opposite, the dangerous fauna attack the Units and always chase, never walk. Add a button similar to Dawn of War on the GUI to hide it, hotkeys shouldn't be the only access to some functions.
  3. I will try to make the hagia sophia, lets see how far i can get before get mad with that huge building i can assume it will take around 20k tris or more but theres nothing that can be done whitout risking beauty
  4. Its higly recommended have the byzantine heroes before release or players will have an error text about it if they play regicide.
  5. Update: commited most of the needed, the only release blockers we have are icons maybe names but thats off my hands and the garrison texture for flags
  6. Can't see if its darker or brigther got the dark spot on my screen again
  7. Hi! seems like a good building to have, right now we are finishing what we can for deliver the mod the next week hopefully, but better if we have more buildings to make, away from the still needed wonder its good to have too another dome houses, the hipodrome and any other atractive building we can found.
  8. can be switched to one tower like the walls, the octagonal.
  9. Worshop + blacksmith would likely fit for alpha 24 with the new buildings Metal tweaks would need a deep testing for avoid making the civ stronger and just found this too For xiongnu maybe an sketch could help for the wagon laager
  10. as far as i remember Xiongnu is ready for a first release, could use texture tweaks like the ones @wackyserious did wich looks great but thats up to you if feels like it worth holding it until he could make the textures he can. Zapotecs: i never saw the faction deep but some of their props have a material art looking, maybe for the next release they could get a bake of props, and Chinese are done if IIRC.
  11. Got the traction trebuchet, @stanislas69 is it possible to disable the rotation of the siege weapon unpacked?
  12. So wich texture clour should i commit for the structures ? we have the salmon, and the white recently posted by @wowgetoffyourcellphone Also, fishing ship isn't big thing but at is something not used by the other factions:
  13. i forgot how it was to upload a patch is there a topic in the forum about it ?
  14. Hello everyone i've made this mod for made a little change on the visual perspective between combat and city for myself with little changes but maybe someone could enjoy it too or have an use of it on their own projects, this is just an addition of what the UnitAi already has in the "COMBAT">"APPROACHING" line replacing the default animation variant with the "combat" one defined in the end of some infantry actor files What it does? well the infantry usually use this animations for walking and figthing: This mod replace the animations when in combat with their respective ready variant already ingame when approaching for attack, or when the Ctrl + RM hotkey is used i haven't played all factions yet so maybe one or another guy could have a wrong cape or something else, Enjoy. Files:Combat.7z
  15. if you mean turn the salmon bricks to white it will be looking exactly to the 1st blacksmith attempt and will be rejected for his lack of city look
  16. @wackyserious for advanced archers then ?
  17. Yes, the brick had the same dark zones glitch but with stronger difference.
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