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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Yes but nothing much can be done, just with the lego bricks and domes the mesh started to have 20k+ the amount of domes, circular shapes and windows are the ones with more amount of tris.
  2. About 50k or less haven finished yet deleting the non seen faces nor adjusting the uv's. Did a test on atlas and crash if the mesh is a single object with 50k tris, but as separated meshes as it will be it loads fast as usual:
  3. Forgot i had one mesh for bake a rectangular roof for those special cases in the file i used for bricks and dome:
  4. I Agree, i will need to make the 2 left stables and each faction archery range/workshop for alpha 24 in any case so isn't needed to have it now for this release
  5. If gameplay desing is the main objective then you need to see what others RPG has that RTS don't for example Warcraft 3 Heroes gameplay, Spellforce Hero gameplay, Mount and blade Bannerlord Siege gameplay combat, you need to leave the basic RTS Schema behind thats what 0AD already has, you need to focus on the players who likes the big RPG Games but like to have those features in a mass battle management game, imagine Skyrim with the 0 AD scale or like the mod Hyrule conquest, he brought the zelda series to a massive scale of RTS and before releasing his mod he already has a big public awaiting for every faction and update because Total War is just a game for controling infantry and not buildings, people thinks 0 AD is a free copy of AoE 2 but 0 AD has left behind in visual and unit desing AoE some time ago, now is time to leave that gameplay desing behind if the game want to achieve his own potential and go for a new RTS public, some examples are the mods Delenda Est and 0 ABC wich has another gameplay features but the game base per se is what people feels a copy of AoE and thats need to be fixed before avancing to Beta phase. Imagine 0 Ad controling not just an infantry spearman but a Citizen soldier and later you choose what you want him to be, Spearman, Swordsman, Slinger, Skirmisher, Cavalryman, Archer etc, cities burning when attacking. Cavalry dismount needs to be for get rid of the same AoE Schema, Siege weapons needs to be stationary and have a better visual impact of firing slow reload, fast shot, fast projectile speed and spawn dust at the hitspot not flames, and disable rotation for the big ones seeing those big turrets turn around like if they had some kind of rotatory base is just wrong sometimes, for scorpios are ok but for the big Ballista seems wrong.
  6. @wackyserious i may need a texture similar to the dome but rectangular for make the other roofs maybe you and lion could get something while i end with the details of the building
  7. Last time i played against them they just builded stables all around the map, like a normal Petra building fortress but this ones just build stables they ended with around 35+ stables in the other isle of Corsica vs Sardinia.
  8. The cross will need to be baked first, not sure yet if theres any golden texture in the public folder for make it now. I will make it as a prop point for multiple usage and could end working as a campaing later or skirmish map "Retrieve the golden cross of the Hagia sophia" or "Steal the golden cross of the Hagia sophia"
  9. Visual/Graphics/Audio: burn some buildings or add smoke when life is low (40%). i've already uploaded to phabricator my patch for combat stance and thats something that can be appreciated on Ancestors, you see the infantry walking as usual, but when attacking they charge more than programming speaking about the damage the visual impact is often better, looking a battle while every infantry is walking happy and relaxed breaks all the sensationship of a huge battle. Add all visible garrison points for every fortress, this could reduce the attack advantage of the garrisoned fortress if they can kill the archers. better bow sound, better sound for arrow impact (can be achieved with home tools?) screamings while attacking Mix swords swing audios with random battle screams according to gender. Gameplay: Injuries, diseases with random %. Units no longer berserk the danger fauna all opposite, the dangerous fauna attack the Units and always chase, never walk. Add a button similar to Dawn of War on the GUI to hide it, hotkeys shouldn't be the only access to some functions.
  10. I will try to make the hagia sophia, lets see how far i can get before get mad with that huge building i can assume it will take around 20k tris or more but theres nothing that can be done whitout risking beauty
  11. Its higly recommended have the byzantine heroes before release or players will have an error text about it if they play regicide.
  12. Update: commited most of the needed, the only release blockers we have are icons maybe names but thats off my hands and the garrison texture for flags
  13. Can't see if its darker or brigther got the dark spot on my screen again
  14. Hi! seems like a good building to have, right now we are finishing what we can for deliver the mod the next week hopefully, but better if we have more buildings to make, away from the still needed wonder its good to have too another dome houses, the hipodrome and any other atractive building we can found.
  15. can be switched to one tower like the walls, the octagonal.
  16. Worshop + blacksmith would likely fit for alpha 24 with the new buildings Metal tweaks would need a deep testing for avoid making the civ stronger and just found this too For xiongnu maybe an sketch could help for the wagon laager
  17. as far as i remember Xiongnu is ready for a first release, could use texture tweaks like the ones @wackyserious did wich looks great but thats up to you if feels like it worth holding it until he could make the textures he can. Zapotecs: i never saw the faction deep but some of their props have a material art looking, maybe for the next release they could get a bake of props, and Chinese are done if IIRC.
  18. Got the traction trebuchet, @stanislas69 is it possible to disable the rotation of the siege weapon unpacked?
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