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Everything posted by Alexandermb
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Update: Added some player colour to some ships: @Lion.Kanzen Can we have the faction sails civ icons as a separated PND file? for apply them in the new ptol texture blank sail. -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Update: WIP Carthaginian Quinquereme: Sail not done yet, give ideas for deck props, both quinqueremes missing oarsmen ladder entrance, rudder missing. -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Already went through there, when reinstalled notepad forgot the indents and had to fix some of the initial files Update: Rome Quinquereme WIP (Found the actual quinquereme design but the description says "imperial" so i thought this fits better in 0 AD Timeframe) -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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The color palette of the yurts seems natural, in fact it should be dirtier or more animal-pelt like, we already discussed that scythians (or parthians don't remember wich one was) was the one who will have yurts with more colors.
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Update: Few changes on deck texture contrast. Added a bridge on rome bireme deck. added stairs to lower deck in cart trireme. Pers Bireme, Rome Bireme, Cart Trireme Main-Sail added. Sail animations (Idle - Move) More width compared to norse sails. -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Update: Missing: Bridge WIP Deck Tent Front Scorpio (optional could be nice have it with the sub-unit code in progress) Banner -
Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Alexandermb replied to Mega Mania's topic in 1,000 A.D.
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
WIP: Rome biremis says 2nd punic war but as it doesn't match the trireme quinquereme style i leave it for @wowgetoffyourcellphone if he wants it for delenda est. This will be the rome bireme, matching the actual one + trireme style -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
I want to make a generic ship mast per faction, so not including in ships yet. Also need some references for the persian ships. -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Thanks! For smaller ships it would mean remake all the ships again to match the AoE 2 size, but lets have an idea why ppl would play a copy of AoE? when they can play the legendary original one wich is constantly developed with mods, that is my tought with making 0 A.D based on AoE (and i'm not a multiplayer guy i always play against IA) and i see 0.A.D for better future project than AoE if its properly developed at high scale not giving limits to what can be added based on rigs or players (I can't play egypt map properly but i just don't play it ). I see more 0 A.D. like an full scale RTS game like Total War battles (batallions included with better naval battles, walls climbing and siege towers boarding) rather than just an static i hit the air and thats -5 hp based on unit stats and ships shooting an arrow to a root point dealing 100 damage based on infantry rather than having a ship as a movable structure as you say but firing a cloud of arrows based on ranged units on deck. For now they are the same of AoE but with better models, but is better have a future vision for ship boarding, ship ramming, burn ships, breakable zones (Yes they can, even if i don't upload blender files because they can get damaged (i have many copies) they can be remeshed since they are being exported as dae and are simple meshes with prop points) take a look of naval battles in Rise and Fall Civilizations at war, they use meshes proportional to units but not real size scale (some like the ones i've made they wouldn't carry 100 troops but at least 20 or 30 for make a nice visual battle. -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Finished base mesh, only missing secondary details (Ram, sails, deck props, back tent, boarding ramp) -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
No problem, i need to clean all blend files (multiple copies of them + lots of trireme.001 trireme.002 like textures because of reasons) there are 6 in total. -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Btw i may need some references for this ones: Persian Trireme. Rome Trireme. Cart Trireme. Gaul Trireme. Iber Trireme. After looking the ships, ptol trireme only has 2 rows of oars. Rome ships should include all designs since they have a lot of ships ? or they enter in the DE Timeframe? After ending all triremes i go for biremes, gonna need the references for: Hellene Bireme. Pers Bireme. Cart Bireme. -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Keep the actual ones as low settings, and use this new ones as high settings. Thanks! i'm gonna rename the topic to Triremes, since i'm updating another factions and gonna do the same with rome ones since they should be the most beautiful ones. -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Whitout oars 5k, with oars 9k including shields, maybe reduce oars poly count (each oar 38 tris). -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
Agree, better leave AoE Minimalist design behind if all ship are smaller wouldn't be any difference between bireme, trireme, quatrireme, quinquereme. and then we will start a new re-mesh project wich will leave some new ships like ptol quinquereme unused because it will need to be reduced- In fact its better make ships at medium - real size , and save the blender files because is better have a future vision with ships boarding, ramming and naval battles with units in deck than ghost ships. -
===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
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===[TASK]=== 0 A.D Ships Update.
Alexandermb replied to Alexandermb's topic in Eyecandy, custom projects and misc.
