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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Update: Added normals and spec map. Updated some spears and javelins Updated the pillum Spears blades updated: Added more variation based on @Genava55 celtic references. Fulham and more variations theres six hilts pers shape 18 in total: Mainz: Spatha: And pompeii: Preview of spears: Preview of spatha:
  2. Update: Third Texture Starting the blade updates with rome Weapons (was already done 2 years ago) same as spears Handle - Blades
  3. Axe wasn't supossed to be rendered , if i'm not wrong, specularity would also help with the blood look like. let see how it develops when i've made the specular map. Nope, can't figure yet how to make it drip like the reference.
  4. Better like this? not sure how to make a better blood spread like the one in that axe
  5. Before & After: Maybe add more darkness Recently celtic sword (Gonna make proer handguard before finishing) Before & After:
  6. Just for prop's purpose, map's having rotten bones of an army and rused blades because of time. Like if possible in some time maybe make the celtic helmets in their damaged version when healths drop belows certain amount.
  7. Today i was making the celtic unit props update, so when we talk about the spears i realized that everything is getting updated but the Weapons texture is still outdate and very low resolution wich make some weapons like swords like rubber toys so here are a few testing (Specially the bloodie weapons). Wildfire Art department: @LordGood @stanislas69 @wackyserious First textures were baked following the prop.weap.dds uv but i will change that to a better space usage and less repeated staffs or blades (Maybe include Aged weapons) Here the testings on celt sword: Comparisson with the spartan sword: Maybe with this merge the gladius posted in 2017. Spear test: A little preview of 2k textures because i don't want to burn my pc yet. Probably new uv usage: Right side: Poles Middle: Swords Handles Or ornamentations (Specially if possible the gladius weapon handle) Left Side: Blades (Rusted, Blood Half, Bloodie, Iron, Gold?) @wowgetoffyourcellphone any weapon/blade/shape you have in mind before filling the space ?
  8. Forgot to change the texture names on shield_E and shield_C. X = Actual scabbard, the modified is on the Left slightly modified
  9. @stanislas69 Made the orles as props to reduce amount of textures needed (Yes i guess i would end making the whole shields modular at somepoint ). i imagine shield orles would be used only by elite and champions shields. also the texture is a plain so any modder feeling like they want an orle for their shields just adjust the mesh and the uv to the shield shape and done. No more duplicate textures for shield with metal border. Files with all latest changes:Celtic_Shields.7z
  10. @Genava55 Should i'll proceed with Spears or leave the ones as they are?
  11. Move to right side, and reduced the size in base of the image posted in celtic unit textures topic:
  12. @Genava55 how long is the scabbard? and swords. i'm not sure i would add more details to the scabbard since can't be properly seen from afar. but going from this wooden triangle to a properly scabbard seems like an improvement.
  13. Im not very good with 2D programs, the artist behind shields after i'll bake the base shape and props is @wackyserious thats why i'm leaving all the layers. I would like to deliver all this new brit/gaul modifications to Alpha 24 with some modification/addition on helmets like correction of meyrick helmet name.
  14. Update: Ships_Update.7z Latest changes to kush ships Now we have normal maps for ships Ive also made the kush victory paitings normal maps and now they look way better like if they are sculpted into the wall.
  15. Update: Celtic_Shields.7z Re-Baked again all the base shields, now every piece have the same center front and back texture. improved normals for bosses and spinas.
  16. @Angen i've noticed your cavalry dies when "impaled" by spearman formation, so just wanted to say that soon will be committed an anti cavalry formation for the roman spearman and testudo formation too. Also theres another mod with multiple weapons animations including some ready - idles for the specific weapons in one post (i forgot where it is).
  17. Gonna be rebaking the base wooden textures because i noticed some of the shields has the center of the shield a bit further than others, so i'll be making them again by this guide ive made for them to be more precise:
  18. Update: From a conversation added the first Celtic carnyx: Added two new bosses: 1 New spina: More designs:
  19. Made a few symbols to reduce speed some work: Files with alpha channel available for layer textures: Mod:Celtic_Shields.7z
  20. Sorry i haven't replied, i've been reading the forum just that i cant reply when my internet got slower, neither see any pictures nor download files. I can take a look, does the pig armature have inverse kinematics?
  21. @wackyserious First shields with base wooden texture handle as prop too:Celtic_Shields.7z 9 Shield shapes so far: And a new boss: Update: Added reinforced variant for shield_c Added a secondary manipula: Added another base texture: for shield_i Added another boss thought isn't very much visible from afar: @Genava55 see if i theres any other shape/size that can be added.
  22. A Quick preview of 3 Shield meshes and the usage of spinas and umbos props variety: Still have to bake more shield shapes.
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