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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Last update for comitting: Used Seleucus helmet crest as another crest variant for phrygian. Made Whole seleucus helmet props player color. increased variation mixing helmet props. replaced helmet actor properties with variants. Should the red & blue textures/actors be committed or leaved in this topic as a separated .zip file?. Blend file for the art repo since nothing else should be modified in the file:0.A.D Hellenic_Phrygian.blend
  2. Update: Updated textures as mentioned before: Added variation on shields (Rome, Carthaginian) Used visual studio to fix indents. Files:Ships_Update.7z
  3. I Would like any variation as possible if it match the current timeframe.
  4. @stanislas69 by variants on shields you mean variated or one shield texture for every ship ? Same texture per variant: Variated: Downloaded visual studio Also want to add more variation on rome sails, rather than just one @Sundiata any thoughts on rome sail symbols?
  5. base of the ship could be wood as others but those decorations and structures in the deck should be wood too or use the kush structure texture?
  6. @stanislas69 should seleucus nikator feathers be player color? i'm thinking on use those feathers as props for the phrygian helmets aswell. Also baked again the laurel with less leaves.
  7. @stanislas69 like this? moved a bit backwards to fix a clipping with the head.
  8. i've did this helmet in another topic, is there any unit available ingame that could use it?
  9. @Genava55 is there a helmet here that can be used for iberian faction? they use some of the old celtic helmets and those files should be moved to old public once its completly unused. @stanislas69 did i uploaded the blend file?
  10. @stanislas69 i was thinking on make variant files for the sail textures for factions, because the merchant ships use old sails but could be reduced a lot of copy pasta of variants making one single file with the texture variants.
  11. i have the source files like this: 1.3GB i should compress them as much as i can erasing texture files and leaving only low-high poly meshes with materials. What needs the kush bireme? @Sundiata tagged me somewhere for that too but lost the topic in the notifications. Edit: 1 mistake found on the files: Pers sails used old sufix _c _a and didn't saved the xml file after rename the files to _1 _2 following the other's sails schema.
  12. @Angen one question, did you manage to separate fire from reload action and animation? Because i want some feature like that for one special unit developed some time ago in Terra Magna, that unit should fire constantly the amount of ammo of the magazine then reload.
  13. Pers sails: Get ready to remove unused dds files Edit: Updated sails. Files:Ships_Update.7z Retrieved some hellenic symbols from very old sails:
  14. increased persian bireme ship size for match the other bireme ships: Added variant's files for the oars and shields of every ship for a cleanear actor files: renamed skeletons for a better organization. moved ao textures to ao folder. File: Ships_Update.zip
  15. Fixed some details & indents, removed some unused files. Added some shield variants on rome trireme/bireme, added ropes to the ladder: added player color on cart trireme, added cart standard on the tail of trireme/quinquereme, added quinquereme sail:
  16. @Angen so the ia is working again? i like the idea of unsheath before fight so i want to try a simple sheath/unsheath animation and see if the times could be reduced based on the animation lenght? What you have in mind when units prepare themselves before fight. Poses or references may help.
  17. The mistletoe headdres? i'll be doing it soon .
  18. Here the zip file for start a review process. Note: Still in progress since some ships still need some deck details and props. Things i've need to do: Cart Quinq: Sail, Oaring pole , rudder however its called in english. Cart Trireme Green line to player color, Maybe Better Eyes. Cart Bi: Oaring pole , rudder however its called in english. Rome Ships: Ram, improve bridge and some fixes. Rome Bi: improve turret and add back tent + banner Rome Tri: Improve turret and add back tent + banner Rome Quin: What can be added here? Bigger Sail? Two turrets? Two sails? Back tent of course and banner Pers Tri: Ram + Back Rudder/Oaring pole Helle Bi: Ram, bake again the deck texture. Update: Athen_trireme.7z
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