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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Previous releases were alphabetical so in this case we are for E:
  2. Cart have 2 walls thats the same i want to use for byzantines, upgrading from short walls to taller walls will cause mess while playing and i'm already making 2 variants for each wall size for atlas, the normal skirmish game one and others with stairs as they should be. And the shorter walls is even shorter, the left wall is too big so i'll use the right one (wich is also a little more bigger than usual walls).
  3. on the houses jars and civic decoration if i can achieve it the flora too, but shields seems weird for a city building.
  4. Both types, and making the outer wall is just a crop and done.:
  5. i'm going for both types, so @Skhorn could make his constantinople map perfectly suited for the mod
  6. nowhere, only the column and the right side props are used
  7. now as it should be (WIP Still have to match the size of the tower with stairs)
  8. i mean the side seen from inside the city, but yes i will make both walls (maybe the 3). Btw thanks for the picture its better than the one i have
  9. just started to make the walls if the inner side is not desired i can make basic two sided walls isn't hard make a copy of the front side wall and done Edit: i found the inner side reference i saw before i have to make the changes:
  10. Thanos is that you ? Perfectly balanced 0 A.D. i'm thinking more on Rise and Fall pc game but i see your point, AoE don't have heroes whitout campaing leaving the regicide mode only for heroes and choose your hero at the start of the game like Hyrule mod.
  11. Could help too if the counter system is for unit type: Spears > Cavalry Swords > Spears Axes > Swords Archers > Axes Javelin > Archers Slingers > Javelin Heavy > Light > Skirmishers > Heavy (Size of shields) Big Shields > Big defence, low rate attack, low speed, high HP Med Shields > balance between defence and attack, regular move speed, regular HP Small shields > Low defense, High attack rate, fast move speed, low HP And maybe reduce the duration of heroes by reducing their life, they are like tanks with that HP and breaks immersion looking 12 units killing him taking some time, maybe reducing their hp but increasing their aura strenght and reducing the range, this way player could value more the life of the hero and use it more wisely and with captured hero mechanics maybe after died he won't died at all at the 1st time he could be capture and move it to the closest enemy civic center or frotress allowing to be rescued by capturing or destroying the building and if its killed 2 times permanently die whitout chance of train again.
  12. Blacksmith (old blacksmith changed to armory for later eyecandy usage):
  13. if size is the same for both i could try make both for variation.
  14. i did some animations for them so i imagine we are talking about wheels ?
  15. for siege weapons like shoushe it could work they have wheels, for others like ballista or any other attached to the ground it will need to unpack or it will look unrealistic
  16. Added windows i have in mind add player colour as props like flags, shields, banners, fabric etc but first have to finish the main structure before attempting to make props so i don't end having thousand of files like xiongnu: Using tent texture found in props folder for better resolution:
  17. Farmstead: None of the other buildings have followed the schema besides i don't have enough imagination for make it similar to public
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