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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. Chi Rho indeed or the eagle of the first posts IIRC, the five aesthetic yellow ornaments on the shield are caro predominant.
  2. This could be cool if someday we get what i mentioned before destroying doors before destroying the gate, so isn't necessary to capture but to destroy and more danger if they reach that objective allowing the enemy going through because first you will need to clean the wave of enemies before attempting to repair allowing to nomad factions wich doesn't have strong siege weapons to destroy doors and raid villages before and don't losse the game when the enemy is fortified by walls and they don't have siege weapons (Xiognu case at least for the next alpha unless some idea come up with siege weapons) Btw shouldn't the citizens not be allowed to repair while an enemy is near as a gameplay feature?
  3. And the small wall. Too small to add a big gate for an elephant to go through but neither it shouldn't be allowed to if is the secondary wall and not obligatory to use it:
  4. First we need to finish the whole buildings set + icons before start to make decorations as it was with norse. First the whole building pack so we don't end delivering a mod with placeholders (excluding the ships wich i don't think byzantine ships will reach the alpha 23) and then start making the little perfection details, norse texture has gone through a lot of changes between releases so i don't think is necessary yet fully focus on that plus norse ships took from Alpha 19 to 24 wich is what i don't want to happen with the byzantines neither carolingian, the only faction we have with full building sets are Anglo and Norse, caro still needs Market and Corral and other several tweaks to each building and byzantines walls are almost done but still needs Scout tower, Sentry tower and Fortress, and byzantines infantry still needs some circular shields textures. I think we have done a lot of progress going from 2 80% finished factions to 4 factions in 1 alpha with Norse: 100% Anglo: like 80% because of ships Carolingians: 70% because of fortress buildings placeholders and ships, and Byzantines with almost all buildings in 1 alpha and full soldier set. And Caro and Byzantines need a tweaks on their trebuchets both had trebuchets but traction ones as mentioned before and not counterweighted and byzantines shouldn't use norse ram so they will need one too.
  5. Previous releases were alphabetical so in this case we are for E:
  6. Cart have 2 walls thats the same i want to use for byzantines, upgrading from short walls to taller walls will cause mess while playing and i'm already making 2 variants for each wall size for atlas, the normal skirmish game one and others with stairs as they should be. And the shorter walls is even shorter, the left wall is too big so i'll use the right one (wich is also a little more bigger than usual walls).
  7. on the houses jars and civic decoration if i can achieve it the flora too, but shields seems weird for a city building.
  8. Both types, and making the outer wall is just a crop and done.:
  9. i'm going for both types, so @Skhorn could make his constantinople map perfectly suited for the mod
  10. nowhere, only the column and the right side props are used
  11. now as it should be (WIP Still have to match the size of the tower with stairs)
  12. i mean the side seen from inside the city, but yes i will make both walls (maybe the 3). Btw thanks for the picture its better than the one i have
  13. just started to make the walls if the inner side is not desired i can make basic two sided walls isn't hard make a copy of the front side wall and done Edit: i found the inner side reference i saw before i have to make the changes:
  14. Thanos is that you ? Perfectly balanced 0 A.D. i'm thinking more on Rise and Fall pc game but i see your point, AoE don't have heroes whitout campaing leaving the regicide mode only for heroes and choose your hero at the start of the game like Hyrule mod.
  15. Could help too if the counter system is for unit type: Spears > Cavalry Swords > Spears Axes > Swords Archers > Axes Javelin > Archers Slingers > Javelin Heavy > Light > Skirmishers > Heavy (Size of shields) Big Shields > Big defence, low rate attack, low speed, high HP Med Shields > balance between defence and attack, regular move speed, regular HP Small shields > Low defense, High attack rate, fast move speed, low HP And maybe reduce the duration of heroes by reducing their life, they are like tanks with that HP and breaks immersion looking 12 units killing him taking some time, maybe reducing their hp but increasing their aura strenght and reducing the range, this way player could value more the life of the hero and use it more wisely and with captured hero mechanics maybe after died he won't died at all at the 1st time he could be capture and move it to the closest enemy civic center or frotress allowing to be rescued by capturing or destroying the building and if its killed 2 times permanently die whitout chance of train again.
  16. Blacksmith (old blacksmith changed to armory for later eyecandy usage):
  17. if size is the same for both i could try make both for variation.
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