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Alexandermb

0 A.D. Art Team
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Everything posted by Alexandermb

  1. or this version i was trying like the picture but changes but not sure yet:
  2. ok so i have the reference for the sentry tower, but for the defense tower i think i will have to make a square variant of the wall towers with some props and flora also door:
  3. Btw if you ask about the material is just the same material but with golden colour:
  4. Assigning the gold material to the faces properly when i get to my pc ill post screenshot.
  5. I belive ive alredy committed one fix for the coif, if not then is only push origin
  6. @wackyserious should i commit?
  7. Placeholder using the oval textures:
  8. Plain oval shield References for circle shape shield: Read about this some weeks ago but forgot their name, but they were some kind of battlefield medics: Later byzantium 1000+ but still usefull
  9. http://byzantinemilitary.blogspot.com/2012/05/byzantine-fortress-of-maidens-castle.html
  10. Done committed, on another small lines mention the norse ships i can imagine some of the players have been waiting for viking ships to show up
  11. While i wait ideas for the fortress any suggestion on both fortress & barracks tweaks ?
  12. Chi Rho indeed or the eagle of the first posts IIRC, the five aesthetic yellow ornaments on the shield are caro predominant.
  13. This could be cool if someday we get what i mentioned before destroying doors before destroying the gate, so isn't necessary to capture but to destroy and more danger if they reach that objective allowing the enemy going through because first you will need to clean the wave of enemies before attempting to repair allowing to nomad factions wich doesn't have strong siege weapons to destroy doors and raid villages before and don't losse the game when the enemy is fortified by walls and they don't have siege weapons (Xiognu case at least for the next alpha unless some idea come up with siege weapons) Btw shouldn't the citizens not be allowed to repair while an enemy is near as a gameplay feature?
  14. And the small wall. Too small to add a big gate for an elephant to go through but neither it shouldn't be allowed to if is the secondary wall and not obligatory to use it:
  15. First we need to finish the whole buildings set + icons before start to make decorations as it was with norse. First the whole building pack so we don't end delivering a mod with placeholders (excluding the ships wich i don't think byzantine ships will reach the alpha 23) and then start making the little perfection details, norse texture has gone through a lot of changes between releases so i don't think is necessary yet fully focus on that plus norse ships took from Alpha 19 to 24 wich is what i don't want to happen with the byzantines neither carolingian, the only faction we have with full building sets are Anglo and Norse, caro still needs Market and Corral and other several tweaks to each building and byzantines walls are almost done but still needs Scout tower, Sentry tower and Fortress, and byzantines infantry still needs some circular shields textures. I think we have done a lot of progress going from 2 80% finished factions to 4 factions in 1 alpha with Norse: 100% Anglo: like 80% because of ships Carolingians: 70% because of fortress buildings placeholders and ships, and Byzantines with almost all buildings in 1 alpha and full soldier set. And Caro and Byzantines need a tweaks on their trebuchets both had trebuchets but traction ones as mentioned before and not counterweighted and byzantines shouldn't use norse ram so they will need one too.
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