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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. WORK IN PROGRESS (Open to suggestions and help) 12-13th Century Castle Simulator A.K.A (Stronghold in 0ad mod, loljk.) Repository: https://github.com/0ADMods/xiiiad STRUCTURES CIVIC CENTER: Village Hall (Village) | Town Hall (Town) | Citadel (City) BARRACKS: N/A (Village) | Town Barracks (Town) | 1.) City Barracks 2.) Castle Barracks (City) DOCKS: Village Docks (Village) | Town Docks (Town) | City Docks (City) FORGE: N/A (Village) | Town Forge (Town) | 1.) Castle Forge (City) FARM FIELD: Village Farm Field (Village) | N/A (Town) | N/A (City) FARMSTEAD: Village Farmstead (Village) | N/A (Town) | N/A (City) HOUSE: Village Dwelling (Village) | Town Dwelling (Town) | City Dwelling (City) STOREHOUSE: Village Storehouse (Village) | N/A (Town) | N/A (City) TEMPLE: Chapel (Village) | Church (Town) | 1.) Cathedral 2.) Monastery (City) MARKETPLACE: N/A (Village) | Town Market (Town) | City Market (City) OTHERS: APOTHECARY HOSPICE *Monastery TAVERN GUILDHOUSE *Town Phase COURTHOUSE *City Phase UNIVERSITY *Monastery CASTLE STRUCTURES WALLS Stone Curtain Wall (Hoarding Upgrade) *Town Phase Single Stone Wall (Hoarding Upgrade) *Town Phase Double Stone Wall (Hoarding Upgrade) *City Phase TOWERS Square Lookout Tower *Town Phase Small Square Tower *Town Phase Large Square Tower *City Phase Great Square Tower *City Phase Round Lookout Tower *Town Phase Small Round Tower *Town Phase Large Round Tower *City Phase Great Round Tower *City Phase KEEP Small Keep Large Keep Great Keep UNITS CITIZEN-SOLDIER Serf Spearman (Basic) | Militia Spearman (Advanced) | Sergeant Spearman (Advanced) Serf Archer (Basic) | Militia Archer (Advanced) | Sergeant Archer (Advanced) Serf Crossbowman (Basic) | Militia Crossbowman (Advanced) | Sergeant Crossbowman (Advanced) Mounted Serf (Basic) | Mounted Militia (Advanced) | Mounted Sergeant (Advanced) CHAMPION Bannerman (1 Bannerman = 1 Fortress) - 1.) Provides military bonus 2.) Can train units Squire (Basic) | Knight (Advanced) | Royal Knight (Advanced) Mounted Squire (Basic) | Mounted Knight (Advanced) | Mounted Royal Knight (Advanced) MERCENARY Mercenary Spearman (Basic) | Experienced Mercenary Spearman (Advanced) | Veteran Mercenary Spearman (Elite) Mercenary Swordsman (Basic) | Experienced Mercenary Swordsman (Advanced) | Veteran Mercenary Swordsman (Elite) Mercenary Archer (Basic) | Experienced Mercenary Archer (Advanced) | Veteran Mercenary Archer (Elite) Mercenary Crossbowman (Basic) | Experienced Mercenary Crossbowman (Advanced) | Veteran Mercenary Crossbowman (Elite) Mercenary Rider (Basic) | Experienced Mercenary Rider (Advanced) | Veteran Mercenary Rider (Elite) HEROES Bishop Lord Marshal
  2. Citizen-soldiers are militia and serf levies While professional or bannermen troops are classified as champion units of sorts, that's another basic idea about it
  3. It's about kite shields, conical helms, flattop helmets, some great helmet, full hauberks. Village phase means your settlement looks like a rural village, every structure then can be upgraded into town phase structures, then into cities, I hope you get the brief idea. :-)
  4. Anyone wanna start a XIII century project with me? :-)
  5. @Stan` where do we keep @Bigtiger's assets?
  6. Me: was planning something like.. 1200AD, 1300AD, 1400AD And the structures and phases will be something like Stronghold Hamlet to Great City type of development
  7. I'm planning to make 13th-14th century European assets but I am currently on a hiatus, for the kite shields, I believe we also have them in Millennium AD..
  8. https://www.alamy.com/stock-photo-the-yoshinogari-stone-age-park-in-japan-a-reconstructed-yayoi-era-77052935.html
  9. Cool! I once thought of starting a similar early human society mod, I can help with unit textures!
  10. I believe I committed these heads in SVN, this is a numidian head improvement
  11. What about player colored linen cuirass? and colorful tunics with player color accent? I made these before as prototype concept for the mercenary hoplites
  12. What about adding fallen fruits and decals? Or adding fruit meshes as props?
  13. Ohh the dreads, I improved the head textures but I'll see if mesh variations can be done for the dreads too.
  14. Let me see if I can do something with the helmets
  15. https://michaelweinert.artstation.com/projects/VgDEE5 Other depictions
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