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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. @Stan` I can grant access to @Yekaterina right? I believe I assigned a builder tag to the civ center at the moment, as for the names we are still conceptualizing on who to include Thanks!
  2. I can handle the changes on the art folder and actor files, let me help. Thank you very much!
  3. Kinda, I have attached a spear prop on the other hand but it is essentially a sword unit, the other champion unit is a Thracian heavy hoplite.
  4. More play testing, added generic names and some new icons. I will update the first post in this thread
  5. Update: Placeholder buildings, somehow in a playable state now for SVN version. - New actor file tweaks - New portraits
  6. I am doing the same with the Thracian and Illyrian faction mods, it's mostly simulation files and art assets, pretty much a working generic civ, so that people can contribute more into it and the mod could elaborate further You have access to Github/0admods right? Maybe you can clone or add a repository of the Garamantes there and I can help with fixing A26 compatibility, so far the art assets looks cool already and I wanna test it soon with a working copy for SVN
  7. Updated the first post, added unit portraits and placeholder faction emblem.
  8. Taking interest in joining this mod at Github/0admods and add it as a crowd-sourced civ
  9. The current texture looks okay but yeah as you said it may lack some variety Also we have m_pants_loose.dae variants in the skeletal mesh folder, I think those were intended for the Mauryan faction..
  10. Committed the changes, added the following: champion_cavalry_spearman hero_cavalry_spearman siege_ram ship_bireme ship_merchant ship_trireme ship_fishing
  11. Can we create a sub forum for implemented and planned features in a sub forum under gameplay discussion? To better consolidate and organize discussions and feature adjustments Example: Sub forum: Implemented feature ===[ IMPLEMENTED ]=== Barracks Garrisoning Experience Trickle Sub forum: Planned feature ===[ PLANNED ]=== (Name of planned feature) Sub forum: Suggested feature ===[ SUGGESTED ]=== (Name of planned feature) Then move around topics which are adapted to be planned from suggested then with planned moving to implemented as features get commited.
  12. Thanks, I think the issues are related with r26298 Yes, the main mod repo at github
  13. I agree with a soft implementation maybe if it will make it before feature freeze, merc camps are excellent ways to showcase more historical units in the game too
  14. Can someone help me fix the civ file and what might be causing the error, I just finished re-organizing the Thracian mod art folder to be compatible with the latest SVN updates.
  15. I've read the thread earlier and saw the suggestion for archers too by @Nescio
  16. Vegetable gardens 1-2 workers and it has a requirement of 1 house each in order to expand? Like this can be generic to all civs?
  17. Place the minister in chariots, add additional pop requirement, maybe like it costs 3?
  18. It's the guys at the back rows, why I suggested that a cape prop can do the trick, maybe, that way colorful part of design can be retained while dominant player color is still active and maybe no more helmet for these guys, plus a mix of limed hair and regular Celtic hair variants
  19. This is what the textures above look from a distance, by the way the shield helps with player color visibility, thinking that adding a cape will make it even more visible
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