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Everything posted by wackyserious
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===[TASK]=== Crowd Sourced - Thracians (Faction)
wackyserious replied to Cleo's topic in Game Modification
@Stan` I can grant access to @Yekaterina right? I believe I assigned a builder tag to the civ center at the moment, as for the names we are still conceptualizing on who to include Thanks! -
===[TASK]=== Crowd Sourced - Garamantians (Faction)
wackyserious replied to Lopess's topic in Game Modification
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===[TASK]=== Crowd Sourced - Illyrians (Faction)
wackyserious replied to wackyserious's topic in Game Modification
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===[TASK]=== Crowd Sourced - Garamantians (Faction)
wackyserious replied to Lopess's topic in Game Modification
I can handle the changes on the art folder and actor files, let me help. Thank you very much! -
===[TASK]=== Crowd Sourced - Thracians (Faction)
wackyserious replied to Cleo's topic in Game Modification
Kinda, I have attached a spear prop on the other hand but it is essentially a sword unit, the other champion unit is a Thracian heavy hoplite. -
===[TASK]=== Crowd Sourced - Illyrians (Faction)
wackyserious replied to wackyserious's topic in Game Modification
More play testing, added generic names and some new icons. I will update the first post in this thread -
===[TASK]=== Crowd Sourced - Illyrians (Faction)
wackyserious replied to wackyserious's topic in Game Modification
Update: Placeholder buildings, somehow in a playable state now for SVN version. - New actor file tweaks - New portraits -
===[TASK]=== Crowd Sourced - Garamantians (Faction)
wackyserious replied to Lopess's topic in Game Modification
I am doing the same with the Thracian and Illyrian faction mods, it's mostly simulation files and art assets, pretty much a working generic civ, so that people can contribute more into it and the mod could elaborate further You have access to Github/0admods right? Maybe you can clone or add a repository of the Garamantes there and I can help with fixing A26 compatibility, so far the art assets looks cool already and I wanna test it soon with a working copy for SVN -
===[TASK]=== Crowd Sourced - Thracians (Faction)
wackyserious replied to Cleo's topic in Game Modification
Triballi tribesmen (champion_infantry_swordsman) -
===[TASK]=== Crowd Sourced - Thracians (Faction)
wackyserious replied to Cleo's topic in Game Modification
Updated the first post, added unit portraits and placeholder faction emblem. -
===[TASK]=== Crowd Sourced - Garamantians (Faction)
wackyserious replied to Lopess's topic in Game Modification
Taking interest in joining this mod at Github/0admods and add it as a crowd-sourced civ -
The current texture looks okay but yeah as you said it may lack some variety Also we have m_pants_loose.dae variants in the skeletal mesh folder, I think those were intended for the Mauryan faction..
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===[TASK]=== Crowd Sourced - Thracians (Faction)
wackyserious replied to Cleo's topic in Game Modification
Committed the changes, added the following: champion_cavalry_spearman hero_cavalry_spearman siege_ram ship_bireme ship_merchant ship_trireme ship_fishing -
Can we create a sub forum for implemented and planned features in a sub forum under gameplay discussion? To better consolidate and organize discussions and feature adjustments Example: Sub forum: Implemented feature ===[ IMPLEMENTED ]=== Barracks Garrisoning Experience Trickle Sub forum: Planned feature ===[ PLANNED ]=== (Name of planned feature) Sub forum: Suggested feature ===[ SUGGESTED ]=== (Name of planned feature) Then move around topics which are adapted to be planned from suggested then with planned moving to implemented as features get commited.
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===[TASK]=== Crowd Sourced - Thracians (Faction)
wackyserious replied to Cleo's topic in Game Modification
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===[TASK]=== Crowd Sourced - Thracians (Faction)
wackyserious replied to Cleo's topic in Game Modification
Thanks, I think the issues are related with r26298 Yes, the main mod repo at github -
Neutral (Gaia) Mercenary Camps 2.0
wackyserious replied to Lion.Kanzen's topic in Game Development & Technical Discussion
I agree with a soft implementation maybe if it will make it before feature freeze, merc camps are excellent ways to showcase more historical units in the game too -
===[TASK]=== Crowd Sourced - Thracians (Faction)
wackyserious replied to Cleo's topic in Game Modification
Can someone help me fix the civ file and what might be causing the error, I just finished re-organizing the Thracian mod art folder to be compatible with the latest SVN updates. -
Vegetable gardens 1-2 workers and it has a requirement of 1 house each in order to expand? Like this can be generic to all civs?
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Place the minister in chariots, add additional pop requirement, maybe like it costs 3?