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Posts
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Everything posted by wackyserious
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Steam Community :: Guide :: The Historical Character Guide
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Thanks! Also looking forward with your mod too!
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How about setting a prerequisite to add more numbers, like how Briton war dogs are limited to a certain amount and can have more if you build a certain structure?
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How do I define a train/build limit in entity templates?
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The Guelphs and Ghibellines.
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Got it, added health tag, thanks!
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Stan mentioned the same thing in private message, so how do I fix this one? Thank you
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logs.zip
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How do I copy the error logs again? Sorry
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I am having errors in-game with the new special structure that I made for the West faction, can someone help check what's not right in my files? Thanks! xiiiad\simulation\data\auras\structures\west_guild_house_economic.json xiiiad\simulation\templates\structures\west\guild_house.xml xiiiad\simulation\templates\units\west\infantry_archer_b
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What exactly to I have to do with the measurements of the tower? <Footprint> <Square width="1" depth="1"/> <Height>4</Height> </Footprint> <WallPiece> <Length>0.5</Length> <Orientation>1.5</Orientation> </WallPiece> I see these two info but I don't exactly know how to match them and what to match them with?
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Ohh now I see why, it must be the wall set tower.. Also how do I remove the scaffolding foundation that automatically spawns when building tower, it seems to be coming from the parent template, how do I disable them in my wall set template?
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Already using those stats, still it gives the errors, It can be constructed but hovering around will spawn errors
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Not yet, I am also having placement distance errors with the wallsets, which I have no idea how to fix
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https://twitter.com/AdMedieval/status/1337823019411013632
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Possible references from https://twitter.com/AdMedieval/media
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Nice, I managed to make it work and buildable in game but I am having min and max distance errors, lmao.
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I already finished the art assets for the low stone curtain wall and already committed it in the repository, but I am having difficulties in making them buildable by the citizen-soldiers in game and making the faction recognize the wallset. Can someone kindly check the simulation files in the repository and help fix it so that I can test it in game. Thank you very much!
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Work in progress: Short stone curtain walls. (These are just actor files at the moment, plus I don't have any idea how to mess with animated gates, so I might not be able to do one or maybe just use the palisade gate as a placeholder)
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Yes, these are decal actor files that @LordGood made sometime ago and are available in Atlas, just search for "path" in the actor files tab. :-)
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Slowly working on it, so far we now have village phase civic center, houses and a storehouse.