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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. I think this model just needs a retexture or recolor, plus make it less rectangular by adding more details like low walls or other objects similar to how the Ptol civic center was visually balanced with obelisks and statues.
  2. It worked, thank you! Here's the current progress if you all are wondering what's new.
  3. So would it be okay if I name it <Town Hall></Town Hall> would that work?
  4. No, I just found it and linked it here for reference. By the way, I am making the civic centre upgradeable through phases and I am not quite sure how to copy the upgrade tag from the sentry tower I highlighted the part that confuses me in red, I've seen the wallset and gates and it uses the "<Gate></Gate>" whatever it is called similar to how it is referenced as <Tower></Tower> below, My question is what should I put in there if I want my village phase civic center to upgrade into a town phase one, I get the entity reference part but what I don't get is how the ones I highlighted it red works..
  5. Planning on adding siege tunnel/tunneler siege unit with an unpacked form similar below.
  6. Amazing! I really wish we had more natural looking maps like these, the shorelines, hills, ridges and scenic combat that can take place in these places. Excellent work!
  7. MOUNTED CROSSBOWMAN, 13th CENTURY in 'Armies of Feudal Europe 1066-1300' by Ian Heath (warfare.gq)
  8. I'm trying to make a Templar Commandery structure but I'm getting errors in Atlas indicating the following: failed requirement: "mesh has single set of polygons"
  9. Some reference http://perrysheroes.free.fr/spip.php?rubrique35
  10. 1302 AD - Battle of the Golden Spurs
  11. Goedendag polearm of the Low Countries.
  12. Steam Community :: Guide :: The Historical Character Guide
  13. Thanks! Also looking forward with your mod too!
  14. How about setting a prerequisite to add more numbers, like how Briton war dogs are limited to a certain amount and can have more if you build a certain structure?
  15. How do I define a train/build limit in entity templates?
  16. Got it, added health tag, thanks!
  17. Stan mentioned the same thing in private message, so how do I fix this one? Thank you
  18. How do I copy the error logs again? Sorry
  19. I am having errors in-game with the new special structure that I made for the West faction, can someone help check what's not right in my files? Thanks! xiiiad\simulation\data\auras\structures\west_guild_house_economic.json xiiiad\simulation\templates\structures\west\guild_house.xml xiiiad\simulation\templates\units\west\infantry_archer_b
  20. What exactly to I have to do with the measurements of the tower? <Footprint> <Square width="1" depth="1"/> <Height>4</Height> </Footprint> <WallPiece> <Length>0.5</Length> <Orientation>1.5</Orientation> </WallPiece> I see these two info but I don't exactly know how to match them and what to match them with?
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