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                Posts2.079
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Everything posted by wackyserious
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	Already using those stats, still it gives the errors, It can be constructed but hovering around will spawn errors
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	Not yet, I am also having placement distance errors with the wallsets, which I have no idea how to fix
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	https://twitter.com/AdMedieval/status/1337823019411013632
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	Possible references from https://twitter.com/AdMedieval/media
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	Nice, I managed to make it work and buildable in game but I am having min and max distance errors, lmao.
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	I already finished the art assets for the low stone curtain wall and already committed it in the repository, but I am having difficulties in making them buildable by the citizen-soldiers in game and making the faction recognize the wallset. Can someone kindly check the simulation files in the repository and help fix it so that I can test it in game. Thank you very much!
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	Work in progress: Short stone curtain walls. (These are just actor files at the moment, plus I don't have any idea how to mess with animated gates, so I might not be able to do one or maybe just use the palisade gate as a placeholder)
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	Yes, these are decal actor files that @LordGood made sometime ago and are available in Atlas, just search for "path" in the actor files tab. :-)
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	Slowly working on it, so far we now have village phase civic center, houses and a storehouse.
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	Village.jpg (1000×587) (dereksweetoys.com)
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	Currently, I don't have a working faction, but you can play with the units in Atlas, there are still errors that needs to be fixed too. Some ideas for town phase dwellings
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	Corrected, sorry, thank you for noticing it!
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	Stepping outside of my comfort zone and started modeling some village phase houses.
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	Yes, I do that when I use building placeholders, thanks for the reminder!
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	Done with the initial unit commit. I need help fixing errors and adding simulation file placeholder for structures (Either Spartan structure set or Gaul structure set?) Repository: https://github.com/0ADMods/xiiiad
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	We neeeeeed buildings :-)
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	Is Saracen an offensive term to use? I am trying to brand the mod in the perspective of Western Europe.
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	I will likely name the mod as XIII Century AD (Somehow similar to Bigtiger's but mine will be have a more generic feel) For an instance I am naming my first faction as Westerners (code: west), to somehow represent the Western Europeans at the time of the 13th Century. Then the Easterners (Eastern European) Southerners? (Southern European) I am not quite sure what word to use to refer to the Islamic faction.
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	At the moment, I just want something generic that is still close to the base game, well with more units and buildings like castle structures. This will be mostly be a possible resource for more complicated mods, I am almost done with the units and will likely upload a partial copy of this mod over at 0admods. My current problem are the structures, I can mostly deal with units and props, structures remains a problem for me.
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	Saving it here for reference, I found this at https://www.reddit.com/r/MordhauFashion
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	For the heroes here are my ideas: Bishop (Economic bonus) Lord (Economic/Military bonus) Marshal (Military bonus)

 
         
                 
					
						 
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