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Everything posted by wackyserious
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Village.jpg (1000×587) (dereksweetoys.com)
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Currently, I don't have a working faction, but you can play with the units in Atlas, there are still errors that needs to be fixed too. Some ideas for town phase dwellings
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Corrected, sorry, thank you for noticing it!
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Stepping outside of my comfort zone and started modeling some village phase houses.
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Yes, I do that when I use building placeholders, thanks for the reminder!
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Done with the initial unit commit. I need help fixing errors and adding simulation file placeholder for structures (Either Spartan structure set or Gaul structure set?) Repository: https://github.com/0ADMods/xiiiad
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We neeeeeed buildings :-)
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Is Saracen an offensive term to use? I am trying to brand the mod in the perspective of Western Europe.
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I will likely name the mod as XIII Century AD (Somehow similar to Bigtiger's but mine will be have a more generic feel) For an instance I am naming my first faction as Westerners (code: west), to somehow represent the Western Europeans at the time of the 13th Century. Then the Easterners (Eastern European) Southerners? (Southern European) I am not quite sure what word to use to refer to the Islamic faction.
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At the moment, I just want something generic that is still close to the base game, well with more units and buildings like castle structures. This will be mostly be a possible resource for more complicated mods, I am almost done with the units and will likely upload a partial copy of this mod over at 0admods. My current problem are the structures, I can mostly deal with units and props, structures remains a problem for me.
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Saving it here for reference, I found this at https://www.reddit.com/r/MordhauFashion
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For the heroes here are my ideas: Bishop (Economic bonus) Lord (Economic/Military bonus) Marshal (Military bonus)
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WORK IN PROGRESS (Open to suggestions and help) 12-13th Century Castle Simulator A.K.A (Stronghold in 0ad mod, loljk.) Repository: https://github.com/0ADMods/xiiiad STRUCTURES CIVIC CENTER: Village Hall (Village) | Town Hall (Town) | Citadel (City) BARRACKS: N/A (Village) | Town Barracks (Town) | 1.) City Barracks 2.) Castle Barracks (City) DOCKS: Village Docks (Village) | Town Docks (Town) | City Docks (City) FORGE: N/A (Village) | Town Forge (Town) | 1.) Castle Forge (City) FARM FIELD: Village Farm Field (Village) | N/A (Town) | N/A (City) FARMSTEAD: Village Farmstead (Village) | N/A (Town) | N/A (City) HOUSE: Village Dwelling (Village) | Town Dwelling (Town) | City Dwelling (City) STOREHOUSE: Village Storehouse (Village) | N/A (Town) | N/A (City) TEMPLE: Chapel (Village) | Church (Town) | 1.) Cathedral 2.) Monastery (City) MARKETPLACE: N/A (Village) | Town Market (Town) | City Market (City) OTHERS: APOTHECARY HOSPICE *Monastery TAVERN GUILDHOUSE *Town Phase COURTHOUSE *City Phase UNIVERSITY *Monastery CASTLE STRUCTURES WALLS Stone Curtain Wall (Hoarding Upgrade) *Town Phase Single Stone Wall (Hoarding Upgrade) *Town Phase Double Stone Wall (Hoarding Upgrade) *City Phase TOWERS Square Lookout Tower *Town Phase Small Square Tower *Town Phase Large Square Tower *City Phase Great Square Tower *City Phase Round Lookout Tower *Town Phase Small Round Tower *Town Phase Large Round Tower *City Phase Great Round Tower *City Phase KEEP Small Keep Large Keep Great Keep UNITS CITIZEN-SOLDIER Serf Spearman (Basic) | Militia Spearman (Advanced) | Sergeant Spearman (Advanced) Serf Archer (Basic) | Militia Archer (Advanced) | Sergeant Archer (Advanced) Serf Crossbowman (Basic) | Militia Crossbowman (Advanced) | Sergeant Crossbowman (Advanced) Mounted Serf (Basic) | Mounted Militia (Advanced) | Mounted Sergeant (Advanced) CHAMPION Bannerman (1 Bannerman = 1 Fortress) - 1.) Provides military bonus 2.) Can train units Squire (Basic) | Knight (Advanced) | Royal Knight (Advanced) Mounted Squire (Basic) | Mounted Knight (Advanced) | Mounted Royal Knight (Advanced) MERCENARY Mercenary Spearman (Basic) | Experienced Mercenary Spearman (Advanced) | Veteran Mercenary Spearman (Elite) Mercenary Swordsman (Basic) | Experienced Mercenary Swordsman (Advanced) | Veteran Mercenary Swordsman (Elite) Mercenary Archer (Basic) | Experienced Mercenary Archer (Advanced) | Veteran Mercenary Archer (Elite) Mercenary Crossbowman (Basic) | Experienced Mercenary Crossbowman (Advanced) | Veteran Mercenary Crossbowman (Elite) Mercenary Rider (Basic) | Experienced Mercenary Rider (Advanced) | Veteran Mercenary Rider (Elite) HEROES Bishop Lord Marshal
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Assault at the gates.
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13th Century Europe Mod - In Development
wackyserious replied to Bigtiger's topic in Game Modification
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13th Century Europe Mod - In Development
wackyserious replied to Bigtiger's topic in Game Modification
Citizen-soldiers are militia and serf levies While professional or bannermen troops are classified as champion units of sorts, that's another basic idea about it -
13th Century Europe Mod - In Development
wackyserious replied to Bigtiger's topic in Game Modification
It's about kite shields, conical helms, flattop helmets, some great helmet, full hauberks. Village phase means your settlement looks like a rural village, every structure then can be upgraded into town phase structures, then into cities, I hope you get the brief idea. :-) -
13th Century Europe Mod - In Development
wackyserious replied to Bigtiger's topic in Game Modification
Anyone wanna start a XIII century project with me? :-) -
@Stan` where do we keep @Bigtiger's assets?
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Me: was planning something like.. 1200AD, 1300AD, 1400AD And the structures and phases will be something like Stronghold Hamlet to Great City type of development
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https://www.figurerealm.com/customfigure?action=view&id=28663
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https://www.alamy.com/stock-photo-the-yoshinogari-stone-age-park-in-japan-a-reconstructed-yayoi-era-77052935.html