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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. Village.jpg (1000×587) (dereksweetoys.com)
  2. Currently, I don't have a working faction, but you can play with the units in Atlas, there are still errors that needs to be fixed too. Some ideas for town phase dwellings
  3. Corrected, sorry, thank you for noticing it!
  4. Stepping outside of my comfort zone and started modeling some village phase houses.
  5. Yes, I do that when I use building placeholders, thanks for the reminder!
  6. Done with the initial unit commit. I need help fixing errors and adding simulation file placeholder for structures (Either Spartan structure set or Gaul structure set?) Repository: https://github.com/0ADMods/xiiiad
  7. Is Saracen an offensive term to use? I am trying to brand the mod in the perspective of Western Europe.
  8. I will likely name the mod as XIII Century AD (Somehow similar to Bigtiger's but mine will be have a more generic feel) For an instance I am naming my first faction as Westerners (code: west), to somehow represent the Western Europeans at the time of the 13th Century. Then the Easterners (Eastern European) Southerners? (Southern European) I am not quite sure what word to use to refer to the Islamic faction.
  9. At the moment, I just want something generic that is still close to the base game, well with more units and buildings like castle structures. This will be mostly be a possible resource for more complicated mods, I am almost done with the units and will likely upload a partial copy of this mod over at 0admods. My current problem are the structures, I can mostly deal with units and props, structures remains a problem for me.
  10. Saving it here for reference, I found this at https://www.reddit.com/r/MordhauFashion
  11. For the heroes here are my ideas: Bishop (Economic bonus) Lord (Economic/Military bonus) Marshal (Military bonus)
  12. WORK IN PROGRESS (Open to suggestions and help) 12-13th Century Castle Simulator A.K.A (Stronghold in 0ad mod, loljk.) Repository: https://github.com/0ADMods/xiiiad STRUCTURES CIVIC CENTER: Village Hall (Village) | Town Hall (Town) | Citadel (City) BARRACKS: N/A (Village) | Town Barracks (Town) | 1.) City Barracks 2.) Castle Barracks (City) DOCKS: Village Docks (Village) | Town Docks (Town) | City Docks (City) FORGE: N/A (Village) | Town Forge (Town) | 1.) Castle Forge (City) FARM FIELD: Village Farm Field (Village) | N/A (Town) | N/A (City) FARMSTEAD: Village Farmstead (Village) | N/A (Town) | N/A (City) HOUSE: Village Dwelling (Village) | Town Dwelling (Town) | City Dwelling (City) STOREHOUSE: Village Storehouse (Village) | N/A (Town) | N/A (City) TEMPLE: Chapel (Village) | Church (Town) | 1.) Cathedral 2.) Monastery (City) MARKETPLACE: N/A (Village) | Town Market (Town) | City Market (City) OTHERS: APOTHECARY HOSPICE *Monastery TAVERN GUILDHOUSE *Town Phase COURTHOUSE *City Phase UNIVERSITY *Monastery CASTLE STRUCTURES WALLS Stone Curtain Wall (Hoarding Upgrade) *Town Phase Single Stone Wall (Hoarding Upgrade) *Town Phase Double Stone Wall (Hoarding Upgrade) *City Phase TOWERS Square Lookout Tower *Town Phase Small Square Tower *Town Phase Large Square Tower *City Phase Great Square Tower *City Phase Round Lookout Tower *Town Phase Small Round Tower *Town Phase Large Round Tower *City Phase Great Round Tower *City Phase KEEP Small Keep Large Keep Great Keep UNITS CITIZEN-SOLDIER Serf Spearman (Basic) | Militia Spearman (Advanced) | Sergeant Spearman (Advanced) Serf Archer (Basic) | Militia Archer (Advanced) | Sergeant Archer (Advanced) Serf Crossbowman (Basic) | Militia Crossbowman (Advanced) | Sergeant Crossbowman (Advanced) Mounted Serf (Basic) | Mounted Militia (Advanced) | Mounted Sergeant (Advanced) CHAMPION Bannerman (1 Bannerman = 1 Fortress) - 1.) Provides military bonus 2.) Can train units Squire (Basic) | Knight (Advanced) | Royal Knight (Advanced) Mounted Squire (Basic) | Mounted Knight (Advanced) | Mounted Royal Knight (Advanced) MERCENARY Mercenary Spearman (Basic) | Experienced Mercenary Spearman (Advanced) | Veteran Mercenary Spearman (Elite) Mercenary Swordsman (Basic) | Experienced Mercenary Swordsman (Advanced) | Veteran Mercenary Swordsman (Elite) Mercenary Archer (Basic) | Experienced Mercenary Archer (Advanced) | Veteran Mercenary Archer (Elite) Mercenary Crossbowman (Basic) | Experienced Mercenary Crossbowman (Advanced) | Veteran Mercenary Crossbowman (Elite) Mercenary Rider (Basic) | Experienced Mercenary Rider (Advanced) | Veteran Mercenary Rider (Elite) HEROES Bishop Lord Marshal
  13. Citizen-soldiers are militia and serf levies While professional or bannermen troops are classified as champion units of sorts, that's another basic idea about it
  14. It's about kite shields, conical helms, flattop helmets, some great helmet, full hauberks. Village phase means your settlement looks like a rural village, every structure then can be upgraded into town phase structures, then into cities, I hope you get the brief idea. :-)
  15. Anyone wanna start a XIII century project with me? :-)
  16. @Stan` where do we keep @Bigtiger's assets?
  17. Me: was planning something like.. 1200AD, 1300AD, 1400AD And the structures and phases will be something like Stronghold Hamlet to Great City type of development
  18. I'm planning to make 13th-14th century European assets but I am currently on a hiatus, for the kite shields, I believe we also have them in Millennium AD..
  19. https://www.alamy.com/stock-photo-the-yoshinogari-stone-age-park-in-japan-a-reconstructed-yayoi-era-77052935.html
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