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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. I'll try to dull the colors a bit more, wanted to stick to the intended design for the celts which was to make them look colorful, also I am starting to avoid browns since most faction now look too much brown with some of their units, something that I also noticed, specially with the ones using linothorax
  2. Getae horsemen could be added, I guess, Illyrian raider too, maybe? I think there are Thracian units already in the game
  3. Been following @Duileogas concepts for the Lusitanians, for the elite units I added linothorax as a variant.
  4. This plus the concept of having obstruction for actor files makes a good idea. Like it can make the campaign more gameplay and objective focused, no more units running around capturing houses or other buildings, just straight point unit to unit combat or objective targeting of defensive obstacles to the mission
  5. Current Han Xin texture is very similar to the han_officer textures
  6. uniform group is now han_officer_01-06 (where the colorful tones are now player color), is there a way to bring them back without affecting the last commit?
  7. I saw this earlier and I have to post it here haha
  8. Some games use arrow trails I believe give better visual
  9. @Stan` I was thinking about this for the obstructions, and maybe like just have defensive towers, or cc as map simulation files which are to be captured or destroyed in mission scenarios, also with walls, like only one segment of the wall will be a simulation file where that segment is to be attacked as part of the strategy etc.
  10. I was thinking of a single campaign map for the following 1.) Sulla's Civil War (Where build is disabled and two armies will have to eliminate one another in the streets of a Roman city) 2.) Serville War (Same with first concept but player can play as the Slave rebels using the rome_infantry_swordsman_slave as units) 3.) Helot Wars
  11. No like just for eyecandy and if used in maps, only for scenarios just like a scenario where it is urban combat and you don't want the houses to be falling apart, the main function of these actor files with obstructions is for eyecandy and missions and not to be used in a disadvantageous ways in single player/multi player maps
  12. Maybe for campaign purposes and not in normal gameplay, or minimal use in maps, maybe a slow integration or a showcase map/scenario for it?
  13. Should we green light this experiment? This would be interesting for campaign and scenario maps
  14. I listen to a lot of math rock, lo-fi or shoegaze track, then there's a wider cluster of different rock genres
  15. Remember how Warcraft 3 had Neutral and Hostile type of player/faction, that'd be great if we could have something similar. Also my proposition before if it would be possible to add obstruction to actor files in Atlas so that you can have scenarios or maps where there are houses as part of the graphic elements of the map and they are just there, not capturable or destroyable, just map features that can add flavor to the game like having small town of village skirmishes or something similar.
  16. @wowgetoffyourcellphone trying to reconstruct the armor details and managed to make the threaded lamellar to appear as a visible player color area
  17. A frontier settlement of the Han Empire Execution of a captured rebel warlord Quelling the Yellow Turban Rebellion
  18. That I am not sure but most modern media depictions that I see depict high ranking individuals with capes, but that is not historically certain unless someone can assist us with credible data. I was also thinking if the champion unit would be a spearman instead of a swordsman?
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