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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. Created a placeholder actor file for Liu Bang due to his art assets being outdated.
  2. WIP texture for more high tier soldiers (or maybe for a hero)
  3. We often hear the term "Wa koku" or joined together as Wakoku.
  4. han_china, I was away for two days to work on school stuff, might do some minor clothing experiments then I am off to commit those
  5. Community began updating the mod, the Council of Modders was short-manned with only very few people having time to fix things, it's great help to have other people supporting the development through gitbhub. Extending my thank you to those people!
  6. This one, leftmost infantry have clothing overlaps, I will still edit that part. What we have so far for the lamellar armor and the basic tunic. The older (colorful) ones, we could reserve for champion units maybe, I think I used too much color on those before (the yellows and the reds)
  7. Shaded the details, infantry simple lamellar now ready to be committed, together with the shaded tunic.
  8. @wowgetoffyourcellphone is it only for DE that the unit actor files use separate .xml in the variants folder in art for its variations? I noticed that one while checking the actor files in the standalone han repository.
  9. @Lion.Kanzen but that's in a good resolution, try checking on a desktop or laptop then right click > open image in a new tab
  10. Attempt to upgrade the Han clothing textures to have proper UV dimensions with the new mesh, this is using the m_tunic_short.dae mesh. @Stan` @wowgetoffyourcellphone @wolflance As seen in the interpretation below, the loosening of the pants starts above the footwraps Planning to: change footwrap to white and pants to a dark tone just like below
  11. @wowgetoffyourcellphone I am sorry, for now I will leave it be, I think this can be handled with modifying the animations which I am not yet that familiar
  12. I inspected the file and it seems the back prop will have to be rotated too, also new .xml files will be added in the /variants folder
  13. Oh okay, so it is indeed official If he does need units that are not yet in the game just drop the references here so it can be worked on, thank you.
  14. I support this new type of unit for regicide. Like how catafalque was made for each civ? Where it is an infantry type unit for all and it has a standard stats and bonuses? Then localize the names like, basileus, consul, rix and etc.
  15. We can start the list here if the campaign requires a certain unit, who's developing the campaign?
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