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Everything posted by wackyserious
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(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
wackyserious replied to niektb's topic in Art dev
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(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
wackyserious replied to niektb's topic in Art dev
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(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
wackyserious replied to niektb's topic in Art dev
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We often hear the term "Wa koku" or joined together as Wakoku.
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(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
wackyserious replied to niektb's topic in Art dev
han_china, I was away for two days to work on school stuff, might do some minor clothing experiments then I am off to commit those -
What ever happend to Millenium AD mod?
wackyserious replied to JamesWright's topic in General Discussion
Community began updating the mod, the Council of Modders was short-manned with only very few people having time to fix things, it's great help to have other people supporting the development through gitbhub. Extending my thank you to those people! -
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(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
wackyserious replied to niektb's topic in Art dev
This one, leftmost infantry have clothing overlaps, I will still edit that part. What we have so far for the lamellar armor and the basic tunic. The older (colorful) ones, we could reserve for champion units maybe, I think I used too much color on those before (the yellows and the reds) -
(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
wackyserious replied to niektb's topic in Art dev
Yes, we are preparing many mods for the next alpha -
(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
wackyserious replied to niektb's topic in Art dev
Shaded the details, infantry simple lamellar now ready to be committed, together with the shaded tunic. -
(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
wackyserious replied to niektb's topic in Art dev
More tests. -
(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
wackyserious replied to niektb's topic in Art dev
Some experiments, I am redoing the armors too. -
(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
wackyserious replied to niektb's topic in Art dev
@wowgetoffyourcellphone is it only for DE that the unit actor files use separate .xml in the variants folder in art for its variations? I noticed that one while checking the actor files in the standalone han repository. -
(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
wackyserious replied to niektb's topic in Art dev
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(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
wackyserious replied to niektb's topic in Art dev
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(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
wackyserious replied to niektb's topic in Art dev
@Lion.Kanzen but that's in a good resolution, try checking on a desktop or laptop then right click > open image in a new tab -
(ROTE) ===[TASK]=== A new texture for the Han Elite Infantry Archer
wackyserious replied to niektb's topic in Art dev
Attempt to upgrade the Han clothing textures to have proper UV dimensions with the new mesh, this is using the m_tunic_short.dae mesh. @Stan` @wowgetoffyourcellphone @wolflance As seen in the interpretation below, the loosening of the pants starts above the footwraps Planning to: change footwrap to white and pants to a dark tone just like below -
Extra units references
wackyserious replied to Lion.Kanzen's topic in Tutorials, references and art help
Oh okay, so it is indeed official If he does need units that are not yet in the game just drop the references here so it can be worked on, thank you. -
I support this new type of unit for regicide. Like how catafalque was made for each civ? Where it is an infantry type unit for all and it has a standard stats and bonuses? Then localize the names like, basileus, consul, rix and etc.
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Extra units references
wackyserious replied to Lion.Kanzen's topic in Tutorials, references and art help
We can start the list here if the campaign requires a certain unit, who's developing the campaign?