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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. Attempt to upgrade the Han clothing textures to have proper UV dimensions with the new mesh, this is using the m_tunic_short.dae mesh. @Stan` @wowgetoffyourcellphone @wolflance As seen in the interpretation below, the loosening of the pants starts above the footwraps Planning to: change footwrap to white and pants to a dark tone just like below
  2. @wowgetoffyourcellphone I am sorry, for now I will leave it be, I think this can be handled with modifying the animations which I am not yet that familiar
  3. I inspected the file and it seems the back prop will have to be rotated too, also new .xml files will be added in the /variants folder
  4. Oh okay, so it is indeed official If he does need units that are not yet in the game just drop the references here so it can be worked on, thank you.
  5. I support this new type of unit for regicide. Like how catafalque was made for each civ? Where it is an infantry type unit for all and it has a standard stats and bonuses? Then localize the names like, basileus, consul, rix and etc.
  6. We can start the list here if the campaign requires a certain unit, who's developing the campaign?
  7. The Punic War Veteran champion unit for Carthage is also another suggestion
  8. I kinda tied my own hands with adding more units in Atlas that are not currently used by any faction in a normal match. Romans do have a lot of campaign units at the moment that are not in use. What is the current stand with this @Stan`?
  9. I see so it was a gameplay feature, it is a little odd to witness though, maybe it can be improved or explored more in the future.
  10. @Freagarach Is this task still open? What are the resolutions needed for the icon?
  11. I am also intrigued why the AI does this, is this an intended part of gameplay? Can't delete/demolish function be disabled when enemy units are in a certain distance?
  12. https://www.facebook.com/groups/317461083006593/?multi_permalinks=323871642365537&hoisted_section_header_type=recently_seen Can someone share more context, can we add this to the game?
  13. Will fix and add more details but this is how it is right now, I will name it as iber_montefortino_02
  14. Your opinions? I remade the hair ornament from the Lusitanian art assets, can this be also added for the Iberians? Also this three crested prop?
  15. Once the civs of Terra Magna are separated, we can update the first post of the Terra Magna main thread to have a link on all the repositories of the civs that are to be included for the convenience of those who want to try the civ mods.
  16. I think this is where @Duileoga got the inspiration for the "Couro/Leather" labelled helmet in the props?
  17. @Genava55 @Ultimate Aurelian @TKogumelos Can someone provide a context behind this crest? I recreated it from the current Lusitanian art assets but I have no knowledge of its background (also don't mind it being placed on top of a Ciggaralejo helmet, this is just for testing purposes )
  18. I will let you guys decide if the helmet I made is worth to be commited or if we should just retexture from the Coolus on the left, but we will definitely have a iber_helmet_ciggaralejo with its own texture which is an iron with a hint of shade of brown, similar to my helmet. This is the final piece and the major Iberian rework will be committed, followed by the Lusitanian faction mod rework
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