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wackyserious

0 A.D. Art Team
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Everything posted by wackyserious

  1. The Punic War Veteran champion unit for Carthage is also another suggestion
  2. I kinda tied my own hands with adding more units in Atlas that are not currently used by any faction in a normal match. Romans do have a lot of campaign units at the moment that are not in use. What is the current stand with this @Stan`?
  3. I see so it was a gameplay feature, it is a little odd to witness though, maybe it can be improved or explored more in the future.
  4. @Freagarach Is this task still open? What are the resolutions needed for the icon?
  5. I am also intrigued why the AI does this, is this an intended part of gameplay? Can't delete/demolish function be disabled when enemy units are in a certain distance?
  6. https://www.facebook.com/groups/317461083006593/?multi_permalinks=323871642365537&hoisted_section_header_type=recently_seen Can someone share more context, can we add this to the game?
  7. Will fix and add more details but this is how it is right now, I will name it as iber_montefortino_02
  8. Your opinions? I remade the hair ornament from the Lusitanian art assets, can this be also added for the Iberians? Also this three crested prop?
  9. Once the civs of Terra Magna are separated, we can update the first post of the Terra Magna main thread to have a link on all the repositories of the civs that are to be included for the convenience of those who want to try the civ mods.
  10. I think this is where @Duileoga got the inspiration for the "Couro/Leather" labelled helmet in the props?
  11. @Genava55 @Ultimate Aurelian @TKogumelos Can someone provide a context behind this crest? I recreated it from the current Lusitanian art assets but I have no knowledge of its background (also don't mind it being placed on top of a Ciggaralejo helmet, this is just for testing purposes )
  12. I will let you guys decide if the helmet I made is worth to be commited or if we should just retexture from the Coolus on the left, but we will definitely have a iber_helmet_ciggaralejo with its own texture which is an iron with a hint of shade of brown, similar to my helmet. This is the final piece and the major Iberian rework will be committed, followed by the Lusitanian faction mod rework
  13. I was about to ask about the Coolus helmets from you guys, so should I reuse that prop or maybe like make a recolor for the Iberians?
  14. Less pointy top and added some volume on the neck guard ridge
  15. I can rework the texture details, it needs to be a bit more smooth on the edges right and add more volume into it? In what way does the neck guard need to be adjusted?
  16. Should I opt to name it as iber_helmet_cigarralejo? So no other variations other than different shades of iron. To be clear this is a cigarralejo right? Are there supposed to be motif details for this or is this simply plain as it is? Can this be crested or ornamented on the top or have cheek guards?
  17. A petition to subdivide this mod into crowd-sourced civ working templates over at https://github.com/0ADMods so that working and fixing on each civ can be done much easier. By doing that we can make sure that we still get alpha release for the Terra Magna mod cluster. Where crowd-sourced civ templates that didn't get fixed can be cut out for the latest alpha release and include only those that are compatible with the latest version. So that we can still have a working version of Terra Magna over at mod.io and the game's built in mod downloader, we can issue release statements on what mods made it into the latest release cut and what were left out due to the lack of development on those mods. This means that Terra Magna will only be a compilation and will not be available for SVN and instead you must look over the mods at https://github.com/0ADMods if you want to try it during in-between alpha developments period using SVN So far we have a lot of timeline compatible civilizations over there that we can potentially include into our mod cluster that are already over there. Illyrians https://github.com/0ADMods/illyrians Imperial Romans https://github.com/0ADMods/imperial_romans Judeans https://github.com/0ADMods/judeans Lusitanians https://github.com/0ADMods/Lusitanians_civ Thebans https://github.com/0ADMods/theban_greeks Thracians https://github.com/0ADMods/thracians Scythians (Proposed) Syracuse https://github.com/0ADMods/Syracuse-mod I just think that we need to consolidate and standardize each mod and provide an identifier in their repository names to make it easier to recognize and avoid having multiple mods, mostly having official repositories for these factions that abide to the game standards meaning no deviating mod content or concepts that stray away from vanilla faction templates or similar. @Stan` @asterix @Alexandermb @wowgetoffyourcellphone @Lopess @LordGood @Lion.Kanzen @Duileoga @Trinketos @Yekaterina and others you can guys tag along for this concept solidification for the future of civilization mods for the game and the next alphas.
  18. Looks quite really close to the celt_helmet_montefortino_03.xml that we have in the game, but without the cheek piece and the intricate outer rim on the edges of the helmet below. Would that work if we use it?
  19. We have Roman Montefortino without the cheek piece, I think that could easily be added. That was what I am wondering about when I saw the Lusitanian mod helmets, it had a simple dome shaped helmet there and I was thinking if that was a Montefortino helmet, or an Iberian dome shaped helmet, or a Celtic Coolus helmet
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