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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. It's simply a generic lion's head. You are welcome to vectorize another symbol for me if you wish. We could go ahead and use the Lusitanian minimap icon to represent the Iberians, since the Iberians also represent the Lusitanians in vanilla game.
  2. Please test the player colors and respectfully suggest any desired changes.
  3. I'd think that players can see that there are a low number of players and will know that the matchmaking net will be wider. Can even make it explicit in the matching UI. Click the quick match button and a little popup says "Matching you with a similarly-ranked player..." Then when there's no one near your rank, it then says, "Too few matches, widening rank criteria to find a match" or something. You have the option the Cancel at any point. Nice. AI needs it as well if we ever truly decide to add nomadic civs. They seem to be desired.
  4. Well, there is rating fakery regardless. At least with a quick match option you don't have to wait 20 minutes in the match setup screen only to be smurfed. :lmao
  5. I'd really like to implement these new modes: City Building Great for hours of solo play if done right. Historical Battles Solo and online. Deathmatch Another ratings ladder for people who enjoy climbing Classic Mode Classic RTS mode. I started a mod for it, but ran into a few problems with territories and gave up.
  6. This grieved me. I did not agree with it, but at that time I was pretty exhausted by arguing against stuff. And... I'd like to change it back from rock to stone and ore to metal... ducks.
  7. It is a chakra and a common symbol for the Mauryan Empire: https://voices.shortpedia.com/arts-and-entertainment/culture/the-mauryan-empire/ That it is similar to another one is okay to me.
  8. The hotkey doesn't seem to work for me or I don't understand how to use it. Yes, I set a hotkey for hotkey.session.pushorderfront but using it only seems to remove the item from the queue.
  9. Actually, I am fine with a cavalry for their UU. It's the late Empire after all. But it should have been the Scholae Palatina. The one in bronze scales on the far right.
  10. I hate how the UU is called a "centurion." Makes no sense.
  11. Actors already have the variation, we just need the animation.
  12. They already use the exact same animation. Please explain.
  13. I think you just overcomplicated it. I don't see why there'd need to be multiple farming animations, or even if there was why that'd be a lot of trouble...?
  14. Hmm, yeah, I forgot about that. Dunno, we'd have to think about it.
  15. I agree that the game should have this. In AOE2, the "random" movement of the farmers is actually not random, just looks that way to the player. There are 4 designated positions on the farm field and the farmer moves between those positions after gathering 20% of its food capacity, then at 100% it goes and drops off the food at the dropsite. Then the farmer randomly chooses one of the 4 positions and the cycle begins again. It looks random enough to the player to keep it from looking monotonous. It's too late for A27 though.
  16. I like this because right now the skirmisher+Skiritai emphasis for the Spartans doesn't make sense historically. Spartiates need to be a good solid percentage of the player's force.
  17. This could work, but isn't as straight forward as it could be and feels very hacky. You're right though that I could very well use it in a mod (DE), since half of modding is hacking what is already there and creating workarounds. Thank you for the idea, I may well use it.
  18. Nah, they did something similar to what I've proposed for 0 A.D. They made "eras". You click on AOE1 and you get the older civs. You click on AOE2, you get the medieval civs.
  19. Point is, just because one guy has a problem with it doesn't mean an entire building needs redesigned.
  20. A lot of people @#$%ing about the very nice DLC
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