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Everything posted by wowgetoffyourcellphone
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Right, a different sized boned object would need its own animations. Currently the engine can't scale animations.
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Yeah. We should scrub as many pre-Alpha 26 images as possible and push stuff like this: Keeping old stuff around for nostalgia doesn't help promote a modern game. The game itself is also bloated with about 50 maps which are sub par and a bunch of old sub par world assets too. If a tree looks bad, we need to delete it. If a map is bad, delete it. Old textures, delete or update. For nostalgia or access to the older assets, the old alpha releases are always available for archeologists.
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0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
I love the chicken entry. lol. Good job connecting it historically to the game, whoever wrote it. -
In DE, the fish regeneration is 43% faster than in EA. Works well.
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0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Also, in all texts, make sure to use the proper quotation mark “Epilektoi” instead of the programmers quotation "Epilektoi" ” = good " = not good Sucks, because it's not on the standard QWERTY keyboard. -
ASMR windmills
wowgetoffyourcellphone replied to Hemachandra's topic in Introductions & Off-Topic Discussion
Sometimes I watch 0 A.D. videos to put me to sleep... -
0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
AOE3's encyclopedia is very nice indeed -
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Age of Empires always seemed to have cultures, rather than dynasties or factions. So, these new civs don't seem to fit at all, in my mind. -
Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
Not sure these new civs fit into the theme of Age of Empires. -
Default unit behavior: capture or destroy?
wowgetoffyourcellphone replied to Gurken Khan's topic in Gameplay Discussion
I just ain't got time to convince someone that default unitAI behaviors greatly affect gameplay. -
Default unit behavior: capture or destroy?
wowgetoffyourcellphone replied to Gurken Khan's topic in Gameplay Discussion
What UnitAI does by default has a huge effect on the game meta, else this poll would not exist. Another motivation for changing it was that the capture mechanic is confusing for new players. -
Default unit behavior: capture or destroy?
wowgetoffyourcellphone replied to Gurken Khan's topic in Gameplay Discussion
I was under the impression we wanted to reduce the capture-delete mechanic. -
Default unit behavior: capture or destroy?
wowgetoffyourcellphone replied to Gurken Khan's topic in Gameplay Discussion
And you wonder why. -
Default unit behavior: capture or destroy?
wowgetoffyourcellphone replied to Gurken Khan's topic in Gameplay Discussion
I voted too. Is it stuck at 10 votes total? -
Civ: Ptolemaic Egyptians
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Stop adding features, fix the bugs!
wowgetoffyourcellphone replied to Diablo's topic in General Discussion
I have no recollection of this, but apparently it made a big impact on you, so I apologize. If I were to be made leader I would merge DE instantly and make everyone angry. -
I imagine with a little bit of micro, you can make chopping a tree line, for example, a lot more efficient than having to place multiple storehouses. But compared to a Worker Elephant, not sure. Maybe Worker Elephants are the more expensive, tankier, and more versatile (able to build) version of a Storage Cart, while Storage Carts are cheaper and a bit faster moving. For Nomads, the Cart could unpack into a Yurt (house), further making it different from a Worker Elephant.
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Another thing to point out is that Storage Carts won't be able to construct buildings, which makes them different from Worker Elephants. That, plus cost, health, and speed differences.
