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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. (Above: Hero selection for Carthage) Hamilcar Barca: The scion of the Barca family and conqueror of Spain Xanthippus of Sparta: Mercenary general who saved Carthage from itself Hannibal Barca: The famous son of Carthage who took the fight to Rome Maharbal, son of Himilco: The brash and valiant cavalry commander of Carthage The Citizens of Carthage: The rich and powerful political class of Carthage The Subject Peoples of Carthage: Conquered or Enslaved by the growing sphere of Carthage, they are forced to toil for Carthage and collect the resources vital to its trading empire I was thinking of adding one of the Magos as a 5th hero. Thoughts?
  2. (Above: the patron of Syracuse, Arethusa) ^Last, but not least, is Archimedes
  3. www.imagine.art It takes several (and I mean several) attempts to get good images for each character. I have a library of hundreds of images now where I had to choose the best ones. Current AI generators have a difficult time creating historically accurate images and characters, so there is a lot of trial and error to trick the algorithm to give you what you want. You see how none of them wear helmets and I crop out their armor and that's because the algorithm errs on the side of fantasy almost 100% of the time. If you want to create fantasy Lord of the Rings or Game of Thrones characters and armors, AI is great for that. Someone needs to train an AI specifically to be more historically accurate without having to jump through so many hoops.
  4. I like the idea of at least giving the commander player a hero unit. Perhaps when this unit dies it can be retrained at one of the team's CCs. Furthermore, this unit can only be retrained X number of times and costs more resources for each revival.
  5. The Theban Greeks Theban Citizens (left) / Theban Slaves (right) Above: Pagondas, son of Aeolidas (left), General Gorgidas (right) Above: Pelopidas the Beoetarch (left), Epaminandas of Thebes (right)
  6. Okay, I'll rewrite the first post: Can we please have this feature added so mods can utilize it and the base game can continue to be lame and lifeless because a guy thinks it reminds him of something else completely unrelated?
  7. The Han Chinese (Above left to right: Liu Bang, Han Xin, Wei Qing, Wu of Han) (Above left to right: Minister, Healer, Han Peasants, Conscript Laborers)
  8. Wondering if we could do something like this, where if you hover over the portrait in the Information panel you can see a higher resolution image of the selected unit.
  9. The only difference being the <History> information isn't enough to create a new parent template for the root folder. I think others will agree on that. I suggest using a mixin instead! So, the penteconter.xml file in the mixins folder will house your History text and then you'd add it to the parent line in the units/athen/ship_bireme.xml file like this: <Entity parent="civ/athen|penteconter|template_unit_ship_warship_light">
  10. The Yamatai The ancestors of the modern Japanese people Also known as the "Yayoi" Not to be confused with the later "Yamato" people (Above left to right: Queen Himiko, Emperor Keiko, Prince Wousu) (Above left to right: Priestess/Healer, Yamatai Citizens, Conscript Laborers)
  11. What kind of aura do you suggest for such a relic?
  12. Yeah, I'd like to change the file naming at some point to either genericize it like the parent templates, or to add more classes of templates.
  13. no, in this case the parent would be template_unit_ship_warship_greek or template_unit_ship_warship, lol
  14. Do you like this description? https://tricycle.org/magazine/jeweled-demise/#:~:text=Called sharira in Sanskrit (ringsel,of the deceased's spiritual attainments.
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