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Everything posted by wowgetoffyourcellphone
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Has Building capture been eliminated in A27
wowgetoffyourcellphone replied to Old Roman's topic in General Discussion
The PreferredClasses of ranged unit attacks is "Human", so they should prioritize units such as other soldiers over buildings. -
Has Building capture been eliminated in A27
wowgetoffyourcellphone replied to Old Roman's topic in General Discussion
I use 'C' for capture. Makes sense to me. -
Add Chinese dubbing to Han Dynasty units.
wowgetoffyourcellphone replied to Sp00ky's topic in General Discussion
In Rome Total War (1 and 2) when you select a battalion they yell "Hoplites!" or "Heavy Skirmishers!" or "Thessalian Lancers!" -- whatever the unit is. Very handy. -
Add Chinese dubbing to Han Dynasty units.
wowgetoffyourcellphone replied to Sp00ky's topic in General Discussion
Other examples can be found in Age of Empires (1, 2, 3, etc.) where a lot of command acknowledgements are even just 1 word! Send a Britons villager to chop a tree in AOE2 and all they say is "Chopper!" Quick, simple, to the point audio feedback. -
Add Chinese dubbing to Han Dynasty units.
wowgetoffyourcellphone replied to Sp00ky's topic in General Discussion
These sound very nice. The audio quality is good and the voices are very clear. I think the phrases they are using are too long. Too many syllables. It sounds like they are using complete sentences, when really they should be using short phrases and acknowledgments. So, when tasking a unit to do something, instead of "I will do that, my lord!", use something like, "Yes, my lord!" or "As you wish!" Fewer syllables and less overlap with the sound effects in-game. When selecting a unit, instead of "What can I do for you, my liege?", use "Yes, my liege?" -
New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
No? Neither of which are Italic or Magna Grecian. -
a27 weekend gameplay testing
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in General Discussion
I think we can increase the size of both rabbits and chickens for this reason. Soooo many people in so many discussions over the years wanted attack-by-default, and very few people spoke up for capture-by-default. I can't see how people can't just "suffer through" one alpha and see if attack by default works for them or not. -
a27 weekend gameplay testing
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in General Discussion
@real_tabasco_sauce Think outside the box, bruv. Perhaps a Javelin Infantry +20% attack bonus vs. Elephants. Or reduce War Elephant -1 or -2 pierce armor. -
0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
You need 2 line returns <History>History stuff goes here. Ipso Facto.</History> -> -
a27 weekend gameplay testing
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in General Discussion
This counteracts the reason for the rebalance to begin with (remove the explicit anti-building function of the elephant). -
Add Chinese dubbing to Han Dynasty units.
wowgetoffyourcellphone replied to Sp00ky's topic in General Discussion
Very nice. Perhaps we can do this for the other civs too as placeholders until voice actors randomly find the game. -
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0 A.D's Built-in Encyclopedia
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Has 0ad=0.0.26 Running it in A27 it throws no errors, but there are some obvious bugs; also bugs the game (with no error codes). Interesting to look at though and think about how it could be. -
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a27 weekend gameplay testing
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in General Discussion
Individually, they're nice. But in a team match is where issues might crop up. -
Thank you. I can see now that it only works on new queue items, not on items already in the queue.
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a27 weekend gameplay testing
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in General Discussion
Please test the player colors and respectfully suggest any desired changes. -
I'd think that players can see that there are a low number of players and will know that the matchmaking net will be wider. Can even make it explicit in the matching UI. Click the quick match button and a little popup says "Matching you with a similarly-ranked player..." Then when there's no one near your rank, it then says, "Too few matches, widening rank criteria to find a match" or something. You have the option the Cancel at any point. Nice. AI needs it as well if we ever truly decide to add nomadic civs. They seem to be desired.
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I'd really like to implement these new modes: City Building Great for hours of solo play if done right. Historical Battles Solo and online. Deathmatch Another ratings ladder for people who enjoy climbing Classic Mode Classic RTS mode. I started a mod for it, but ran into a few problems with territories and gave up.