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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Re: Elephants. Maybe too late for this alpha, but what about coming up with a tech tree for them for the next.
  2. We can always plan on Germans (Cimbri in EA, Suebians in DE) for Alpha 28, then nomads for Alpha 29... They had the lowest number of votes in the last poll, tied with Thebans. Scythians built fortresses, specifically the Crimean Scythians. They have a fortress in DE. Xiongnu might have built rammed earth fortresses (still need research on that).
  3. Continuing the discussion from here: A large majority of voters (82%) want to see another new civ added to the game. But now narrowing down the civ options since no civ received 50+% of the vote in the last poll. I've dropped the lowest 3 choices (and the "other" option since no consensus formed for an alternative) from the poll in hopes one will gain a majority.
  4. You should update this to Alpha 27, since that is being released soonish.
  5. The PreferredClasses of ranged unit attacks is "Human", so they should prioritize units such as other soldiers over buildings.
  6. In Rome Total War (1 and 2) when you select a battalion they yell "Hoplites!" or "Heavy Skirmishers!" or "Thessalian Lancers!" -- whatever the unit is. Very handy.
  7. Other examples can be found in Age of Empires (1, 2, 3, etc.) where a lot of command acknowledgements are even just 1 word! Send a Britons villager to chop a tree in AOE2 and all they say is "Chopper!" Quick, simple, to the point audio feedback.
  8. These sound very nice. The audio quality is good and the voices are very clear. I think the phrases they are using are too long. Too many syllables. It sounds like they are using complete sentences, when really they should be using short phrases and acknowledgments. So, when tasking a unit to do something, instead of "I will do that, my lord!", use something like, "Yes, my lord!" or "As you wish!" Fewer syllables and less overlap with the sound effects in-game. When selecting a unit, instead of "What can I do for you, my liege?", use "Yes, my liege?"
  9. I think we can increase the size of both rabbits and chickens for this reason. Soooo many people in so many discussions over the years wanted attack-by-default, and very few people spoke up for capture-by-default. I can't see how people can't just "suffer through" one alpha and see if attack by default works for them or not.
  10. @real_tabasco_sauce Think outside the box, bruv. Perhaps a Javelin Infantry +20% attack bonus vs. Elephants. Or reduce War Elephant -1 or -2 pierce armor.
  11. You need 2 line returns <History>History stuff goes here. Ipso Facto.</History> ->
  12. This counteracts the reason for the rebalance to begin with (remove the explicit anti-building function of the elephant).
  13. Very nice. Perhaps we can do this for the other civs too as placeholders until voice actors randomly find the game.
  14. Has 0ad=0.0.26 Running it in A27 it throws no errors, but there are some obvious bugs; also bugs the game (with no error codes). Interesting to look at though and think about how it could be.
  15. It's not so much the number of changes, but are those changes worthwhile
  16. Individually, they're nice. But in a team match is where issues might crop up.
  17. Thank you. I can see now that it only works on new queue items, not on items already in the queue.
  18. The Britons symbol will not change. It was already debated and decided. You tell me.
  19. It's simply a generic lion's head. You are welcome to vectorize another symbol for me if you wish. We could go ahead and use the Lusitanian minimap icon to represent the Iberians, since the Iberians also represent the Lusitanians in vanilla game.
  20. Please test the player colors and respectfully suggest any desired changes.
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