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wowgetoffyourcellphone

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Everything posted by wowgetoffyourcellphone

  1. Not really what I'm suggesting though. It may be unique, but it's problematic as Hayall.
  2. I don't think it's bad per se. Would just rather see it divided by social class than by gender, is all. And don't forget, that no matter how much you reduce their gather rate, citizen-soldiers will still be economic units, so now you have multiple different economic units, each with different effects on actual gather rate. I'd honestly rather remove gathering altogethr from soldiers. Yeah, just remove gathering from soldiers altogether.
  3. I disagree with 2 different gathering units based on gender. Best to go with Citizens vs. Slaves or something, but I know that might be "controversial" (but just how controversial is probably over way stated). DE tried having different units for male and female citizens and male and female slaves. Quickly decided to streamline it though. Reducing soldier gathering rates by half seems about right. I didn't want to go overboard with the citizens mod and was conservative.
  4. ehh, the mod affects gathering rate of infantry by -20%. Can definitely discuss whether that is enough or not though.
  5. Or just do this: https://0ad.old.mod.io/two-gendered-citizens
  6. okay, that's fine, but the range as given to the player is just a distance by which the entity will engage with enemy entities. It's a "behavior distance" or something to that effect.
  7. Some thoughts then. Special Technologies: "Skirmishing Tradition" 200 food, 200 wood Village Phase Civic Center Javelin Infantry and Cavalry -50% experience needed for promotion. "Rhomphaia" 400 metal Town Phase Forge Unlocks the Rhomphaiaphoros Sword Infantry, an elite-ranked fast Swordsman from the Barracks. "Hellenistic Reforms" 600 metal, 400 food City Phase Barracks Cavalry +1 all armor types (actors swapped to armored variants, thureos instead of pelta, etc.) Mercenaries: Getae Mercenary Cavalry Mercenary class Archer Cavalry Mercenary Greek Hoplite Mercenary class Spear Infantry Barracks Units: Mercenary Greek Hoplite Triballi Light Swordsman Thracian Peltast Thracian Slinger Rhomphaiaphoros Elite Sword Infantry (unlocked by tech) Stable Units: Odrysian Heavy Cavalry (spear cav) Thracian Skirmish Cavalry (jav cav) Getae Mercenary Cavalry (archer cav)
  8. I can't understand how this is hard to understand. I feel like this conversation is two chat AIs talking past each other. Thanks for fighting the good fight.
  9. Right, but that extra range could just be added to the standard range, especially if that extra range is just a standardized 13 meters for all defense towers (lol).
  10. It's calculated each time because you're putting defense towers at different terrain heights dynamically throughout the game. My point is that why isn't this enough? Why the extra component in the template to add elevation bonus to the towers?
  11. Because they are engaging the graphics card.
  12. It's unfortunate that the sources don't go into details such as how those troops were used and how the longer spear was wielded.
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