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Everything posted by wowgetoffyourcellphone
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Gameplay issue: Booming = Turtling
wowgetoffyourcellphone replied to ValihrAnt's topic in Gameplay Discussion
Not really what I'm suggesting though. It may be unique, but it's problematic as Hayall. -
Gameplay issue: Booming = Turtling
wowgetoffyourcellphone replied to ValihrAnt's topic in Gameplay Discussion
of course -
Gameplay issue: Booming = Turtling
wowgetoffyourcellphone replied to ValihrAnt's topic in Gameplay Discussion
I don't think it's bad per se. Would just rather see it divided by social class than by gender, is all. And don't forget, that no matter how much you reduce their gather rate, citizen-soldiers will still be economic units, so now you have multiple different economic units, each with different effects on actual gather rate. I'd honestly rather remove gathering altogethr from soldiers. Yeah, just remove gathering from soldiers altogether. -
[Community mod] Melee rebalance
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
I disagree with 2 different gathering units based on gender. Best to go with Citizens vs. Slaves or something, but I know that might be "controversial" (but just how controversial is probably over way stated). DE tried having different units for male and female citizens and male and female slaves. Quickly decided to streamline it though. Reducing soldier gathering rates by half seems about right. I didn't want to go overboard with the citizens mod and was conservative. -
[Community mod] Melee rebalance
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
ehh, the mod affects gathering rate of infantry by -20%. Can definitely discuss whether that is enough or not though. -
[Community mod] Melee rebalance
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Or just do this: https://0ad.old.mod.io/two-gendered-citizens -
Alpha26 feedback and suggested changes
wowgetoffyourcellphone replied to hamdich's topic in Help & Feedback
okay, that's fine, but the range as given to the player is just a distance by which the entity will engage with enemy entities. It's a "behavior distance" or something to that effect.- 158 replies
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- @stan
- @hannibal_barca @andybeauty
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Suebian_art github repo was updated 9 days ago -
===[TASK]=== Crowd Sourced - Thracians (Faction)
wowgetoffyourcellphone replied to Cleo's topic in Game Modification
Some thoughts then. Special Technologies: "Skirmishing Tradition" 200 food, 200 wood Village Phase Civic Center Javelin Infantry and Cavalry -50% experience needed for promotion. "Rhomphaia" 400 metal Town Phase Forge Unlocks the Rhomphaiaphoros Sword Infantry, an elite-ranked fast Swordsman from the Barracks. "Hellenistic Reforms" 600 metal, 400 food City Phase Barracks Cavalry +1 all armor types (actors swapped to armored variants, thureos instead of pelta, etc.) Mercenaries: Getae Mercenary Cavalry Mercenary class Archer Cavalry Mercenary Greek Hoplite Mercenary class Spear Infantry Barracks Units: Mercenary Greek Hoplite Triballi Light Swordsman Thracian Peltast Thracian Slinger Rhomphaiaphoros Elite Sword Infantry (unlocked by tech) Stable Units: Odrysian Heavy Cavalry (spear cav) Thracian Skirmish Cavalry (jav cav) Getae Mercenary Cavalry (archer cav) -
Alpha26 feedback and suggested changes
wowgetoffyourcellphone replied to hamdich's topic in Help & Feedback
I can't understand how this is hard to understand. I feel like this conversation is two chat AIs talking past each other. Thanks for fighting the good fight.- 158 replies
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- @stan
- @hannibal_barca @andybeauty
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Alpha26 feedback and suggested changes
wowgetoffyourcellphone replied to hamdich's topic in Help & Feedback
- 158 replies
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- @stan
- @hannibal_barca @andybeauty
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Old 0AD videos
wowgetoffyourcellphone replied to Yekaterina's topic in Introductions & Off-Topic Discussion
9[\\\\\\\\\\[/ -
Old 0AD videos
wowgetoffyourcellphone replied to Yekaterina's topic in Introductions & Off-Topic Discussion
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Old 0AD videos
wowgetoffyourcellphone replied to Yekaterina's topic in Introductions & Off-Topic Discussion
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Alpha26 feedback and suggested changes
wowgetoffyourcellphone replied to hamdich's topic in Help & Feedback
Right, but that extra range could just be added to the standard range, especially if that extra range is just a standardized 13 meters for all defense towers (lol).- 158 replies
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- @stan
- @hannibal_barca @andybeauty
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How do I attack my own units?
wowgetoffyourcellphone replied to Darwinimm's topic in Help & Feedback
Is my advice not relevant? -
Alpha26 feedback and suggested changes
wowgetoffyourcellphone replied to hamdich's topic in Help & Feedback
I think we are talking past each other here- 158 replies
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- @stan
- @hannibal_barca @andybeauty
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SVN or A26?
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Alpha26 feedback and suggested changes
wowgetoffyourcellphone replied to hamdich's topic in Help & Feedback
It's calculated each time because you're putting defense towers at different terrain heights dynamically throughout the game. My point is that why isn't this enough? Why the extra component in the template to add elevation bonus to the towers?- 158 replies
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- @stan
- @hannibal_barca @andybeauty
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Why 0AD is consuming too much power
wowgetoffyourcellphone replied to leopard's topic in Help & Feedback
Because they are engaging the graphics card. -
Alpha26 feedback and suggested changes
wowgetoffyourcellphone replied to hamdich's topic in Help & Feedback
So.... what? lol What is the gain in gameplay to this "base elevation" bonus given in the template?- 158 replies
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- @stan
- @hannibal_barca @andybeauty
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Look of the athenian champions
wowgetoffyourcellphone replied to Silier's topic in Game Development & Technical Discussion
It's unfortunate that the sources don't go into details such as how those troops were used and how the longer spear was wielded.
