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Everything posted by wowgetoffyourcellphone
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
For Delenda Est, I'll probably use this for a "German" mercenary camp. For base-game's Cimbri, perhaps it can be like the Spartan/Athenian/Han champion academies. -
Other strategy games not RTS.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Lol true. I was mainly referring to unit types though. -
Other strategy games not RTS.
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
They just threw everything in there huh? Lol -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Temple. Before/After -
The hero unit is ridiculously OP
wowgetoffyourcellphone replied to Yekaterina's topic in Gameplay Discussion
Right, for attack I agree. Maybe only +20% attack over champ, not much more. But regardless, you still want heroes to have great health or armor (either one) so that you have time to utilize their bonuses or auras. Due to the nature of focus-fire in the game it would be too easy to snipe heroes otherwise. -
Rhino Reveal(tm) at the end had me in stitches
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Non-random BuildingAI
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Well, with unit AI a unit turns to face its target quite rapidly. With soldiers this isn't too bad, but with a large siege tower and large ships, those units turning to face their target will look very rapid indeed. Large object wheeling around very fast. Perhaps there can be a target angle element where this can be relieved a bit. Also, will need code to handle multiple projectiles. @Freagarach As currently the UnitAI only allows 1 projectile. -
Non-random BuildingAI
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
I'm down. I don't want to see ships and siege towers snapping around at their targets though. -
Mythos_Ruler's Playlist
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Another work in progress re-mapping. This time, it's the Fortress: And here you can see a comparison, where I lightened up the roof texture and added a bit of yellow: -
===[TASK]=== Crowd Sourced - Thracians (Faction)
wowgetoffyourcellphone replied to Cleo's topic in Game Modification
He gave proper attribution too. -
Age of Mythology did this quite well. If a bunch of villagers in that game, who do not use formations, even default ones, are tasked to a point they create a quasi or pseudo scatter formation and arrive at the destination in this configuration. This can be done in 0 a.d. when using the null formation. In addition, perhaps soldiers can travel in and arrive in a nice box formation, but not a battalion. Battalions only happen if an actual formation is selected as now.
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The most wanted feature is a new phase tech icon. ok
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abstractGUI mod by Yekaterina
wowgetoffyourcellphone replied to Yekaterina's topic in Game Modification
770 MB? For real? -
Modern vs Older RTS Discuss
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Yarvill! -
Building walls at "explored" but not visible areas.
wowgetoffyourcellphone replied to Akira Kurosawa's topic in Bug reports
I have seen this bug. Is it territory that has already been explored? Sometimes the game won't let me place walls even in already explored areas. I have to go explore it twice. @Freagarach @Stan` -
No offense, but that is a lot of words to say "I dunno bout dis. we can make it gud tho" Wedge isn't a tactic, it's a formation. You don't click it and then cavalry automatically pwnz0r the field. You click it to put your cav into an formation that gives them some kind of stat buff for the tactic or maneuver you want to perform. You still have to command the maneuver.
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Someone streams a good looking map. My god, it's beautiful.