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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. No, I mean you find sheep, goats, cattle on the map; they become yours; then you corral them for the trickle.
  2. I wish we could have made it like a storage place for animal "relics" you capture around the map.
  3. Already released. Kind of disappointing after following the project for 2 years
  4. For me, it's probably the roof texture that looks too similar to the Gauls and Britons. I think the texture I posted above is an improvement of making them look more distinct. For the Stables, I think I'm too used to the "Horse Corral" from DE and which maybe something more like that would be done. I'm also not sure if the early Germans (whether Cimbri or Suebians) would have a big Siege Arsenal structure, but we might have to make it necessary since all of the other civs have one. That is a civ design issue though, not art.
  5. The shark is more of a decorative object. But then, that should probably make it persistent in fow
  6. Each variant of the Tachara could have a particle effect like this, to show which resource its trickling.
  7. ERROR: Program 'spirv/model_solid' with required defines not found. ERROR: "IGNORE_LOS": "1" ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_PARALLAX": "1" ERROR: Failed to load shader 'spirv/model_solid' ERROR: Program 'spirv/model_waterfall' with required defines not found. ERROR: "IGNORE_LOS": "1" ERROR: "MODE_SHADOWCAST": "1" ERROR: "PASS_SHADOWS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_waterfall' ERROR: Program 'spirv/model_waterfall' with required defines not found. ERROR: "ALPHABLEND_PASS_BLEND": "1" ERROR: "IGNORE_LOS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_waterfall' ERROR: Program 'spirv/model_waterfall' with required defines not found. ERROR: "IGNORE_LOS": "1" ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_waterfall' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "IGNORE_LOS": "1" ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' Engine exited successfully on 2023-02-20 at 12:04:37 with 5087 message(s), 71 error(s) and 1 warning(s).
  8. -1 on this. A nice fade between backgrounds wouldn't be distracting at all.
  9. I don't think they look bad^ The resource icons need to be large enough to discern in the UI upgrade buttons. Anyway, it's the concept that's most important.
  10. Completely ahistorical, I'm afraid. Better to make some kind of tech or bonus to the Thracian Peltasts they have. "Mountain Men" (+20% health) or "Leather Boots" (+20% speed) or "Skirmishing Tradition" (-50% promotion XP required) or all of the above. Macedonians and Late Romans for sure! (dart-throwers, can be classed as slingers, for the Macedonians; Staff Slingers for the Late Romans). I'm horrified by this suggestion. Definitely a possibility.
  11. Vizier = prime minister, but w/e. Yes, out of 100 chapters he dedicated 1 to elephants. Pretty flimsy. Why does a Mauryan elephant bonus have to be with a hero aura anyway? Can't it just be a general civ bonus or tech? Maybe make it less tedious? Also, check out DE's version of Chanakya. You might like it (hint: look at his production panel).
  12. Not sure I see the historical justification for this one, vis a vis Chanakya. He was an economic advisor, moral teacher, philosopher, and vizier (administrator). Why not give an elephant aura to the elephant hero?
  13. I'm thinking a heavy "Cardaces" or "Kardakes" skirmisher for Persians.
  14. I personally just care more that the feature doesn't get taken out. lol Instant speed and turning for cavalry though looks a bit weird to me. Maybe a little faster acceleration and turn rates for cavalry than now to make it more responsive, but still have it look a little better than instant acceleration and snapping around 180 degrees. The think for most units turn rate and acceleration should be subliminal. The only units where it should be noticeable are ships and siege maybe.
  15. Well, the icon is unfortunately the portrait of the object you are upgrading to. I wish that could be overridden in the <Upgrade> code @Freagarach. Right, if we want the trickle to be substantial, then the unlock cost should be expensive. Essentially, the cost of the tech should reflect the impact of its effect(s).
  16. I do not want Spartans to become even more ahistorical than they already are (thinking of Skiritai spam, but maybe not a problem in this alpha).
  17. Note: I am calling the current (as of Alpha 27) "Apadana" special building the Tachara instead. Reasons: We want to remake the Persian wonder into the Apadana and the special building is visually based on the Tachara anyway. I'll make a patch soon to address this. Currently, "Satrapy Tribute" bonus for the Tachara is just a 1 food and 1 wood resource trickle every 1 second. I propose that "Satrapy Tribute" become a technology that unlocks the ability to 'Upgrade' the Tachara into versions that will trickle the resource desired by the player. Research "Satrapy Tribute" and now the player can upgrade the Tachara to trickling food, or wood, or stone, or metal as is desired by the player. Soo, build this: And you'll see these in the UI, but grayed out: Research this: "Satrapy Tribute" Unlock the Food, Wood, Stone, and Metal resource trickle options for the Tachara. And now you can upgrade the Tachara to any of these trickle option at-will. Since you already spent resources on researching the tech, the switch between trickle versions only costs a bit of time. Perhaps someone can create a new icon for the tech, based on the Persepolis reliefs. Something like this, but colorized/gameified:
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