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Everything posted by wowgetoffyourcellphone
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Looks like a blockhouse kinda. Basically a small fort or big tower. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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gameplays Age of Empires 2 stuff
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
In 0 A.D. all of the units build from the first to the last placed part of the wall. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Yeah, they are largely obsolete.
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I'm thinking desaturated: light brownish gray like the current placeholder assets. -
I was 25! Hadn't even hit my peak yet! (28 is when I really started partying and 35 is when I started to calm down).
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Not bad, @DuileogaYou're doing a lot better in integrating your work into the requirements of the game. you are very prolific, which is important for a project like this! The only real issue I've had with your output is the UV mapping. the textures can get stretched sometimes. Just got to work on that aspect. -
New design for wood tree in-game selection
wowgetoffyourcellphone replied to Darkcity's topic in Art Development
Indeed, I don't actually agree that the little aliased picture of a tree is more aesthetically pleasing than that nicely done wood icon. -
New design for wood tree in-game selection
wowgetoffyourcellphone replied to Darkcity's topic in Art Development
I'm not against that, except that animals aren't static objects, they can have speed and defensive effects depending on the species. For trees, it makes almost no difference if an oak tree is selected or a maple tree is selected, or even a bush. -
New design for wood tree in-game selection
wowgetoffyourcellphone replied to Darkcity's topic in Art Development
You're experiencing biodiversity in the game world already. The UI is for ease of recognition, conveying data, etc. -
New design for wood tree in-game selection
wowgetoffyourcellphone replied to Darkcity's topic in Art Development
Well, a tree is generally a tree. And the only use of a tree in the game is for its wood, so it is more important that it is made clear that it is a wood source than what type of tree it is or what actor it uses. -
New design for wood tree in-game selection
wowgetoffyourcellphone replied to Darkcity's topic in Art Development
Well, a tree is generally a tree. And the only use of a tree in the game is for its wood, so it is more important that it is made clear that it is a wood source than what type of tree it is or what actor it uses. -
New design for wood tree in-game selection
wowgetoffyourcellphone replied to Darkcity's topic in Art Development
I hate it. -
Kind of a good idea, actually! Just need to change the footprint shape from oval to circle.
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Adding new resources
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Game Modification
I'd like this feature for Delenda Est as well, so that players start with less coin and glory than the raw resources. -
Most games do it like this^, so I was basically asking if players would want it like that for 0 A.D.
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Thank you for the replies. I was just exploring what I could do to make the previews more useful. What about something like this? Exact details open for changes.
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I was wondering if you guys think the map previews as they currently are are preferable or would something more like this be useful?