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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. The Syracusans are a Greek faction known for their innovation, cultural contributions, and energetic history. They tussled with the Carthaginians, Athenians, and Romans for control of Sicily. For a time, Syracuse was one of the largest, most powerful Greek states in the Mediterranean basin. The famous mathematician Archimedes was a son of Syracuse and helped his city with many inventions and mathematical innovations. In the game, they are a "Greek City-States" faction (Hoplite-focused army, a buildable Stoa, etc.), but with a "Successor States" access to the Library ("Archimedean Academy"), Siege Weapons, and Quinquereme warship. Also, instead of suite of possible Heroes at the start of the match, the player is given the choice of which political system to follow, Aristocracy, Democracy, or Tyranny, with each choice unlocking its own champions, heroes, and technologies.
  2. The Syracusans The Syracusans are a Greek faction known for their innovation, cultural contributions, and energetic history. They tussled with the Carthaginians, Athenians, and Romans for control of Sicily. For a time, Syracuse was one of the largest, most powerful Greek states in the Mediterranean basin. The famous mathematician Archimedes was a son of Syracuse and helped his city with many inventions and mathematical innovations. In the game, they are a "Greek City-States" faction (Hoplite-focused army, a buildable Stoa, etc.), but with a "Successor States" access to the Library ("Archimedean Academy"), Siege Weapons, and Quinquereme warship.
  3. I like it. One of the problems with it though is that creating macros then becomes a skill itself with an attached "skill gap" that can further hinder newer players. A compromise solution would be to include a few dozen macros in the game that players can choose from or use.
  4. That one pops up at the beginning of a match.
  5. ERROR: JavaScript error: simulation/components/GuiInterface.js line 2131 Invalid GuiInterface Call name "IsTechnologyResearched" GuiInterface.prototype.ScriptCall@simulation/components/GuiInterface.js:2131:8 initCivChoicesDialog@gui/session/civ_choices.js:16:40 init@gui/session/session_DE.js:5:2 reallyStartGame@gui/loading/loading.js:22:9 ERROR: Error calling component script function ScriptCall
  6. The game has very few structure/building/construction/defensive techs and bonuses (but mainly techs). Consider those.
  7. This was a good idea for a tech icon. https://trac.wildfiregames.com/changeset/27274
  8. Working on stuff Some views from beneath the terrain grid.
  9. Which are almost impossible to achieve and game design is never done this way.
  10. Let's get real here. In reality the center of classical Athens, Thebes, Sparta et al. wasn't paved at all--it was dirt.
  11. Leaving out the Pontians and Armenians is an egregious error. Thank you for mentioning Pontus.
  12. Main menu backgrounds look amateur (of course, but still, it's the first impression and that impression is pretty mid). In-game UI (the HUD) is super old and outdated. Menus look too simple, small, and outdated. Game setup looks old and outdated. A lot of random maps still use old assets. We keep old assets around because getting rid of them might break someone's mod = not a great impression. A lot of bad random maps mixed in with the good ones. Time to get rid of the bad or ugly random maps and useless scenario maps. Time to fully support @maroder's efforts to improve things. Also, perhaps we can reimplement the 'default map' UI interface under the hood, where we can select the best maps (random, skirmish, scenario) that the game setup defaults to (instead of strictly the first map on the list alphabetically). Maybe we can refine this to only occur the first few times the game is played in each of this category. After that, it defaults to top alphabetical.
  13. The stone platform is under the terrain grid.
  14. I intend to include all of these civs at some point, even if it takes 10 years. I will of course need lots of help; no man is an island, Jack. * = Civ already in the mod, but mostly incomplete (unplayable or unselectable). ** = Civ already in the mod and mostly complete and playable. No star = Intend to include, but no assets in the mod yet (mercenaries don't count).
  15. Actor Viewer is to just view actors (such as soldiers) and their animations. It's not much more useful than that. It would be nice to edit an object's variations with that tool and then apply it to the selected object in-game, then at least Actor Viewer would be more useful. Might be out of scope though.
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