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Everything posted by wowgetoffyourcellphone
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We can create a generic "General" unit for each civ that can be used in Herocide mode. Basically, it'd mix and match textures and props to make a new unique unit specifically for Herocide. About Caesar and Mark Antony, I'd love to add them, honestly. Atlas-only units are low priority or projects of opportunity for now. Honestly, creating/modding additional historical heroes would be a great project for someone just starting out in modding. The modding communities of a lot of games are chock full of these kinds of little projects. The good thing about 0 A.D. is that if your mod is good quality then it' very likely to be included in the base game for wider exposure to your work. You generally don't find that kind of thing in a commercial game. I'm currently updating Terra Magna, Millennium A.D., Two-Gendered Citizens, Aristeia, and Ponies Ascendant to Alpha 26 status so we can have all of them available to players again. After that, encouraging people to get into modding can be my next thing (interspersed with bug fixing, which is a constant @#$%).
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This. Work has to be done to balance the heroes.
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Age of Empires IV
wowgetoffyourcellphone replied to borg-'s topic in Introductions & Off-Topic Discussion
From what I've seen, the Sacred Sites look super generic. Would be better if they were biome-based. A ruined Monastery in European maps, etc. -
A26 = merc sword cav deluxe alpha again?
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===[COMMITTED]=== Siege Artillery Rework
wowgetoffyourcellphone replied to Alexandermb's topic in Completed Art Tasks
Actor Viewer not always accurate with animations -
Formations proposal - A26 follow up
wowgetoffyourcellphone replied to alre's topic in General Discussion
Hmm. You wouldn't see that as an exploit? It would surely incentivize using formations. -
Formations proposal - A26 follow up
wowgetoffyourcellphone replied to alre's topic in General Discussion
In DE the Locked Shields formation gives an armor bonus for Hoplites, but also reduces movement by 20%. -
[Task] Iberian, Lusitan, Celto-Iberian symbology
wowgetoffyourcellphone replied to Lion.Kanzen's topic in Official tasks
That wolf head could definitely either be a Lusitanian or Iberian civ emblem. Where were the representations found? -
I agree that the formation bonus heroes should be changed to radius bonus.
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Formations proposal - A26 follow up
wowgetoffyourcellphone replied to alre's topic in General Discussion
Personally, I opted for option #2, but the caveat is that formation movement needs more work. If no formation work done for A27, then take the auto-forced march out. -
Formations proposal - A26 follow up
wowgetoffyourcellphone replied to alre's topic in General Discussion
Depends on who wants to work on what and if the community would want it. Personally, I think a charging feature needs to be automatic if the game doesn't have hard battalions. Otherwise it's just too much to handle. With hard battalions though, you have fewer entities to worry about, making a manual charge feature more manageable. -
Blue part, but the sides of the platform like the yellow. With some prop points for some tree actors, etc. It would all sit on a platform with not very high walls, but rough, geometric blocks. Its footprint would be somewhat "teardrop" shaped, not perfectly rectangle, as shown in the old archaeological maps: Walls and rocky base: (nevermind the high bit in the back) Not nearly as tall as the Acropolis in Athens. More like a low rocky hill or plateau that the ancient Thebans cleared off and hewed and flattened over time. There they placed temples and civic buildings.
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I've fixed this locally and will commit once commit freeze is lifted.
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Formations proposal - A26 follow up
wowgetoffyourcellphone replied to alre's topic in General Discussion
The main problem that makes column (aka "Forced March") formation awkward is that it doesn't "snake" correctly along its path like it should. It awkwardly wheels around and resets every time it hits a way point along its journey. Also, the idea is that the Forced March formation should have a speed benefit to it as well, which is not yet committed (but is in DE). -
Theban wonder = Cadmean Citadel.
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Just way too many special buildings. Can't stray too far from the 0 A.D. standard. Having the Range replace the Stable is just one basic building replacing another, so that almost doesn't count. But to also include a Colony, Square, Observatory, Major Temple, Library, Palace, Ball Court, and a Pyramid, all as buildable special structures is way too much. I advocate that you make some hard decisions to make the civ feel better with the game's other civs. Can keep all the unused buildings in Atlas for scenarios.
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Well, the long term idea is to have unique battalion standard/banner models for each civ. If you want a unique banner model for the Mayas that would be awesome, the texture needs to be player color though. I'd import the current standard/banner model and make sure to scale your new one to it.
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Theban Greeks updated for A26: Awaiting Verification https://0ad.mod.io/theban-greeks
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Delenda Est: An overhaul mod for 0 A.D.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Alpha 26 on mod.io coming soon: https://0ad.old.mod.io/delenda-est File is uploaded, waiting for acceptance. -
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Citizens: I'm thinking the Mayans (and Zapotecs; ie the Mesoamericans) could have a unique Citizen concept, similar to the Atlantean citizens from Age of Mythology: The Titans, where the Citizens don't require dropsites. All economic upgrades would be in the Observatory and Market. Special Buildings: I suggest keep the most unique special buildings for them and move the others to Atlas-only. The 3 I suggest to keep as buildable special buildings are the Range (replaces the Stable), Ball Court, and the Observatory. I like the design of the Zapotec ball court, so maybe use that model for the Mayan one too (it's the one special building that can tie all of the Mesoamerican civs into the Mesoamerican culture, thematically). The Ball Court gives an military (+5% attack for foot soldiers) and a cultural bonus (all capturable structures +20% capture points). The Observatory is where you research all of your economic technologies and maybe 1 extra special technology per phase (total of 3). Temple: The current temple model is too small. I suggest make that their Shrine, and then use the "Temple of Masks" model for the new regular Temple. Shrines (left to right): Kushites, Chinese, Italians, Mesoamericans, Egyptians Doing that, makes the Mayan temple closer in size to the temples of the other civs (see image below): Temples (left to right): Athenians, Han, Mauryan, Ptolemaic, Mayan, Mayan (upgrade) I'm thinking the Mayan temple could have a special Upgrade ability, similar to how one can upgrade Sentry Towers to Defense Towers. Upgrading a standard temple to a "Sacrificial Temple" gives it an additional aura that very slowly drains the health of nearby enemy units and unlocks 1 extra special technology ("Ritual Sacrifice" which gives Mayan priests the same aura). Can also train the Kanetuki Bell Ringer in the upgraded temple. Civic Center: Choose 1 model. I like this one best: We can put a tile decal beneath it. Wonder: It's too big. Scale the model down by about 10% just so it's a little closer in overall visual mass to the other wonder models. Units: Super bright colors need to either be toned down or converted to player color. A lot of the bright colors don't correspond to player color: I could help you standardize the colors if you'd like? I made a textures/skins/props/standards/maya_infantry_1.png for you too: champion_infantry_sumo_sarcedote.xml should probably be champion_infantry_bell_ringer.xml
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I could literally start such a mod and add the DE civs that apply for quick content. It would be a work in progress mod of course, with DE features removed
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New Release: 0 A.D. Alpha 26: Zhuangzi
wowgetoffyourcellphone replied to Stan`'s topic in Announcements / News
I don't understand this one -
New Release: 0 A.D. Alpha 26: Zhuangzi
wowgetoffyourcellphone replied to Stan`'s topic in Announcements / News
Han rank improvements should be exactly the same as other civs, but it may be that the improvement for crossbows was never added to the generic advanced and elite auto researched techs.