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Everything posted by wowgetoffyourcellphone
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Kind of defeats the purpose of showing current damage.
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Hmm depends how precise and nice we want it to look.
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The game already has larger projectile actors you can use.
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An (review) article I found
wowgetoffyourcellphone replied to Lion.Kanzen's topic in General Discussion
Gee, thanks. -
Glory and Cult Statues
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Glory and Cult Statues
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
I was thinking kind of a diorama of an ambush site. A U shape of earthworks and palisades with a bunch of Roman bodies and equipment piled into the cup of the U shape. And then behind it, you see sacrifices like what you depict in your image. -
Glory and Cult Statues
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
That looks fantastic! Do you think it's ready? -
I think it would be easy for non-animated objects, like randomly scaling trees for example, but not for units which use boned animations.
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I think the way they animated units back in the old days more easily allowed for scaling. I don't think they used skeletal animations back then; the animations were baked into the mesh or something (I forget the details, but the method is different than what modern games do).
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
A few concepts of the Grove of Fetters and maybe the Aftermath of Teutoburg Forest could help. -
Glory and Cult Statues
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
5000 could be okay. That's still only comparable to about 3 or so fully propped units. Static geometry with no transparency is pretty cheap to render. 1600 triangle units (including helmets, shields, weapons; cavalry are even worse) with transparent feathers and boned animations and pathing, and a dozen prop points, etc. cost a lot more resources for the game to render. -
I would wager to guess most players (everyone not in the top 30 or 40) do not play the game thinking of it as a large spreadsheet meant to be deciphered in the most efficient way possible in order to maximize positive outcomes within time-frame blah blah. If a unit is effective in a certain situation, then players use that unit in that situation. Most will not care to perform deep statistical analysis on the fly (or even beforehand). The goal is to make the unit behavior intuitive to most players and we do so tweaking a dozen different stats that most players don't need to know in order to play an effective and fun game.
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Glory and Cult Statues
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Oooh looking very nice. How many triangles? Should probably keep it less than 3000 or so.
