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Everything posted by wowgetoffyourcellphone
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Now, if only we could distinguish between "highland", "midland", and "lowland." Not make it a requirement for every map script to use those distinctions, but just have the ability available. So that we could have pine forests in the mountains and oak forests in the midlands, and palm forests in the lowlands. Things like that. And then put wolves and bears in the highlands and midlands, with lions in the lowlands. Goats in the highlands, camels in the lowlands. I'm sure you get it. Maybe too complicated.
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This could be a great start for the Huns and then later the Mongols.
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I applied the patch, but it errors out upon creation of the map in Atlas. EDIT: The map runs fine in-game. Just one error for the fruit/olive tree. The mountains are awesome. Yeah, looks a lot like the Zagros mountains, using the "Central Asian Highlands" biome. Would be a good basis for additional work to make a Persia biome. Love the work you did with the scripting to get clouds, decoratives, etc. onto the random map.
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Persia Biome: Highlands Rocky, grey/beige mountain terrain, plus a snow covered rock terrain for the summits. Trees are various pine species, but sparse. Hunt are goats and bears. Buzzards circle overhead. Midlands Scrub terrains with pine species and bush_mediterranean. Cliff textures have a hint of brown and red (similar to the Indian cliff textures, but less strong). Animals are goats, lions, bears Lowlands A mix of tree types: Deciduous trees and pines, with the occasional decorative date palm. Grass terrains predominate with some stony/rocky terrains for decor. Animals are sheep, goats, deer.
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Agreed. Calling them "freemen" or "peasants" or some other euphemism would be silly. Even "serf" would be a euphemism for most of the civs besides Spartans. And this brings up one of the major annoyances of developing this game. You can have 9 people agree to something, but then one guy comes in with some left field opinion and stifles progress. A good example is the discussion about using the swastika symbol on Mauryan and Samnite shields.
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Alpha 26: Atlas terrain texture previews fix
wowgetoffyourcellphone replied to vladislavbelov's topic in Announcements / News
Or double-click! -
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The reason the Cadmean Citadel would have a platform is because the citadel was a small acropolis. I do understand what you're saying about making all the wonders more prominent, but we don't want to make their footprints larger than they already are.
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Quick mockup ideas for the Cadmean Citadel (Wonder):
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Spartan slave class units are Helots, who can be upgraded to light hoplites after researching "Brasidians." <Upgrade> <Mount> <Entity>units/spart/infantry_hoplite_helot</Entity> <Tooltip>Helots are given their freedom in exchange for military service.</Tooltip> <RequiredTechnology>spartans/unlock_brasidians</RequiredTechnology> <Cost> <wood>40</wood> <glory>20</glory> </Cost> <Time>10</Time> </Mount> </Upgrade> Helot "citizen soldiers" (Javelineers, Slingers) could even have the ability to be upgraded "down" to its slave class counterpart.
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[Terra Magna] Terra Magna is now available!
wowgetoffyourcellphone replied to asterix's topic in Announcements
https://0ad.old.mod.io/terra-magna Alpha 26 update for the mod should hit soon (paging @Stan`)! I'd be willing to add the Suebians (Germans) and Epirotes as well, if they are desired. Or I can make them standalone mods. Not sure what direction Terra Magna should go in the future. A full mod, including the civs in one download, or just split the mod up into its component civs as separate mods. It would stop being "Terra Magna" then though, and the base game needs some code to make waypoint flags and battalion standards mod-agnostic. -
MAD Alpha 26 is uploaded and just awaiting verification.
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0AD audio controls
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
1 = easy 2 = desirable for the main game as well; please make a patch 3 = easy Look at gui/common/music.js -
Just trying to make religion a factor without making it complicated.
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The heroes were moved from the Fortress to the CC because at the time the Fortress had 5 champions, 3 heroes, and 2 siege engines. In other words, overloaded. Since then, siege were moved to Arsenals and War Elephants and Chariots moved elsewhere too. The original reason for the hero move is no longer there.