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Everything posted by wowgetoffyourcellphone
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
For me, it's probably the roof texture that looks too similar to the Gauls and Britons. I think the texture I posted above is an improvement of making them look more distinct. For the Stables, I think I'm too used to the "Horse Corral" from DE and which maybe something more like that would be done. I'm also not sure if the early Germans (whether Cimbri or Suebians) would have a big Siege Arsenal structure, but we might have to make it necessary since all of the other civs have one. That is a civ design issue though, not art. -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
What do you guys think of a struct texture like this? -
Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
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The shark is more of a decorative object. But then, that should probably make it persistent in fow
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Vulkan - new graphics API
wowgetoffyourcellphone replied to vladislavbelov's topic in Game Development & Technical Discussion
ERROR: Program 'spirv/model_solid' with required defines not found. ERROR: "IGNORE_LOS": "1" ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_SPECULAR_MAP": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_PARALLAX": "1" ERROR: Failed to load shader 'spirv/model_solid' ERROR: Program 'spirv/model_waterfall' with required defines not found. ERROR: "IGNORE_LOS": "1" ERROR: "MODE_SHADOWCAST": "1" ERROR: "PASS_SHADOWS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_waterfall' ERROR: Program 'spirv/model_waterfall' with required defines not found. ERROR: "ALPHABLEND_PASS_BLEND": "1" ERROR: "IGNORE_LOS": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_waterfall' ERROR: Program 'spirv/model_waterfall' with required defines not found. ERROR: "IGNORE_LOS": "1" ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: Failed to load shader 'spirv/model_waterfall' ERROR: Program 'spirv/model_water' with required defines not found. ERROR: "IGNORE_LOS": "1" ERROR: "MODE_SILHOUETTEOCCLUDER": "1" ERROR: "RENDER_DEBUG_MODE": "RENDER_DEBUG_MODE_NONE" ERROR: "SHADOWS_CASCADE_COUNT": "1" ERROR: "USE_SHADOW": "1" ERROR: "USE_INSTANCING": "1" ERROR: "USE_SHADOW_PCF": "1" ERROR: "USE_DESCRIPTOR_INDEXING": "1" ERROR: "USE_SHADOW_SAMPLER": "1" ERROR: "USE_FOG": "1" ERROR: "USE_NORMAL_MAP": "1" ERROR: "USE_TRANSPARENT": "1" ERROR: "REQUIRE_ALPHA_GEQUAL": "0.05" ERROR: "USE_SPECULAR": "1" ERROR: Failed to load shader 'spirv/model_water' Engine exited successfully on 2023-02-20 at 12:04:37 with 5087 message(s), 71 error(s) and 1 warning(s). -
mod shiny - alternative main menu & UI theme
wowgetoffyourcellphone replied to maroder's topic in Game Modification
-1 on this. A nice fade between backgrounds wouldn't be distracting at all. -
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New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Completely ahistorical, I'm afraid. Better to make some kind of tech or bonus to the Thracian Peltasts they have. "Mountain Men" (+20% health) or "Leather Boots" (+20% speed) or "Skirmishing Tradition" (-50% promotion XP required) or all of the above. Macedonians and Late Romans for sure! (dart-throwers, can be classed as slingers, for the Macedonians; Staff Slingers for the Late Romans). I'm horrified by this suggestion. Definitely a possibility. -
All Civilizations are my favorite.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Vizier = prime minister, but w/e. Yes, out of 100 chapters he dedicated 1 to elephants. Pretty flimsy. Why does a Mauryan elephant bonus have to be with a hero aura anyway? Can't it just be a general civ bonus or tech? Maybe make it less tedious? Also, check out DE's version of Chanakya. You might like it (hint: look at his production panel). -
All Civilizations are my favorite.
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Not sure I see the historical justification for this one, vis a vis Chanakya. He was an economic advisor, moral teacher, philosopher, and vizier (administrator). Why not give an elephant aura to the elephant hero? -
New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I'm thinking a heavy "Cardaces" or "Kardakes" skirmisher for Persians. -
I personally just care more that the feature doesn't get taken out. lol Instant speed and turning for cavalry though looks a bit weird to me. Maybe a little faster acceleration and turn rates for cavalry than now to make it more responsive, but still have it look a little better than instant acceleration and snapping around 180 degrees. The think for most units turn rate and acceleration should be subliminal. The only units where it should be noticeable are ships and siege maybe.
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Well, the icon is unfortunately the portrait of the object you are upgrading to. I wish that could be overridden in the <Upgrade> code @Freagarach. Right, if we want the trickle to be substantial, then the unlock cost should be expensive. Essentially, the cost of the tech should reflect the impact of its effect(s).
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New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I do not want Spartans to become even more ahistorical than they already are (thinking of Skiritai spam, but maybe not a problem in this alpha). -
Note: I am calling the current (as of Alpha 27) "Apadana" special building the Tachara instead. Reasons: We want to remake the Persian wonder into the Apadana and the special building is visually based on the Tachara anyway. I'll make a patch soon to address this. Currently, "Satrapy Tribute" bonus for the Tachara is just a 1 food and 1 wood resource trickle every 1 second. I propose that "Satrapy Tribute" become a technology that unlocks the ability to 'Upgrade' the Tachara into versions that will trickle the resource desired by the player. Research "Satrapy Tribute" and now the player can upgrade the Tachara to trickling food, or wood, or stone, or metal as is desired by the player. Soo, build this: And you'll see these in the UI, but grayed out: Research this: "Satrapy Tribute" Unlock the Food, Wood, Stone, and Metal resource trickle options for the Tachara. And now you can upgrade the Tachara to any of these trickle option at-will. Since you already spent resources on researching the tech, the switch between trickle versions only costs a bit of time. Perhaps someone can create a new icon for the tech, based on the Persepolis reliefs. Something like this, but colorized/gameified:
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Inclusion of American civs in 0AD (pre-Columbian)
wowgetoffyourcellphone replied to Genava55's topic in General Discussion
Mmm, not quite. A new Syracusan civ can reuse numerous assets from existing civ sets. So the art problems are largely irrelevant. Balance etc. still remain. -
New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
A little more color variation in the Xiongnu texture. -
New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Very cool, and great references for differentiating the two in shapes, not just texture colors. -
New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Red in references like these usually pan out to being player color in the end. It would be nice to have an eps of that pattern though. -
New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Oh, you mean differentiate more between Scythians and Xiongnu? I've already done that. Left: Scythians. Right: Xiongnu We could always differentiate further though Just place the structure's foundation and it builds itself without any workers. Right now, the nomads specifically have this feature and so do farm fields broadly. It's pretty slow right now, but you can help it along with workers. The exact auto-build speed can be changed. It's just there as a proof of concept for now. -
New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
I was also wondering what you thought of the auto-build features. One option is to lean further into that instead. -
New Civ for Alpha 28+?
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in General Discussion
Best I can do personally is add more props. Will need @Stan` or @LordGood for more drastic changes. D you have anything specific to suggest changing? As with the Han, we can probably start off with all the distinctive features intact, then with player feedback iterate them to remove everything unique and fun for Alpha release. You should check out DE's Spartans. Perhaps could serve some inspiration. Choose Leonidas as your hero, you can see how unlocking Gorgo works (she boosts civic centers and female citizens).
