Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    11.006
  • Joined

  • Last visited

  • Days Won

    556

Everything posted by wowgetoffyourcellphone

  1. We need a subject matter expert to come along and create a thread similar to @Sundiata's famous Kushites thread. Perhaps we can recruit for this purpose. So do the Britons, Persians, and Han, so no big deal. We are getting into realms where a more customized tech tree will be required. Same goes for the nomads, to a lesser extent.
  2. Delenda Est also allows players to choose random civs based on region. Best of both worlds.
  3. Too late for Alpha 27. Will have to wait for Alpha 28:
  4. Cilician Pirate Ships now in the game. Would be nice to have a new "Pirate" Dock model to capture.
  5. The Maya and to a lesser extent the Zapotec mods do this.
  6. That could be one way to do it, but to keep micro down we could just keep the infinite farms and deny them 1 of the farming techs and substitute it for another Corralling tech.
  7. This is a bit overblown. Some groups of nomads did farm, seasonally. It would be very interesting to try to leverage this for nomads and make it more viable.
  8. ehhhh, I think it's a legit criticism or concern if your game has a specific theme. But 0 A.D. has evolved a lot over the past 20 years and I wouldn't personally see a problem with it. Perhaps do the nomads first, then branch to the Zapos and Mayas. The current Lusitanian mod is not up to snuff, but it could be made up to snuff. We need more 3D modelers.
  9. I'm think a "Nomads" alpha release (Scythians and Xiongnu) and a "Mesoamerican" alpha release (Zapotecs and Maya) would be really cool.
  10. Hmm, as long as they provide different victory conditions which don't include the Sacred Sites, then they're fine. Does the game shoehorn Sacred Sites into every victory condition?
  11. Remember that corporations are textbook right-wing (hierarchal) organizations. But I don't think it's political at all, I just think they want to appeal to the largest base of users they can and err on the side of caution and unfortunately dilute the historicity by doing so. AOEIV is as if AOEO and AOE2 had a baby, making neither camp satisfied. Luckily, as you've mentioned, we don't have to worry about investors and corporate, so can do things other creatives are prevented from doing in a commercial space.
  12. Generally speaking, it would be nice to standardize some things, like: 1 civ-specific blacksmith tech for each civ. 1 civ-specific tech for each civ at the Civic Center. 1 at the Temple. 2 at the Fortress or Champion Building. And then 1-2 wild card techs for each civ placed in any building (I can imagine 1 or 2 special techs placed in the Dock for the Athenians and the Shipyard for the Carthaginians, for example). I wouldn't count any of the new unit-specific techs in this thread as civ-specific, since they are given to all civs with those classes of units. They are class-specific, not civ-specific.
  13. The campfire was found on gameart.org and is cc0. Indeed, not only do I dislike most of the techs requiring 3-4 resources, I also dislike the techs being so broadly applied (unfocused). It's like we're afraid of making the player deal with the consequences of their tech decisions. These new techs go far to addressing that. Agreed. Blacksmith can be broad, with a few more-focused civ-special techs, while the "barracks" techs can be focused on individual unit classes.
×
×
  • Create New...