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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Options to crib from DE and which are already pretty advanced: Scythians & Xiongnu would add completely new styles of play. In DE, Scyth and Xion cavalry can construct buildings for example. EA's versions don't have to be as radical as DE's, but a focus on innovative playstyles would be important. They are "the nomads" after all. Suebians/Germans would have cheap, weak buildings like the Celts, but also have Ox Cart dropsites. Where the Celts/Brits/Gauls have plenty of armor, the Germans of Part 1 have almost no armor and would rely on speed and attack. Heavily wood-focused. Those above already have custom building models. Those below crib models from civs already in the game: Syracusans are pretty advanced in DE and are what I'm working on currently. Although at first blush they'd seem like they'd be just like any other Greek civ, I think we could do some cool stuff with them: a "Hoplite" civ with "Successor" things such as Quinqueremes, Libraries, Gastraphetes, and come up with some cool special techs for them ("Archimedes' Screw", "Archimedes Claw", "Antikythera Mechanism", "Pythagorean Theorem", etc.). Not to mention nice hero and mercenary options. I wouldn't go too weird with Solar Towers or anything apocryphal. Thebans are 100% ready to go, but might be a bit bland since they are just a typical "Greek city-state Hoplite" civ. I kind of look at them like the "n00b civ" of DE: uncomplicated, but still strong. Epirotes are kind of like a variation of the Macedonians, but with a larger roster of mercenaries and access to War Elephants. The rest of DE's civs are out of time frame for EA's current focus or too far away: Imperial Romans, Gothic Germans, Yamatai Japanese, and Zapotecs. Options from other mods: Lusitanians: Getting there, but still need a lot of work to get them up to EA's art standards. Thracians: Not even close to being close to done. I think people know and like the Thracian aesthetic though. Focused on skirmishing. Garamantes: Would be nice to add another African civ. Still need work. Mayas: Out of scope. The mod is advanced and already has a lot of nice things, but needs work for EA-standard.
  2. Would it be cool to add another civ to the game after this alpha? It's too late for A27, but A28 or A29 is definitely doable. New civs are a nice way to add content and also keep the game fresh. There are many excellent options to choose from. It's also perfectly okay to choose 'No.' Either way, it'd be good to state reasons.
  3. Babylonian Walls could be a cool upgrade. Double wall health, swaps in new actors with blue walls and gates.
  4. I think that would have to be a scenario thing. The footprint/obstruction size difference would be pretty great.
  5. These are for reference. lol And yes, the footprint can be made to allow for passage.
  6. Reminder: All Wonders should have a footprint area no greater than the Hanging Gardens of Babylon or Great Pyramid models already in the game.
  7. I can see you've put a lot of work into this, @Langbart. Any chance of extending it to include more resources from mods?
  8. I believe this has to do with regeneration, because the same thing happens in Delenda Est with the tree groves, which have a resource regen component, but does not happen to straggler trees which do not have this regen component. @Stan` @Freagarach
  9. We really need to update that tutorial map. I started to, but then I worried about screwing up the scripting.
  10. My question is why would an enemy put his troops into you Temple when there is a real risk of you stealing (converting) his troops?
  11. I think that if there was a limit of 3 (or whatever) trained in any given match, then the civs can have any number of heroes to choose from.
  12. Flame units > Infantry Rocket infantry > Mech (Tanks, APCs, etc.) Tanks > Buildings and Bullet Infantry (you can run them over, lmao) Pill Boxes > Infantry Tanks > Pill Boxes Howitzers > Buildings Anything that moves > Howitzers Bullet Infantry = Spam spambamman Dogs > Heroes and Spies Bullet Infantry > Dogs Rocket Anything > Aerial Units Lack of energy > Tesla towers, lmao etc etc etc. and it was all very intuitive. My point is you didn't need a big UI in RA showing you 20 stats of each unit for you to figure out how to use the entities in the game and who they were good at killing.
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