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Everything posted by wowgetoffyourcellphone
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Healer Behavior
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
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Healer Behavior
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Papercuts! -
Healer Behavior
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
If a healer heals at 1500 hp/s but the target gets damaged at a rate of -1 billion hp/s the unit will die in Planck Time regardless. So, obviously we aren't talking about 1 healer desperately healing 1 melee soldier being focused-fired by a line of enemy archers. We are talking about multiple healers healing a line of melee units in the middle of a scrum. I'm not sure why you need an Excel spreadsheet of data to intuit that healers prioritizing melee units will be a net benefit to melee units. If healers aren't as impactful as they could be, then maybe something else could be done with their healing or other stats, but that doesn't mean that my proposal doesn't benefit melee units. They can't heal non-wounded units. -
Healer Behavior
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Surely, any healing great or small will extend life. Dunno what you're upset about. lol -
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Very nice mention of 0 A.D. on a 180k channel
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Is using my "Better GUI" mod? lol... looks customized in some way. The minimap buttons are lol.
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Healer Behavior
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Gameplay Discussion
Currently, making healers heal melee units (the class of units who need it the most) is rather tricky. Since Healers are ranged units, they are more likely to be closer to other ranged units (archers et al.) and will prioritize those units over farther units. If we have PreferredClasses =Melee, then they will prioritize the melee units and then heal whichever are closer (the nearby ranged units). The effect will be subtle to the eye, but positively effect melee units greatly. Keep in mind, you can always place the Healers behind the archer line to make it more likely to heal ranged units instead. -
[Community mod] Melee rebalance
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Healer discussion branched here: -
[Community mod] Melee rebalance
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Speaking of Healer behavior, if they are a part of a combat group and you task that group to attack the enemy, the Healers (since they have no attack [and shouldn't except in rare cases]) walk right up to the target to get slaughtered. Perhaps Healers in this case can hang back a certain number of meters (maybe 80% of healing range) and not walk right up to the enemy to be killed. Would this kind of change be helpful to people? Would make them last longer and, with a "Melee" preferred class for healing targeting, make them more integral to combat. @Freagarach -
I really think you should tear through the template files and take a look at their innards. Some of it will be self-explanatory as you look through them, and other things will need some clarification from us. But really, opening the templates in Notepad++ you'll see that a lot of the components inside are pretty intuitive. The programmers have done a pretty good job in making the templates clear. This game, to my experience, is one of the easiest games to mod that I've ever seen.
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[Community mod] Melee rebalance
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Something else I just came up with: Perhaps we can give a preferred class to healers of "melee" in addition to these other changes. It would make Healers more useful in bolstering the front line and less random. -
With @Stan`' help, I was able to extract the original Civic Center model for the Mauryas. Can use it as the basis for a Palace for now:
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[Community mod] Melee rebalance
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Just make it 1s so the dps calc is easier. -
Looks really good. Can't wait to see more!
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try www.imgur.com
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
To me, it makes sense that the spare javelins would be held inside the shield in some way. So yeah, I could make a variation that is vertical for those units whose shields necessitate it. It's not just this one unit that has such clipping.- 1.042 replies
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- civ profile
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Half armor levels?
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Which is kind of ridiculous too. How granular do we have to get here anyway? -
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The Kingdom of Kush: A proper introduction [Illustrated]
wowgetoffyourcellphone replied to Sundiata's topic in Official tasks
- 1.042 replies
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- 3
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- civ profile
- history
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