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Everything posted by wowgetoffyourcellphone
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Improved Farming Animation / Mauryan Palace
wowgetoffyourcellphone replied to Gurken Khan's topic in Gameplay Discussion
The textures are already exquisite. -
I wish unit training limits could be iterated by techs. Currently it can only be affected by 1 tech only. No way to allow for further techs to affect the limit after the first one.
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Disable unit overlapping
wowgetoffyourcellphone replied to Yekaterina's topic in Game Development & Technical Discussion
0.2 0.1 0.3 0.9 0.65 0.2 0.9 0 still gives me death balls. :/ -
By virtue of simply having access to archers, Carthage is an "archer civ" sure, but that doesn't mean their archers have to be particularly good. In fact, I'm not aware of a single recorded historical incident of Carthage using archers to effectiveness. Elephants, mercenaries, and skirmish cavalry should be their trifecta.
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Housing places in the barracks and fortresses.
wowgetoffyourcellphone replied to Sun Wukong's topic in Gameplay Discussion
The only reason to introduce such a thing again would be for asymmetry. As an aside, I don't think I've ever agreed with a single one of your gameplay takes. It's kinda strange. -
Housing places in the barracks and fortresses.
wowgetoffyourcellphone replied to Sun Wukong's topic in Gameplay Discussion
Ugh they used to. Another A24 casualty -
Housing places in the barracks and fortresses.
wowgetoffyourcellphone replied to Sun Wukong's topic in Gameplay Discussion
They are saying barracks should add to the pop cap, like houses do, and that fortresses should add more to the pop cap than they already do. -
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Yeah, it's a mess. If they want them to depict the 4th/5th century Western Romans (which is not contemporary with the "Celts" and "Britons" in the game, who are depicted around 1200 AD, wth!), then their campaign should have nothing to do with Trajan's campaigns, which should use Romans from the high empire era, with lorica segmentata. Their campaign should have been about Aetius or (pushing it) Constantine (would have been cool, since it genuinely would allow the player to triumph).
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That is really confusing, but if true then it makes more sense. Still kind of weird since they already have a much more appropriate Byzantine faction for that.
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I don't really buy this justification, since this expansion is supposed to bring AOE's time period to the AOE2 engine.
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None of the civs had to fit with each other before. So, it's still an odd or noteworthy design choice.
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I'm curious as to why they are depicting the Roman army as the 4th century Dominate instead of the usual 1st-2nd century Principate.
