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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. Indeed. I think a lot of maps have too much wood in general, but specifically in the starting area. Not just too much resources, but so many trees everywhere making building structures feel cumbersome sometimes.
  2. Me* and almost everyone else says the same thing (for years!), but no one creates a phab patch for it. You'll see almost no skirmish map with the metal and stone tucked right up next to the CC, because I was the one creating those maps.
  3. Nice, you added a dedicated folder for the entries. Though, it's a bit redundant to have "encyclopedia/encyclopedia_palisade", should just be "encyclopedia/palisade."
  4. It's a video game. The Fortress serves an interesting gameplay purpose.
  5. I like it. It's not as "realistic" as the original, but what's important is that the concept is better realized from a gameplay standpoint
  6. I never agreed with its removal, but I didn't care enough to argue about it at the time.
  7. Ah yes, you are correct. One must return enough to break the tabbed indentation/formatting. I'm pretty sure though that only works in the xml templates and not the technologies (json). I could be proven wrong there too though. Lol Ah yes, you are correct. One must return enough to break the tabbed indentation/formatting. I'm pretty sure though that only works in the xml templates and not the technologies (json). I could be proven wrong there too though. Lol
  8. All paragraph breaks will need to be achieved with \n\n, else they won't be formatted as intended in-game. Perhaps @Freagarach can confirm/deny or give further context.
  9. Oh yeah. Comma to delineate 000 and period or full stop for decimal.
  10. In favor of? I thought it was decided to use American English as default, but metric for measurements.
  11. I really think you should have a templates/mixins/encyclopedia/ folder. It'll keep your stuff separate from the stats mixing. About article length, keep in mind these are meant to add historical flavor and context to the game, not necessarily be peer reviewed dissertations on the subjects.
  12. Sometimes the rising construction animation glitches and the finished building just pops into existence when it's done, AOE style.
  13. Because the house-trained female-citizen has different stats, specifically it has a 30 second train time instead if 10 from the CC. The easiest way to do that was to just have a 2nd fem citizen template
  14. Imagine that ship getting attacked and sunk by the enemy navy tho.
  15. Those are what are converted to player objects when the skirmish map launches. This one is wild. _house is trained from the house.
  16. Check out how Delenda Est deals with the Briton chariots:
  17. hmm Not very impressed. I think the guy's stuttering stream hurts the presentation.
  18. It was intentional to ensure a different start to the map. Personally, I think it adds variety to make different types of maps have different starts and to make the player adapt. I won't even mention that berries in the middle of a frozen wasteland don't make any sense. Oops! I did mention it.
  19. Random map biomes need tertiary huntables too. :/ Sucks that a map using the biomes is limited to only 2 types of huntables. For instance, the Savana or Nubia biomes should have a wealth of animal types to hunt: Elephants, Crocodiles, Gazelles, Giraffe, Wildebeests, etc., which are all available for skirmish maps but not random map biomes.
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