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Everything posted by wowgetoffyourcellphone
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Vulkan - new graphics API
wowgetoffyourcellphone replied to vladislavbelov's topic in Game Development & Technical Discussion
DE has some materials that bug out Vulkan, namely ones that don't use normal maps, etc. -
I guess if you're an Uber Twitch gamer, this all makes sense. For the 90% of players who play single player, they're gonna wonder why tech B is now available if the required tech A isn't even done yet. Dunno, perhaps that's just inertia talking since that's just how most (all?) rtses have done it in the past.
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Bit of a provocative title and thumbnail image, lol
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A snake cult
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I think solid wood wheels are important.
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mod shiny - alternative main menu & UI theme
wowgetoffyourcellphone replied to maroder's topic in Game Modification
This looks really nice. -
Yeah, but not every modder is going to find your Blender add-on. It would be a very simple thing to remove those lines from the dae's in the game. This looks like a good direction, but maybe with more wooden-stake stockade along the front and left side. Plus shields, spears, etc. and a prop point for a camel. I think all of the merc camps should have some wooden stockade plus a camel/horse prop in a similar position.
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Mythos_Ruler's Playlist
wowgetoffyourcellphone replied to Mythos_Ruler's topic in Introductions & Off-Topic Discussion
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Screenshots can sell the mod more.
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Gameplay issue: Booming = Turtling
wowgetoffyourcellphone replied to ValihrAnt's topic in Gameplay Discussion
ehh, I'm really just want the DE system, but I have to couch it in AE aesthetics. lol -
Gameplay issue: Booming = Turtling
wowgetoffyourcellphone replied to ValihrAnt's topic in Gameplay Discussion
Not really what I'm suggesting though. It may be unique, but it's problematic as Hayall. -
Gameplay issue: Booming = Turtling
wowgetoffyourcellphone replied to ValihrAnt's topic in Gameplay Discussion
of course -
Gameplay issue: Booming = Turtling
wowgetoffyourcellphone replied to ValihrAnt's topic in Gameplay Discussion
I don't think it's bad per se. Would just rather see it divided by social class than by gender, is all. And don't forget, that no matter how much you reduce their gather rate, citizen-soldiers will still be economic units, so now you have multiple different economic units, each with different effects on actual gather rate. I'd honestly rather remove gathering altogethr from soldiers. Yeah, just remove gathering from soldiers altogether. -
[Community mod] Melee rebalance
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
I disagree with 2 different gathering units based on gender. Best to go with Citizens vs. Slaves or something, but I know that might be "controversial" (but just how controversial is probably over way stated). DE tried having different units for male and female citizens and male and female slaves. Quickly decided to streamline it though. Reducing soldier gathering rates by half seems about right. I didn't want to go overboard with the citizens mod and was conservative. -
[Community mod] Melee rebalance
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
ehh, the mod affects gathering rate of infantry by -20%. Can definitely discuss whether that is enough or not though. -
[Community mod] Melee rebalance
wowgetoffyourcellphone replied to real_tabasco_sauce's topic in Gameplay Discussion
Or just do this: https://0ad.old.mod.io/two-gendered-citizens -
Alpha26 feedback and suggested changes
wowgetoffyourcellphone replied to hamdich's topic in Help & Feedback
okay, that's fine, but the range as given to the player is just a distance by which the entity will engage with enemy entities. It's a "behavior distance" or something to that effect.- 158 replies
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- @stan
- @hannibal_barca @andybeauty
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Civ: Germans (Cimbri, Suebians, Goths)
wowgetoffyourcellphone replied to wowgetoffyourcellphone's topic in Delenda Est
Suebian_art github repo was updated 9 days ago -
===[TASK]=== Crowd Sourced - Thracians (Faction)
wowgetoffyourcellphone replied to Cleo's topic in Game Modification
Some thoughts then. Special Technologies: "Skirmishing Tradition" 200 food, 200 wood Village Phase Civic Center Javelin Infantry and Cavalry -50% experience needed for promotion. "Rhomphaia" 400 metal Town Phase Forge Unlocks the Rhomphaiaphoros Sword Infantry, an elite-ranked fast Swordsman from the Barracks. "Hellenistic Reforms" 600 metal, 400 food City Phase Barracks Cavalry +1 all armor types (actors swapped to armored variants, thureos instead of pelta, etc.) Mercenaries: Getae Mercenary Cavalry Mercenary class Archer Cavalry Mercenary Greek Hoplite Mercenary class Spear Infantry Barracks Units: Mercenary Greek Hoplite Triballi Light Swordsman Thracian Peltast Thracian Slinger Rhomphaiaphoros Elite Sword Infantry (unlocked by tech) Stable Units: Odrysian Heavy Cavalry (spear cav) Thracian Skirmish Cavalry (jav cav) Getae Mercenary Cavalry (archer cav) -
Alpha26 feedback and suggested changes
wowgetoffyourcellphone replied to hamdich's topic in Help & Feedback
I can't understand how this is hard to understand. I feel like this conversation is two chat AIs talking past each other. Thanks for fighting the good fight.- 158 replies
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- @stan
- @hannibal_barca @andybeauty
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