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wowgetoffyourcellphone

0 A.D. Art Team
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Everything posted by wowgetoffyourcellphone

  1. This helmet does not match the other helmets in look or texture. That's why I suggested that. This texture currently looks flat and dull.
  2. 2 and 3 seem to be the same issue just manifesting in different ways. I have found out what is happening. If the 'Upgraded' entity inherits from the original entity, then the Viewer only gets the information from the original entity--it doesn't see the upgrade entity as a new entity. If the 'Upgrade' entity parent is a new parent [template_structure_xxx] then the viewer updates the information accordingly. hmm. Can test this in DE by viewing the upgrade units for the Maiden Archer. The Maiden Fire Archer's parent is the Maiden Archer, and thus the viewer does not display the new information. The Maiden Swordsman's parent is a new base template [swordsman instead of archer], and thus the viewer displays the Maiden Swordsman correctly.
  3. Just set the size of the dropdown to 1000. It resizes to the number of civs automatically according to my testing. I am not sure if this can be applied elsewhere too, perhaps the struct tree civ dropdown too, but I haven't tested. I had already fixed it locally, but seriously can't be arsed to push it to git.
  4. No need to make some kind of separate building for the cannon fodder units as all the barracks and archery range units should already just be cannon fodder. The Immortals are already separated by making them only available from the Apadana.
  5. It would be great to have a highly detailed and textured Blessed Mountain object for the game. Maybe about half this size. Looks incredible though. I can imagine a "siege" scenario where the Romans and Kushites fight over the city.
  6. texture needs some mild roughness and some mild imperfection.
  7. Add some Desert Trading Posts that can be captured. See: Atlas.
  8. Don't know where to start on fixing all the actors. Well, I started, but then realized the gargantuan task ahead and gave up. Unit actors all renamed to a new scheme. All infantry need fixed for carry anims. All new camel stuff. Soon, cavalry will need fixed for the new movement animations. They already all need fixed because variants were moved... Just too much. Motivation completely gone.
  9. I'd say all of these are acceptable colors. Men from Caesar's legions especially would have access to these, though the Coolus would be the most prominent style and still some Montefortino helms here and there.
  10. The Agen-Port helmet could have an iron variant if you want to model one of those.
  11. I imagine the alpha channelled feather texture will just anti-alias into a smudge in game at a playable zoom. I'm not saying it doesn't look cool tho.
  12. Good job on the entity viewer @s0600204! Here are a few things I've come across after its implementation: 1. Error when trying to view a paired tech: ERROR: JavaScript error: globalscripts/Templates.js line 539 TypeError: templateName.split is not a function removeFiltersFromTemplateName@globalscripts/Templates.js:539:9 init@gui/reference/viewer/viewer.js:66:21 showTemplateDetails@gui/session/selection_panels.js:1181:1 g_SelectionPanels.Research.setupButton/button.onPressRight@gui/session/selection_panels.js:804:5 ERROR: GUI page 'page_viewer.xml': Failed to call init() function There is no error when right-clicking erstwhile paired techs in the Struct Tree, only while in-game from the UI . 2. I think right-clicking an 'Upgrade' option, as for the Defense Tower upgrade for Sentry Towers [Stone Towers from Wooden Towers in DE], the viewer should load the information for the upgrade entity, not the source entity. You probably agree. 3. Bug: After 'Upgrading' a unit or building, right-clicking that new unit or building loads the original unit or building's information, not the new information for the Upgraded entity. So, for instance, if I upgrade a tower from Wooden to Stone, right-clicking the new Stone Tower's portrait gives me the viewer panel of the Wooden Tower, not the new Stone Tower and all the stats are for the Wooden Tower. Again though, it's great to see the viewer finally in the game. It'll help a lot of players. Plus, when all the History information is added back in people will enjoy reading about the items in the game. I would suggest a few extended features for the viewer, but I think items 1-3 above suffice for now.
  13. A Nubian/Kush style series similar to Xena would work well. Imagine a Candace forced to abdicate her position by a corrupt priesthood or some other similar premise. So Candace wanders the earth on adventures.
  14. Gladiator for all its faults was the film that ignited my interest in ancient history.
  15. Why did you rename every single unit actor in the game? Your changes make the actors less recognizable, not more. And you use my name in the commit messages, as if we discussed these changes and decided together they were the best idea, when we did no such thing.
  16. Well, they'll never be a part of 0 a.d.'s network, so it's more of just a waste of time than building a damaged network.
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