Jump to content

wowgetoffyourcellphone

0 A.D. Art Team
  • Posts

    10.892
  • Joined

  • Last visited

  • Days Won

    537

Everything posted by wowgetoffyourcellphone

  1. I think it was just based off of a cool old piece of concept art.
  2. He's kind of just wearing a leather abdominal thingy. lol
  3. Okay. Just saying there should be some consistency on what's player color and what's not.
  4. Looking very closely, they miiiiight be there, just very thin and lost in the rendering process.
  5. The Italian Sworsman and Italian Allied Cavalry could use such helmets. The two random "Samnite" units as well. The horse motifs and white accents remind me of the Carthaginian Sacred Band, so this may be what the artist was going for.
  6. The problem is that the "generic" peace tracks sound /distinctly/ Celtic. So much so that in DE they're used for the Britons, Gauls, and Iberians.
  7. This is kind of intentional, to prevent the player from just parking his hero onto a ship and hiding him out in the middle of the ocean, thus unnecessarily prolonging the end game in a Herocide match. THOOOOOUGH, I think with the Spies tech, this potential problem has lessened somewhat. Perhaps it can be revisited.
  8. I think the ears on the Asian elephants should be a lot smaller.
  9. I noticed that too but wondered if it was a separate issue
  10. So, I don't know if this happens in Vanilla, because there is a distinct lack of paired techs in Vanilla, but in DE I noticed that it looks like the cost requirement for both techs in a pair must be met for me to research either one. In this shot, you see I am attempting to research Battlefield Triage for 300 food and 200 glory, which I have enough of, but the game says I have insufficient wood. Here, I am attempting to research Sluicing, which costs food and wood, but the game says I have insufficient metal.
  11. Purple would be more for the Somatophylakes and other close "philoi" of the King. Purple was a very expensive dye, created by pulverizing crustaceans pulled from the sea off of the coast of Phoenicia.
  12. Would look good for Carthage too, alongside the other Thracian helmets.
  13. In Rise & Fall: Civilizations at War, heroes had this "god ray" effect that always shone on them.
  14. If you dull the colors a bit then these might be alright with battalions. Edit: Oops I didn't see the next page.
  15. The minimap is something devs of 0 A.D. could take away from that vid too.
  16. This is pretty cool, but definitely Hellenistic. If the game had "Officer" units, it could definitely go on such a unit for Seleucids and Ptolemies. Perhaps one of their heroes. That would be great.
  17. Yeah, the Successor states and Romans seemed to enjoy adding extra muscles to the muscled cuirass.
  18. Nah. Super dull and uninteresting to look at. We don't have reflection maps and shine maps and all that stuff, so you have to use some skill to bake that kind of thing into the texture.
  19. Keep in mind, currently Citizens are trained at the Civic Center, with a Civic Festival tech that unlocks them at the House. Slaves are trained from Storehouses and Farmsteads after a Market is built. Any new systems for the non-slavery civs can abandon or amend this system.
  20. Slave Civs: Athenians Carthaginians Egyptians [Ptolemies] Epirotes Kushites Macedonians Romans [Principates] Romans [Republicans] Seleucids Spartans I use a slightly modified Slavery system here, where the Slaves are called Helots and all of the "Citizens" are Female Citizens. Thebans Non-Slave Civs: Britons Artisans/Nobles? Chinese [Han] Just have Peasants, basically the classic "Villager" unit, with no dichotomy? Gauls Artisans/Nobles? Iberians Artisans/Nobles? Indians [Mauryans] Some kind of caste system? Persians [Achaemenids] Not sure.
×
×
  • Create New...